Henri Verbeet
4671f86cd6
wined3d: Make the context parameter to the get_drawable_size() callback const.
2011-07-07 12:31:34 +02:00
Henri Verbeet
590505c0a4
wined3d: Make context_create() work if the window is already destroyed.
2011-07-06 11:14:16 +02:00
Stefan Dösinger
cd96c59d91
wined3d: Track framebuffer changes.
2011-07-05 17:33:43 +02:00
Henri Verbeet
b1664a2c85
wined3d: Get rid of some IWineD3D* references.
2011-07-04 13:44:41 +02:00
Henri Verbeet
ebcf08e59a
wined3d: Properly destroy contexts not owned by the implcit swapchain.
...
In particular, set num_contexts to 0 in the swapchain that owns the contexts.
2011-06-28 10:18:37 -05:00
Henri Verbeet
c8f26a1345
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state().
2011-06-06 16:18:41 +02:00
Piotr Pawłow
bc9407a452
wined3d: Set container of swapchain surfaces to WINED3D_CONTAINER_NONE in swapchain_init() error path.
2011-06-02 16:22:44 +02:00
Henri Verbeet
aba42d1fa5
wined3d: Introduce a separate structure for framebuffer state.
2011-05-19 10:07:57 +02:00
Henri Verbeet
3032b40c80
wined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-19 10:06:21 +02:00
Alexandre Julliard
599d09b08c
wined3d: Always create the software cursor.
2011-05-17 10:17:31 +02:00
Henri Verbeet
0e0e5c3e38
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Francois Gouget
5920de5ffb
Assorted spelling and case fixes.
2011-05-09 12:09:27 +02:00
Henri Verbeet
c4b73c4550
wined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29 16:52:13 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Matteo Bruni
a3c12c5be4
wined3d: Fallback to our private window when context activation fails otherwise.
2011-04-20 16:31:48 +02:00
Henri Verbeet
d30da7ae39
wined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-14 17:13:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
178061d3c1
wined3d: Merge the GL and GDI swapchain vtbls.
2011-04-14 17:13:56 +02:00
Henri Verbeet
7ace689742
wined3d: Take hDestWindowOverride into account in IWineGDISwapChainImpl_Present().
2011-04-13 14:13:52 +02:00
Henri Verbeet
926dfc5c49
wined3d: Merge the IWineD3DSwapChain::SetDestWindowOverride() implementations.
2011-04-13 14:13:51 +02:00
Henri Verbeet
3068ae9e83
wined3d: Remove IWineD3DSwapChain::Destroy() from the public interface.
2011-04-13 14:13:51 +02:00
Henri Verbeet
84103460bd
wined3d: Check FBO completeness after the read / draw buffers are specified.
...
Unless the driver implements ARB_ES2_compatibility / GL4.1, FBO completeness
depends on what read / draw buffers are set.
2011-04-11 11:50:51 +02:00
Henri Verbeet
dd2c7d0d8c
wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
...
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet
d19c3588bc
wined3d: Merge the IWineD3DSwapChain::Destroy() implementations.
...
They're mostly the same, except for the GL version also destroying its
contexts, and being a bit more careful about the order in which backbuffers
are destroyed.
2011-04-08 14:40:43 +02:00
Henri Verbeet
28137ba2e9
wined3d: Only create a swapchain context array for GL swapchains.
...
Lying about the number of contexts a swapchain has isn't very useful.
2011-04-08 14:40:39 +02:00
Henri Verbeet
032c374307
wined3d: Merge swapchain_base.c into swapchain.c.
2011-04-07 19:27:01 +02:00
Henri Verbeet
0a174ae542
wined3d: Merge swapchain_gdi.c into swapchain.c.
2011-04-07 19:26:50 +02:00
Henri Verbeet
85f2348549
wined3d: Get rid of the IWineD3DBase requirement for surface_set_container().
...
This made sense back when we needed the container's parent and didn't know the
container's type, but neither of those is true anymore.
2011-03-28 17:08:52 +02:00
Henri Verbeet
ac9c592ca9
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
Henri Verbeet
36d4268e3c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
Henri Verbeet
6f95f05aaf
wined3d: Move swapchain context retrieval to swapchain.c.
2011-01-20 12:18:58 +01:00
Henri Verbeet
b439fa9d8f
wined3d: Pass an IWineD3DSwapChainImpl pointer to swapchain_create_context_for_thread().
2011-01-19 12:22:38 +01:00
Andrew Nguyen
7e13b1afaf
wined3d: Remove references to GLX_SGI_video_sync.
...
Usage of GLX_SGI_video_sync is problematic, and wined3d cannot use GLX extensions.
2010-12-27 15:39:41 +01:00
Henri Verbeet
0e3c60786e
wined3d: Explicitly pass gl_info to unset_shader().
2010-12-10 13:02:26 +01:00
Henri Verbeet
ae7a20af2f
wined3d: Explicitly pass blit_priv and gl_info to set_shader().
2010-12-10 13:02:24 +01:00
Henri Verbeet
03f7a2d88e
wined3d: Get rid of the remaining "Flags".
2010-11-23 13:15:36 +01:00
Henri Verbeet
027fdb31c2
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags".
2010-11-12 15:43:07 +01:00
Henri Verbeet
7e3985e1fe
ddraw: Setup the device window in SetCooperativeLevel().
2010-11-08 13:30:54 +01:00
Henri Verbeet
45cee64295
wined3d: Move the fullscreen window setup / restore code to the device.
2010-11-08 13:30:40 +01:00
Henri Verbeet
0b15963b4e
wined3d: Get rid of redundant comparisons against FALSE.
2010-09-14 11:43:44 -05:00
Henri Verbeet
b68d257710
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
Henri Verbeet
f49028d91c
wined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_framebuffer_object or EXT_framebuffer_blit.
2010-09-08 13:31:37 +02:00
Henri Verbeet
bc2db78c3a
wined3d: Explicitly document some more consequences of GL locking policy.
...
The basic rule is that you can't call anything that takes the user32 / gdi32
lock while under the GL (winex11) lock. As a consequence, you can't call
anything like context_acquire() or context_destroy() either.
2010-09-03 11:05:10 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
3a7f08a56f
wined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-31 14:23:47 +02:00
Henri Verbeet
c568916f9e
wined3d: Implicit depth/stencil surfaces don't have a container.
...
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet
b233e7b301
wined3d: Rename the "format" field in wined3d_format_desc to "id".
2010-08-26 12:41:44 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00