d3d10core: Implement ID3D10Device::VSSetShader().

This commit is contained in:
Henri Verbeet 2009-05-28 08:44:21 +02:00 committed by Alexandre Julliard
parent fcf7844653
commit 057513cf66
1 changed files with 6 additions and 1 deletions

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@ -141,7 +141,12 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D10VertexShader *shader)
{
FIXME("iface %p, shader %p stub!\n", iface, shader);
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_vertex_shader *vs = (struct d3d10_vertex_shader *)shader;
TRACE("iface %p, shader %p\n", iface, shader);
IWineD3DDevice_SetVertexShader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
}
static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,