Seth Shelnutt
b5a5db910f
wined3d: Nvidia Geforce 8400 and 8500 are now reported as 8400GS instead of 8300GS.
2010-07-19 14:38:16 +02:00
Henri Verbeet
3ecaa4a41a
wined3d: Invalidate STATE_STREAMSRC in IWineD3DDeviceImpl_EvictManagedResources().
2010-07-08 17:33:37 +02:00
Francois Gouget
7649c75b40
Assorted typo and spelling fixes.
2010-06-24 10:37:05 +02:00
Francois Gouget
620087c545
wined3d: Remove spaces after '\n's.
2010-06-24 10:33:46 +02:00
Henri Verbeet
b769c912cc
wined3d: read_from_framebuffer_texture() isn't suitable for readback of onscreen surfaces.
2010-06-22 13:51:30 +02:00
Matteo Bruni
6585bec5ac
wined3d: Check for error conditions in GL call.
2010-06-22 11:22:38 +02:00
Roderick Colenbrander
eb0a032a8c
wined3d: Add NPOT quirk for GeforceFX 5200.
2010-06-18 11:19:03 +02:00
Rico Schüller
c223e73bbb
wined3d: Improve fglrx glsl spam filter.
2010-06-15 19:58:30 +02:00
Henri Verbeet
b1abafcf8d
wined3d: Also flip the point sprite coordinate origin when rendering offscreen.
2010-06-11 16:22:25 +02:00
Henri Verbeet
64e2525ba0
wined3d: Release the context on an error path in buffer_PreLoad().
2010-06-07 12:22:44 +02:00
Henri Verbeet
eb3c81fd69
wined3d: Sampler states are 1-based.
...
0 isn't a valid sampler state, and including it would overflow the
stateblock's contained_sampler_states array in
stateblock_init_contained_states().
2010-06-02 11:53:39 +02:00
Wolfram Sang
ddd1c72574
wined3d: Clarify some comments about Intel cards.
2010-06-01 13:37:18 +02:00
Henri Verbeet
1b5cc39a86
wined3d: Get rid of some dead code.
2010-06-01 11:03:56 +02:00
Dan Kegel
f99e1d80e2
wined3d: Fix size of buffer in swapchain_create_context_for_thread().
2010-05-31 12:46:08 +02:00
Henri Verbeet
6f57aabc0a
wined3d: Handle a zero source value for WINED3DSIH_POW.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
39eaaeaa27
wined3d: Add support for mobile Geforce 3xx GPUs.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
c44603a559
wined3d: Mark Geforce GT 140 as a Geforce 9600GT.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
036295c37a
wined3d: Add Geforce 2xx lowend models.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
c471724a2a
wined3d: Add Geforce 4x0 cards to GPU database.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
3e10c3d547
wined3d: Update Nvidia Geforce6+ driver version to latest 197.45 WHQL version.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
ba09e7a2a1
wined3d: Don't use blit_supported() in d3dfmt_get_conv for now.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
e54f06183c
wined3d: Replace set_shader call with unset_shader in blt_to_drawable.
...
The blit_shader is activated before draw_textured_quad, so after use
it should be deactivated instead of being activated again.
2010-05-27 14:46:43 +02:00
Henri Verbeet
e8ac9bbd7f
wined3d: Get rid of GLINFO_LOCATION.
2010-05-25 13:29:00 +02:00
Henri Verbeet
b5cec57690
wined3d: Set the state.c GLINFO_LOCATION to *gl_info.
2010-05-25 13:28:14 +02:00
Henri Verbeet
4d4654a014
wined3d: Set the arb_program_shader.c GLINFO_LOCATION to *gl_info.
2010-05-25 13:28:05 +02:00
Henri Verbeet
11bda6e0ab
wined3d: Set the ati_fragment_shader.c GLINFO_LOCATION to *gl_info.
2010-05-25 13:27:58 +02:00
Henri Verbeet
31d1417ca3
wined3d: Set the nvidia_texture_shader.c GLINFO_LOCATION to *gl_info.
2010-05-24 11:31:31 +02:00
Henri Verbeet
08c783a8ad
wined3d: Set the volume.c GLINFO_LOCATION to *gl_info.
2010-05-24 11:31:28 +02:00
Henri Verbeet
bcc4603125
wined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info.
2010-05-24 11:31:25 +02:00
Henri Verbeet
5178e475d6
wined3d: Set the drawprim.c GLINFO_LOCATION to *gl_info.
2010-05-24 11:31:23 +02:00
Stefan Dösinger
b5da118531
wined3d: Catch RCP 0.0 in ARB.
2010-05-21 18:58:04 +02:00
Stefan Dösinger
c80b5d6afc
wined3d: Handle length zero vectors in ARB's NRM.
2010-05-21 18:58:04 +02:00
Stefan Dösinger
ed74fcefc8
wined3d: Make the mova constant more generic for relative addressing.
2010-05-21 18:58:04 +02:00
Stefan Dösinger
a0143e142b
wined3d: Order the helper constants a bit better.
2010-05-21 18:58:04 +02:00
Stefan Dösinger
a1710a32f3
wined3d: Add a function for reading (ps_)helper_const.
2010-05-21 18:58:04 +02:00
Stefan Dösinger
6946de8125
wined3d: Store a positive 1.0 in the ARB's vertex shader helper constant.
2010-05-21 18:58:04 +02:00
Stefan Dösinger
09d74b748e
wined3d: Split up the "one" pixel shader helper constant.
2010-05-21 18:58:04 +02:00
Michael Stefaniuc
6d89364ad1
wined3d: Avoid using the long type.
2010-05-21 18:58:04 +02:00
Henri Verbeet
11b8c425e9
wined3d: Set the device.c GLINFO_LOCATION to *gl_info.
2010-05-21 14:37:53 +02:00
Henri Verbeet
5dff410254
wined3d: Explicitly pass GL info to buffer_get_sysmem().
2010-05-21 14:37:52 +02:00
Henri Verbeet
e647309402
wined3d: Explicitly pass GL info to buffer_create_buffer_object().
2010-05-21 14:37:52 +02:00
Henri Verbeet
e536f99871
wined3d: Set the buffer.c GLINFO_LOCATION to *gl_info.
2010-05-21 14:37:52 +02:00
Henri Verbeet
db0784e1da
wined3d: Introduce a separate function for translating front buffer coordinates to GL coordinates.
2010-05-21 14:37:52 +02:00
Henri Verbeet
a2a58a21d8
wined3d: Translate front buffer coordinates in surface_blt_to_drawable().
2010-05-20 13:47:53 +02:00
Henri Verbeet
e5c76f7396
wined3d: Merge destination rectangle operations into a single block in IWineD3DBaseSurfaceImpl_Blt().
2010-05-20 13:47:53 +02:00
Henri Verbeet
3884bb3bdc
wined3d: Merge source rectangle operations into a single block in IWineD3DBaseSurfaceImpl_Blt().
2010-05-20 13:47:53 +02:00
Henri Verbeet
c48ff6c12a
wined3d: Split checking for "empty" source and destination rectangles in IWineD3DBaseSurfaceImpl_Blt().
...
Assuming this is supposed to check for empty source / destination rectangles,
the check doesn't look quite right to me. I'm going to leave that alone for
the time being though.
2010-05-20 13:47:53 +02:00
Henri Verbeet
becf8dc828
wined3d: Check for a destination clipper in IWineD3DBaseSurfaceImpl_Blt().
...
This check was there in the original ddraw code, but apparently got lost
during the ddraw rewrite in 2006.
2010-05-20 13:47:53 +02:00
Henri Verbeet
9d865274c0
wined3d: Fix a comment.
2010-05-19 16:57:59 +02:00
Henri Verbeet
f0888577c5
wined3d: Use wine_dbgstr_rect() for tracing the rectangle in IWineD3DSurfaceImpl_LockRect().
2010-05-19 16:57:59 +02:00