d3d10core: Don't complain as much about setting a NULL geometry shader.

Setting a NULL geometry shader doesn't hurt much, and it reduces console spam
a bit.
This commit is contained in:
Henri Verbeet 2009-05-28 08:44:21 +02:00 committed by Alexandre Julliard
parent 057513cf66
commit 71382b5cbb
1 changed files with 2 additions and 1 deletions

View File

@ -236,7 +236,8 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *if
static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
{
FIXME("iface %p, shader %p stub!\n", iface, shader);
if (shader) FIXME("iface %p, shader %p stub!\n", iface, shader);
else WARN("iface %p, shader %p stub!\n", iface, shader);
}
static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)