wine/port.h is required for ffs().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
It cannot be called while recording a stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Draw rects are derived from the current viewport. It is possible to produce a
clear operation with a draw rect which lies completely outside of one of render
targets in D3D9.
It seems that we never use the CPU blitter for D3D9 render target clears, so it
might not be a problem in practice.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This is not the most performant solution.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44796
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The idea was to defer that part to check_fbo_compat() for the FBO ORM
but, it turns out, there are formats like DXTn that aren't generally
FBO-attachable but still support sRGB.
Fixes 9fc3444d6e (it's a partial revert,
in fact).
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Both the ARBfp and fixed-function blitter support
WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST, but the fixed-function blitter requires
a compatibility context, and the ARBfp blitter isn't created when the GLSL
blitter is available.
This fixes a regression introduced by commit
6fc027e5ac.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45874
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
We cannot reliably clear attachments of different sizes using a single glClear()
command. The OpenGL spec says:
"If the attachment sizes are not all identical, the results of rendering are
defined only within the largest area that can fit in all of the attachments.
This area is defined as the intersection of rectangles having a lower left of
(0, 0) and an upper right of (width, height) for each attachment. Contents of
attachments outside this area are undefined after execution of a rendering
command (as defined in section 2.4)."
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46067
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
In order to not trigger "if (flags)" conditions in ffp_blitter_clear()
unnecessarily. Also, avoids passing WINED3DCLEAR_SYNCHRONOUS, which is handled
at the level of command stream.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
It is no longer referenced in other source files.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Mainly for consistency.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Fixes a deadlock. It can also be seen as a small step towards more
fine-grained locking in wined3d.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45431
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This is to simplify the code before adding the FETCH4
modifications. No change is intended in the shader generation.
Signed-off-by: Daniel Ansorregui <mailszeros@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Based on a patch by Andrew Wesie.
In Direct3D, SV_VertexID generally starts from zero. In OpenGL,
gl_VertexID starts from "first" parameter passed to glDrawArrays(), or
from "baseVertex" parameter for indexed draw calls. The
GL_ARB_shader_draw_parameters extension doesn't help us much because
gl_BaseVertexARB is zero for non-indexed draw calls [1]. If
gl_BaseVertexARB would be equal to "first" for non-indexed draw calls,
we could simply use gl_VertexID - gl_BaseVertexARB.
After this commit, SV_VertexID is still wrong for indirect draw calls
because we cannot easily access the "first" field from struct
DrawArraysIndirectCommand in a vertex shader.
[1] - The ARB_shader_draw_parameters spec says that "In the case where
the command has no <baseVertex> parameter, the value of
<gl_BaseVertexARB> is zero."
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
We already set WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The WINED3D_QUERY_TYPE_SO_STATISTICS query type is just
WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0, but it is supported on feature
level 10.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Use non-indexed queries when ARB_transform_feedback3 is not available.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>