wined3d: indexbuffer -> misc.
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@ -4838,7 +4838,7 @@ const struct StateEntry FFPStateTable[] =
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{ /*511, WINED3DTS_WORLDMATRIX(255) */ STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)), transform_worldex },
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/* Various Vertex states follow */
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{ /* , STATE_STREAMSRC */ STATE_VDECL, NULL },
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{ /* , STATE_INDEXBUFFER */ STATE_INDEXBUFFER, indexbuffer },
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{ /* , STATE_INDEXBUFFER */ STATE_INDEXBUFFER, NULL },
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{ /* , STATE_VDECL */ STATE_VDECL, NULL },
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{ /* , STATE_VSHADER */ STATE_VDECL, NULL },
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{ /* , STATE_VIEWPORT */ STATE_VIEWPORT, NULL },
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@ -4913,8 +4913,9 @@ const struct StateEntryTemplate misc_state_template[] = {
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*/
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{ STATE_VERTEXSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, shaderconstant }},
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{ STATE_PIXELSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, shaderconstant }},
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/* Viewport */
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{ STATE_VIEWPORT, { STATE_VIEWPORT, viewport_miscpart }},
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{ STATE_INDEXBUFFER, { STATE_INDEXBUFFER, indexbuffer }},
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{0 /* Terminate */, { 0, 0 }},
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};
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