Commit Graph

93 Commits

Author SHA1 Message Date
Alexandre Julliard bef5645eb1 makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
Alexandre Julliard 6164ce2d82 makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Paul Vriens 7cc429312e d3d10core/tests: Fix a test failure when no adapters are present. 2010-02-01 12:49:37 +01:00
Henri Verbeet 73c6355d75 d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader. 2010-01-04 11:41:28 +01:00
Henri Verbeet e4e1c27987 d3d10core: Add a stub ID3D10Query implementation. 2009-12-14 12:04:05 +01:00
Henri Verbeet efbd38ae84 dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
2009-12-08 12:33:43 +01:00
Henri Verbeet 03f61decc9 d3d10core: Allow a NULL vertex buffer to be set in IASetVertexBuffers(). 2009-12-02 13:06:07 +01:00
Henri Verbeet ee396dda28 d3d10core: Allow a NULL input layout to be set in IASetInputLayout(). 2009-12-02 13:06:07 +01:00
Henri Verbeet ccbcf8f291 d3d10core: Add a separate function for device initialization. 2009-11-19 12:22:04 +01:00
Henri Verbeet e3ac26d58c d3d10core: Add a stub ID3D10BlendState implementation. 2009-11-04 13:07:56 +01:00
Henri Verbeet 6d6d8eb1d8 d3d10core: Add a stub ID3D10SamplerState implementation. 2009-11-03 21:17:07 +01:00
Henri Verbeet 4b341c252c d3d10core: Add a stub ID3D10RasterizerState implementation. 2009-11-03 21:17:03 +01:00
Henri Verbeet d7589589a9 d3d10core: Add a stub ID3D10DepthStencilState implementation. 2009-11-03 21:17:00 +01:00
Henri Verbeet 6075f57168 d3d10core: Add a stub ID3D10ShaderResourceView implementation. 2009-11-03 21:16:23 +01:00
Henri Verbeet 4bb4bad11a d3d10core: Add a stub ID3D10DepthStencilView implementation. 2009-11-03 21:16:17 +01:00
Henri Verbeet c214022eca d3d10core: Fix a small whitespace error. 2009-10-30 11:29:18 +01:00
Henri Verbeet 3333b12487 d3d10core: Add a separate function for d3d10_rendertarget_view initialization. 2009-10-30 11:29:11 +01:00
Henri Verbeet 39d6f64885 d3d10core: Add a separate function for d3d10_geometry_shader initialization. 2009-10-30 11:29:01 +01:00
Henri Verbeet 60e32659a7 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
Henri Verbeet 789372afa8 wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
Henri Verbeet dde50a4748 d3d10core: Add a separate function for d3d10_pixel_shader initialization. 2009-09-24 13:24:34 +02:00
Henri Verbeet ca05ef5dd0 wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. 2009-09-24 13:24:19 +02:00
Henri Verbeet 0a72acc7f4 d3d10core: Add a separate function for d3d10_vertex_shader initialization. 2009-09-24 13:23:58 +02:00
Henri Verbeet 66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Henri Verbeet cc68900d86 d3d10core: Add a separate function for d3d10_input_layout initialization. 2009-09-23 12:34:53 +02:00
Henri Verbeet 802674e078 d3d10core: Mark internal symbols hidden. 2009-09-22 16:17:44 +02:00
Henri Verbeet 93b0600829 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Henri Verbeet c2a240e8c0 d3d10core: Add a separate function for d3d10_buffer initialization. 2009-09-18 08:54:52 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet 57b196b2e4 d3d10core: Add a separate function for d3d10_texture2d initialization. 2009-09-15 14:32:17 -05:00
Henri Verbeet fa07d93730 d3d10core: Implement ID3D10Device::DrawIndexed(). 2009-09-11 12:09:27 +02:00
Henri Verbeet 956e800c81 d3d10core: Add an initial implementation of ID3D10Device::IASetIndexBuffer(). 2009-09-11 12:09:20 +02:00
Henri Verbeet 1ba006037c d3d10core: Use debugstr_a()/debugstr_an() to trace external strings. 2009-09-10 10:49:53 +02:00
Francois Gouget 3c80cf5210 d3d10core: Fix compilation on systems that don't support nameless unions. 2009-08-31 12:49:21 +02:00
Francois Gouget 64e419ab6c d3d10core/tests: Fix compilation on systems that don't support nameless unions. 2009-08-31 12:41:37 +02:00
Henri Verbeet 4bc6b376e0 wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). 2009-06-12 17:33:15 +02:00
Henri Verbeet 13a05caa97 wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Henri Verbeet 71382b5cbb d3d10core: Don't complain as much about setting a NULL geometry shader.
Setting a NULL geometry shader doesn't hurt much, and it reduces console spam
a bit.
2009-05-28 12:42:18 +02:00
Henri Verbeet 057513cf66 d3d10core: Implement ID3D10Device::VSSetShader(). 2009-05-28 12:42:18 +02:00
Henri Verbeet fcee1b709c d3d10core: Implement ID3D10Device::CreateVertexShader(). 2009-05-26 13:50:01 +02:00
Henri Verbeet 32eb698612 d3d10core: Implement ID3D10Device::PSSetShader(). 2009-05-11 12:43:25 +02:00
Henri Verbeet cc4d5dc97f d3d10core: Release the wined3d shader when the d3d10 pixel shader is destroyed. 2009-05-11 12:43:20 +02:00
Henri Verbeet bb3b5a7305 d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader(). 2009-05-11 12:43:15 +02:00
Henri Verbeet d6fa27f5a1 d3d10core: Improve the shader input/output signature parsing code.
Make a copy of the string data, and move the function to shader.c.
2009-05-11 12:43:08 +02:00
Henri Verbeet 9a579a43b1 wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
Henri Verbeet f1023815ce wined3d: Add a wined3d pixel shader to struct d3d10_pixel_shader. 2009-04-27 13:25:32 +02:00
Henri Verbeet 6f33b97c94 wined3d: Get rid of the shared_handle parameter.
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Henri Verbeet 4ccbc948a1 d3d10core: Set the initial buffer data, when present. 2009-03-31 12:42:07 +02:00
Henri Verbeet 9ef184c168 d3d10core: Implement ID3D10Device::IASetVertexBuffers(). 2009-03-31 12:41:54 +02:00
Henri Verbeet de7749b3fb d3d10core: Implement ID3D10Device::IASetInputLayout(). 2009-03-31 12:41:49 +02:00