wined3d: Get rid of the redundant WINED3D_TEXTURE_CREATE_MAPPABLE flag in surface_convert_format().
We already set WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -640,8 +640,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
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desc.height = wined3d_texture_get_level_height(src_texture, texture_level);
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desc.depth = 1;
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desc.size = 0;
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if (FAILED(wined3d_texture_create(device, &desc, 1, 1,
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WINED3D_TEXTURE_CREATE_MAPPABLE | WINED3D_TEXTURE_CREATE_DISCARD,
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if (FAILED(wined3d_texture_create(device, &desc, 1, 1, WINED3D_TEXTURE_CREATE_DISCARD,
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NULL, NULL, &wined3d_null_parent_ops, &dst_texture)))
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{
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ERR("Failed to create a destination texture for conversion.\n");
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