Commit Graph

454 Commits

Author SHA1 Message Date
Michael Stefaniuc 50a9fb579c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
Stefan Dösinger 1a3f741643 wined3d: Remove draw_primitive_strided. 2013-01-25 11:30:33 +01:00
Henri Verbeet 3e7c800e9c wined3d: Get rid of the user_stream field from wined3d_state.
All remaining uses are equivalent to "device->up_strided". (Which should of
course eventually go away as well.)
2013-01-07 11:12:23 +01:00
Henri Verbeet 78984cf46c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
Alexandre Julliard 449deda62f wined3d: Link directly to opengl32. 2012-11-08 15:37:44 +01:00
Henri Verbeet 0e856abf6d wined3d: Enable or disable the fragment pipe in shader_select(). 2012-11-05 11:30:33 +01:00
Henri Verbeet d74cb4571b wined3d: Simplify shader selection. 2012-11-05 11:30:32 +01:00
Henri Verbeet 17e33e9b27 wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe. 2012-10-25 11:48:31 +02:00
Matteo Bruni 902049c054 wined3d: Fix pixel format masks. 2012-08-15 12:17:46 +02:00
Henri Verbeet 894d161891 wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
Henri Verbeet af1ba676c8 wined3d: Pass a gl_info structure to fragment_pipeline.enable_extension(). 2012-07-25 20:01:31 +02:00
Alexandre Julliard db25d4022a winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function. 2012-06-28 13:13:01 +02:00
Francois Gouget 19ba80e7c2 wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
Henri Verbeet aa71065d9b wined3d: Properly preload index buffers. 2012-05-29 10:44:50 +02:00
Henri Verbeet baff64a27a wined3d: Properly determine the viewport size for front buffer blits in SetupForBlit(). 2012-04-05 11:56:19 +02:00
Matteo Bruni 439097c810 wined3d: Update the correct draw buffers mask. 2012-03-28 15:09:09 +02:00
Henri Verbeet 6a5a098b23 wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet f38e94af7c wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef. 2012-01-12 12:37:18 +01:00
Henri Verbeet 43fcbcb36e wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef. 2012-01-10 10:47:27 +01:00
Henri Verbeet 3082c1a9de wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. 2011-12-20 10:11:47 +01:00
Henri Verbeet 94c9b0b4fc wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
Matteo Bruni 1fd18d7688 wined3d: Make a copy of gl_info for later context_destroy_gl_resources() usage. 2011-11-15 19:37:36 +01:00
Henri Verbeet 81ae0cea7c wined3d: Simplify context_choose_pixel_format().
Simply rank the formats instead of doing multiple passes over the list.
2011-11-09 11:34:19 +01:00
Henri Verbeet 1c91b08220 wined3d: Construct the projection matrix directly in set_blit_dimension().
This saves a needless matrix multiplication and is actually more obvious than
the glOrtho() call.
2011-11-02 12:27:34 +01:00
Henri Verbeet dbfe83baff wined3d: Rename nCfgs to cfg_count. 2011-10-27 19:34:15 +02:00
Henri Verbeet 7aac0159a9 wined3d: Move the ARB shader program constant handling to the backend where it belongs. 2011-10-26 12:41:33 +02:00
Henri Verbeet 89d0d3ffd8 wined3d: Get rid of the device parameter to context_setup_target(). 2011-10-26 12:41:33 +02:00
Henri Verbeet bab2a40f87 wined3d: Make the device parameter to context_apply_clear_state() const. 2011-10-25 16:57:24 +02:00
Henri Verbeet 9b42c657e4 wined3d: Make the device parameter to context_apply_blit_state() const. 2011-10-25 16:57:24 +02:00
Henri Verbeet 284ba950ef wined3d: Make the device parameter to SetupForBlit() const. 2011-10-24 11:16:47 +02:00
Henri Verbeet 96187a54a9 wined3d: Make the context parameter to bind_dummy_textures() const. 2011-10-24 11:16:44 +02:00
Henri Verbeet f28ba9007e wined3d: Make the device parameter to context_choose_pixel_format() const. 2011-10-21 12:09:46 +02:00
Henri Verbeet 25b1130b44 wined3d: Also restore the pixel format in context_restore_gl_context(). 2011-10-17 17:45:02 +02:00
Henri Verbeet cdc9aadf5c wined3d: Don't try to access the swapchain of a destroyed context in context_set_gl_context(). 2011-10-17 17:45:02 +02:00
Henri Verbeet dfea2ab6f4 wined3d: Don't bother updating the context's window in context_destroy_gl_resources().
context_update_window() accesses the swapchain, which may not exist if this is
a destroyed context, and we don't do anything that needs displaying here
anyway.
2011-10-17 17:45:02 +02:00
Henri Verbeet 7ffa768e71 wined3d: Cleanup context_create() error handling a bit. 2011-10-14 13:12:27 +02:00
Henri Verbeet 67b097cd6e wined3d: Get rid of the mostly unused "pfd" variable in context_create(). 2011-10-14 13:12:27 +02:00
Marcus Meissner 7023964865 wined3d: Remove a useless NULL check (Coverity). 2011-08-30 17:27:25 +02:00
Matteo Bruni afeecfd974 wined3d: Rename dummyTextureName variable. 2011-08-29 12:08:19 +02:00
Matteo Bruni 7c6bd2f287 wined3d: Use dummy textures for all the texture targets. 2011-08-29 12:08:19 +02:00
Matteo Bruni 0386b44bad wined3d: Keep track of the current texture type for each texture unit. 2011-08-29 12:08:19 +02:00
Henri Verbeet 641f52ef96 wined3d: Add multisampling support. 2011-08-26 11:28:47 +02:00
Henri Verbeet bd5f948682 wined3d: Get rid of the current multisampling support.
It doesn't really work, and trying to make multisampling work with onscreen
rendering is probably more trouble than it's worth, both for us and the
driver.
2011-08-26 11:28:25 +02:00
Henri Verbeet eec2c634a6 wined3d: Introduce a separate function for attaching depth / stencil renderbuffers. 2011-08-26 11:28:01 +02:00
Henri Verbeet be76133b7b wined3d: Explicitly specify the resource location to context_attach_depth_stencil_fbo(). 2011-08-26 11:27:57 +02:00
Henri Verbeet 9aaf0a30b7 wined3d: Also print an attachment's multisample type in context_check_fbo_status(). 2011-08-26 11:27:53 +02:00
Henri Verbeet 98277e1fc6 wined3d: Simplify context_apply_fbo_state_blit(). 2011-08-26 11:27:39 +02:00
Matteo Bruni f47f9f7c74 wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
Matteo Bruni e53ae83d74 wined3d: Pass around the context instead of gl_info. 2011-08-25 11:31:55 +02:00
Henri Verbeet f65a1ed272 wined3d: Bind the system framebuffer based on the actual location in context_apply_fbo_state().
We can do this now because SFLAG_INDRAWABLE is no longer ambiguous.
2011-08-25 11:31:54 +02:00