wined3d: Simplify wined3d_cs_emit_clear() slightly.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-01-08 17:12:51 +01:00 committed by Alexandre Julliard
parent f667e65116
commit 11c94a2ef6
1 changed files with 9 additions and 14 deletions

View File

@ -600,22 +600,20 @@ static void wined3d_cs_exec_clear(struct wined3d_cs *cs, const void *data)
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil)
{
unsigned int rt_count = cs->device->adapter->d3d_info.limits.max_rt_count;
const struct wined3d_state *state = &cs->device->state;
const struct wined3d_viewport *vp = &state->viewports[0];
struct wined3d_rendertarget_view *view;
struct wined3d_cs_clear *op;
unsigned int rt_count, i;
RECT view_rect;
unsigned int i;
rt_count = flags & WINED3DCLEAR_TARGET ? cs->device->adapter->d3d_info.limits.max_rt_count : 0;
op = wined3d_cs_require_space(cs, FIELD_OFFSET(struct wined3d_cs_clear, rects[rect_count]),
WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_CLEAR;
op->flags = flags;
if (flags & WINED3DCLEAR_TARGET)
op->rt_count = rt_count;
else
op->rt_count = 0;
op->rt_count = rt_count;
op->fb = &cs->fb;
SetRect(&op->draw_rect, vp->x, vp->y, vp->x + vp->width, vp->y + vp->height);
if (state->render_states[WINED3D_RS_SCISSORTESTENABLE])
@ -626,16 +624,13 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
op->rect_count = rect_count;
memcpy(op->rects, rects, sizeof(*rects) * rect_count);
if (flags & WINED3DCLEAR_TARGET)
for (i = 0; i < rt_count; ++i)
{
for (i = 0; i < rt_count; ++i)
if ((view = state->fb->render_targets[i]))
{
if ((view = state->fb->render_targets[i]))
{
SetRect(&view_rect, 0, 0, view->width, view->height);
IntersectRect(&op->draw_rect, &op->draw_rect, &view_rect);
wined3d_resource_acquire(view->resource);
}
SetRect(&view_rect, 0, 0, view->width, view->height);
IntersectRect(&op->draw_rect, &op->draw_rect, &view_rect);
wined3d_resource_acquire(view->resource);
}
}
if (flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL))