Commit Graph

12596 Commits

Author SHA1 Message Date
Lionel Ulmer e14233ae03 - Viewport hack to get some old D3D1 games to work
- TRACEing fix
2003-06-04 23:39:13 +00:00
Lionel Ulmer 3f61d28661 - small TRACEing fix
- fix bug in texture upload (I wonder how I missed this :-/ )
- improve the D3D1/2 texture mapping modes
2003-06-04 23:38:22 +00:00
Lionel Ulmer ed88304868 - fix (stupid) regressions introduced by last series of patch
- 24 bpp handling for lock / unlock code
- some better checks for AlphaPixel value
- better TRACEing to better catch threading problems
2003-06-04 23:36:48 +00:00
Lionel Ulmer fc58c2a933 - some GL critical section fixes
- only bind textures at start of rendering
- optimized the texture parameter code
- optimize of the 'dirty checking code' for mipmapping
- handles the MAXMIPLEVEL texture parameter
2003-06-04 23:34:58 +00:00
Lionel Ulmer 4aba282bb8 - proper (tested on Win2K) reference counting for Direct3D object
- fix one case of reference counting on textures
- fix stupid bug in texture upload code
- yet another texture enumeration reordering
2003-06-04 23:31:39 +00:00
Lionel Ulmer f683839c13 Fixed a bug in the FrameBuffer => Texture blits. 2003-06-04 23:27:28 +00:00
Lionel Ulmer 97140ba2d1 - added RECT support to the texture upload code
- use the common code for the FB Unlock code
2003-06-04 23:26:53 +00:00
Lionel Ulmer 3383ce5d51 - some clean-ups (extension code to be added soon)
- some interface changes for future reuse for Blt / Lock code
- fixed some Pitch problems in texture uploads (mostly for 'small'
  mip-mapping levels)
2003-06-04 23:24:59 +00:00
Lionel Ulmer 094f6bc985 Refactoring of the texture upload code. 2003-06-04 23:22:13 +00:00
Lionel Ulmer 934d97b56b Fix texture parameters handling on texture change. 2003-06-04 23:19:14 +00:00
Lionel Ulmer 8352f1f48a - remove some extraneous saving of the read buffer settings
- cleaned-up the GL / device critical section handling
2003-06-04 23:18:24 +00:00
Lionel Ulmer 241d306221 - protect viewport setting with GL lock
- no need anymore to flush to FB on execute buffer calling
2003-06-04 23:17:23 +00:00
Lionel Ulmer f87c54f14f Some threading fixes (prevents some dead-locks). 2003-06-04 23:16:28 +00:00
Lionel Ulmer 21856fbd1c - implement FB => Texture blits
- fix compilation on non-recent glext.h systems
2003-06-04 23:10:38 +00:00
Raphael Junqueira e4882b1548 - cleaning of volume.c/volumetexture.c as done previously for
surface.c/*texture.c (with add of lockable, locked and Dirty flags)
- add of dirtyRect/dirtyBox for better dirtification management (not
  used yet, but huge optimisation can be possible now)
- fix some debug traces (well it's better to use debug_d3dpool)
- fix some stupid regression on point parameters (forgot to check
  extension on fillcaps)
2003-06-04 23:05:46 +00:00
Raphael Junqueira 713013a978 - add a new private header d3dcore_gl.h that declares needed opengl
defines and the caps defines
- cleanup of device.c using the caps defines (avoid the #ifdef
  nigthmare)
- add {Set,Get}GammaRamp support
2003-06-04 23:01:49 +00:00
Raphael Junqueira 24be30657d - some cleanup and warning fixes
- split of CreateDevice gl/gxl detection code into FillGLCaps
- implementation of resolution change (using ChangeDisplaySettings)
  but desactived as ChangeDisplaySettings don't seem to work well
- begin of swap chain support (now need to split/clean
  gxlpbuffer/glxpixmap code for swap chain use)
2003-06-04 22:55:19 +00:00
Jason Edmeades bca452eea6 Fix the glRead call when pRect != NULL, resolve the file format of the
saved snapshot correctly.
2003-06-04 22:51:14 +00:00
Raphael Junqueira 8bde56dad0 - fix another time the stupid locking bug (i had already fixed it in
ActiveRender)
- fix stupid rescaling of colors values on SaveSnapshot
2003-06-04 22:47:53 +00:00
Raphael Junqueira b050a3dbf1 - pixel shader program dump code
- pixel shader code split into a new "COM object" (as done before for
  vertex shader)
- some fixes on Validate* functions call types
- add pixel shader (ie fragment_program) detection on caps code
2003-06-04 22:45:57 +00:00
Jason Edmeades 3d51c865d4 Add support for a lot of the remaining texture ops, move code into the
utils module, and clean up the main code path.
2003-06-04 22:20:47 +00:00
Raphael Junqueira 0b5e9d9feb - some cleanups
- more cubetextures fixes (now d3d8 sdk cubemap sample work almost
  perfectly)
- add a new debug function "debug_d3dpool" and use it
- add a new param (the device) for the conversions functions (because
  we need to check caps to see how to convert)
- some crashes fixed in render to surface code with no stencil-depth
  surface
- a very simple cliplane fix
- a stupid palettes fix (stupid language)
- begin of anisotropic filter support
- begin of compressed textures support
- a very useful debug functions: IDirect3DSurface8Impl_SaveSnapshot to
  dump surfaces as png ;)
- many useful surfaces debug code (using SaveSnapshot)
2003-06-04 22:12:34 +00:00
Jason Edmeades 4e3100825f Correct specular enable renderstate. 2003-06-04 22:04:44 +00:00
Jason Edmeades 2eaf05bfd5 Avoid the use of glGet when we know the information locally. 2003-06-04 22:02:06 +00:00
Jason Edmeades 84cd1925fe Opengl 1.4 added stencil wrap support as per directx (also in the
GL_EXT_stencil_wrap extension).
2003-06-04 22:01:05 +00:00
Raphael Junqueira 3cae8cfa69 - implemented render to surfaces (and render to new rendertargets)
using glx pbuffers (with a useful debug code to display rendered
  surface into window drawable)
- better cubetextures
- split utilities functions into utils.c and added more
- more readable debug again
- a better caps code (not perfect but i'll use glx code later)
- use of the new caps code
- begin of UpdateTexture
- begin of Cursor support
- cleaning most of deprecated #if 0/#endif
- correct some lockable/unlockable behavior
- correct some returns code
2003-06-04 21:55:29 +00:00
Lionel Ulmer c312ff950b - do not search for attached surfaces if the texture doesn't have the
MIPMAP flag set
- add GL crit. section support for matrix setting
- support the various BLEND texture operations
2003-06-04 21:53:43 +00:00
Yorick Hardy a856019687 Added the D3DTBLEND_DECAL render state. 2003-06-04 21:52:46 +00:00
Francois Gouget 61aac4eaa1 Fix some typos. 2003-06-04 20:29:05 +00:00
Robert Reif a104d91ce8 Added a dynamically growing ring buffer for oss, alsa, arts, and nas. 2003-06-04 20:28:04 +00:00
Tom Wickline df29ffa647 Updated my e-mail address. 2003-06-04 20:26:34 +00:00
Paul Laufer 4a36a2855d Work around for flex brain damage. 2003-06-04 20:25:55 +00:00
Marcus Meissner 960b6dcebf Implemented localeconv() with libc function. 2003-06-04 20:24:56 +00:00
Antonio Larrosa Jiménez 8abbc40e51 Added CLOCKS_PER_SEC. 2003-06-04 20:24:16 +00:00
Antonio Larrosa Jiménez f6a838cad8 Added WSASetEvent forward. 2003-06-04 20:23:58 +00:00
Tom Wickline 453f3797b0 Added 10 new mci extensions. 2003-06-04 20:22:09 +00:00
Mike Hearn bf9e3841e7 Update listbox directory mode to new FindFirstFile error code. 2003-06-04 20:21:45 +00:00
Vitaliy Margolen 3fc25446fe DrawTextEx: honor clipping for underscores. 2003-06-04 20:21:21 +00:00
Robert Reif 8e07797c10 Added DirectSound entries. 2003-06-04 20:20:36 +00:00
Jason Edmeades b383dbf6fc With >256 colours, there is no need to realize a palette, so skip it
and return that no palette entries had to change.
2003-06-04 20:19:33 +00:00
Dimitrie O. Paun bc9de0500e Remove bFirstPain funky optimization, it is causing too much grief. 2003-06-04 20:19:11 +00:00
Jukka Heinonen f07dfff17b Migrate most int21 ioctl routines to winedos.
Migrate int21 set drive routine to winedos.
2003-06-04 20:17:52 +00:00
Lionel Ulmer 370db5b47c Implemented a semi-stub for GetProcessPriorityBoost. 2003-06-04 20:17:00 +00:00
Dmitry Timoshkov 3e6b5e574c Revert some really unwanted changes to the DDE code. 2003-06-04 20:16:17 +00:00
Yorick Hardy 4b1f667e73 Improve CDROM_GetIdeInterface (becomes CDROM_GetInterfaceInfo), in
order to better support SCSI drives.
2003-06-04 20:15:59 +00:00
Yorick Hardy 78b38a114c Include sys/time.h for struct timeval definition. 2003-06-04 20:15:39 +00:00
Yorick Hardy 6dd0685f74 Use SA_RESTART on NetBSD. 2003-06-04 20:15:10 +00:00
Jukka Heinonen 944dd6e2cd Wineconsole curses backend now works even if terminal is smaller than
console size. Cursor is no longer left into wrong location after
screen updates.
2003-06-04 20:14:47 +00:00
Jukka Heinonen 38fa857648 Timer routines must check for NULL timer name. 2003-06-04 20:14:24 +00:00
Eric Pouech 4ea0b7008c - added some missing strings to resources
- made the decompression code a bit more pedantic to avoid crashes
- fixed startup without .HLP filename passed on command line
- passed a few more commands from remote applications to the macros
2003-06-04 20:13:54 +00:00