d3d10core: Implement ID3D10Device::IASetVertexBuffers().
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@ -178,8 +178,17 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *ifac
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UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers,
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const UINT *strides, const UINT *offsets)
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{
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FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
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struct d3d10_device *This = (struct d3d10_device *)iface;
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unsigned int i;
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TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
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iface, start_slot, buffer_count, buffers, strides, offsets);
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for (i = 0; i < buffer_count; ++i)
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{
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IWineD3DDevice_SetStreamSource(This->wined3d_device, start_slot,
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((struct d3d10_buffer *)buffers[i])->wined3d_buffer, offsets[i], strides[i]);
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}
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}
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static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
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