wined3d: Match the d3d10 name for WINED3DDECLUSAGE_POSITION.
I.e., make sure that if a SM4 shader uses SV_POSITION it ends up as position data.
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@ -345,7 +345,7 @@ static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage)
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{
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static const char *semantic_names[] =
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{
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/* WINED3DDECLUSAGE_POSITION */ "POSITION",
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/* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
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/* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
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/* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
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/* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
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