Stefan Dösinger
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6313e0ffff
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wined3d: SRGB write correction emulation.
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2007-09-24 13:30:30 +02:00 |
Stefan Dösinger
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2b2c9199e8
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wined3d: Unify pixel format correction.
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2007-09-24 13:30:21 +02:00 |
Stefan Dösinger
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1c4a15d2cd
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wined3d: Recompile glsl pixelshaders if the sampler format changes.
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2007-09-24 13:30:08 +02:00 |
Stefan Dösinger
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10f25e0104
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wined3d: Add signed format conversion for glsl.
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2007-09-24 13:29:54 +02:00 |
Stefan Dösinger
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d684c9c1a5
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wined3d: Fix a typo in shader_glsl_cross.
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2007-09-20 15:52:54 +02:00 |
Stefan Dösinger
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02114ac21f
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wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
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2007-09-14 14:26:26 +02:00 |
Stefan Dösinger
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8273cfdf01
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wined3d: Fix texdp3tex in glsl.
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2007-09-14 14:26:17 +02:00 |
Stefan Dösinger
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7248354067
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wined3d: Pixel shader 1.x constants are clamped to [-1;1].
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2007-09-14 14:23:45 +02:00 |
Stefan Dösinger
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bc69315f78
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wined3d: texm3x3(v)spec normalizes the normal vector.
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2007-09-13 11:38:46 +02:00 |
Stefan Dösinger
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5ab9d85c39
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wined3d: Implement texbeml.
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2007-09-12 12:10:03 +02:00 |
Stefan Dösinger
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422e0ba1cc
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wined3d: texkill ignores the .w only in ps 1.x.
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2007-09-11 13:48:08 +02:00 |
Stefan Dösinger
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8656713366
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wined3d: Implement texldb.
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2007-09-11 13:47:58 +02:00 |
Stefan Dösinger
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a006d2568b
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wined3d: Fix texdepth instruction.
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2007-09-11 13:47:49 +02:00 |
Stefan Dösinger
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33ecb1db1a
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wined3d: The temp vars are tmp0 and tmp1.
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2007-08-31 12:08:57 +02:00 |
Stefan Dösinger
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e7cbb340dc
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wined3d: Remove stateblock::set.*.
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2007-08-13 11:36:43 +02:00 |
H. Verbeet
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1c14c180b7
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wined3d: Implement dsx & dsy shader instructions.
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2007-07-03 12:32:52 +02:00 |
Stefan Dösinger
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a1f83aae8e
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wined3d: rsq and rcp use the .w component if no swizzle is given.
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2007-07-03 12:29:34 +02:00 |
H. Verbeet
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973496d5e4
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wined3d: Cleanup shader_glsl_load_psamplers().
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2007-07-02 13:36:26 +02:00 |
H. Verbeet
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1d4042cee1
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wined3d: Implement texldl.
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2007-06-28 11:01:15 +02:00 |
Michael Stefaniuc
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0326da9dd5
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wined3d: Remove superfluous casts of void pointers to other pointer types.
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2007-06-27 12:53:37 +02:00 |
H. Verbeet
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3ad03206ab
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wined3d: Rename max_samplers to max_fragment_samplers.
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2007-06-26 11:56:57 +02:00 |
H. Verbeet
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2e786e09bb
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wined3d: Use texture2D to sample in pshader_glsl_texdp3tex().
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2007-06-21 13:10:32 +02:00 |
H. Verbeet
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8311ff32a3
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wined3d: Take the texUnitMap into account when loading shader_glsl_load_psamplers().
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2007-06-13 11:23:06 +02:00 |
Stefan Dösinger
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a460a2df43
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
H. Verbeet
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c3c5724789
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wined3d: WINED3DSIO_POW should use the absolute value of the first source register.
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2007-05-11 13:24:15 +02:00 |
H. Verbeet
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89245248c7
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wined3d: Handle the ps_3_0 vPos field.
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2007-05-04 13:41:54 +02:00 |
H. Verbeet
|
a79654d339
|
wined3d: Fix some swizzles on scalars.
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2007-04-13 12:56:06 +02:00 |
Fabian Bieler
|
0ce39d5869
|
wined3d: Fix GLSL cnd instruction.
According to MSDN the cnd instruction should translate:
dst = src0 > 0.5 ? src1 : src2;
|
2007-04-05 10:55:00 +02:00 |
Fabian Bieler
|
91df230624
|
wined3d: Fix GLSL cnd instruction for INF and NAN arguments.
|
2007-04-04 21:26:30 +02:00 |
Fabian Bieler
|
2843b0f929
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wined3d: Fix GLSL cmp instruction for INF and NAN arguments.
|
2007-04-04 21:26:23 +02:00 |
Fabian Bieler
|
333de16fb6
|
wined3d: Implement support for projective textures in ps 2.0 and later.
|
2007-03-29 21:15:29 +02:00 |
Stefan Dösinger
|
bee084503b
|
wined3d: Implement bem shader instruction.
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2007-03-27 12:30:38 +02:00 |
Fabian Bieler
|
97967d3671
|
wined3d: Fix glsl texbem instruction for projective textures.
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2007-03-23 12:31:35 +01:00 |
Fabian Bieler
|
4b3ac837aa
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wined3d: Implemented bump map transform for texbem in GLSL with native signed textures.
|
2007-03-23 12:31:27 +01:00 |
Stefan Huehner
|
4d1d01f266
|
Mark several functions as static.
|
2007-03-13 13:35:12 +01:00 |
H. Verbeet
|
30ee071eb9
|
wined3d: Disable vertex shaders when transformed vertices are used.
|
2007-03-13 11:55:55 +01:00 |
H. Verbeet
|
25cd1c4d28
|
wined3d: gl_FogFragCoord is a scalar.
|
2007-03-05 12:06:45 +01:00 |
H. Verbeet
|
19d223cade
|
wined3d: Store multiple constant indices per list entry.
|
2007-02-28 13:35:34 +01:00 |
H. Verbeet
|
2c85e5e8a3
|
wined3d: Store GLSL programs in a hash table rather than a linked list.
|
2007-02-28 13:35:23 +01:00 |
Stefan Dösinger
|
99576ea24e
|
wined3d: Implement texbem in arb, improve it in glsl.
|
2007-02-15 11:36:14 +01:00 |
Stefan Dösinger
|
49a49fcfec
|
wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
|
2007-02-15 11:36:01 +01:00 |
Francois Gouget
|
536e738552
|
Assorted spelling fixes.
|
2007-02-14 21:03:57 +01:00 |
H. Verbeet
|
efed9aea1f
|
d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
|
2007-02-14 13:54:55 +01:00 |
H. Verbeet
|
32e5cac2be
|
wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl.
|
2007-02-14 13:54:29 +01:00 |
H. Verbeet
|
8f0884066f
|
wined3d: Add WINED3DDECLUSAGE, use it.
|
2007-02-14 13:50:22 +01:00 |
H. Verbeet
|
2d9540cab7
|
wined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED3DSHADERDECLUSAGE_FOG.
|
2007-02-14 13:50:01 +01:00 |
Chris Robinson
|
5f1a1bbc84
|
wined3d: Properly round negative values in shader_glsl_mov.
|
2007-02-12 14:12:29 +01:00 |
Stefan Dösinger
|
fa97fbdcad
|
wined3d: Make shader_cleanup more useful.
|
2007-02-12 12:37:48 +01:00 |
H. Verbeet
|
efed4c33c2
|
wined3d: gl_FragDepth is a float, so fixup the write mask.
|
2007-01-19 12:29:11 +01:00 |
H. Verbeet
|
955fb95eb6
|
wined3d: Give shader constants their own debug channel.
|
2007-01-18 12:09:09 +01:00 |