d3d10core: Don't complain as much about setting a NULL geometry shader.
Setting a NULL geometry shader doesn't hurt much, and it reduces console spam a bit.
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@ -236,7 +236,8 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *if
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static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
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{
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FIXME("iface %p, shader %p stub!\n", iface, shader);
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if (shader) FIXME("iface %p, shader %p stub!\n", iface, shader);
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else WARN("iface %p, shader %p stub!\n", iface, shader);
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}
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static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)
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