wined3d: Move pixelshader application to the fragment pipeline.

This commit is contained in:
Stefan Dösinger 2008-07-02 15:47:18 -05:00 committed by Alexandre Julliard
parent b24c409cea
commit f68ac7465f
1 changed files with 2 additions and 1 deletions

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@ -4321,7 +4321,7 @@ const struct StateEntry FFPStateTable[] =
{ /*18, Vertex sampler 2 */ STATE_SAMPLER(18), sampler },
{ /*19, Vertex sampler 3 */ STATE_SAMPLER(19), sampler },
/* Pixel shader */
{ /* , Pixel Shader */ STATE_PIXELSHADER, pixelshader },
{ /* , Pixel Shader */ STATE_PIXELSHADER, NULL },
/* Transform states follow */
{ /* 1, undefined */ 0, state_undefined },
{ /* 2, WINED3DTS_VIEW */ STATE_TRANSFORM(WINED3DTS_VIEW), NULL },
@ -5383,6 +5383,7 @@ const struct StateEntryTemplate ffp_fragmentstate_template[] = {
{ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop }},
{ STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop }},
{ STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT), { 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl }},
{ STATE_PIXELSHADER, { STATE_PIXELSHADER, pixelshader }},
{0 /* Terminate */, { 0, 0 }},
};