Henri Verbeet
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c481e0a7d4
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d3d10: Merge parse_fx10_technique() and parse_fx10_technique_index().
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2009-07-14 12:21:51 +02:00 |
Henri Verbeet
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34ab5431e8
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d3d10: Parse local buffer names.
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2009-07-14 12:21:46 +02:00 |
Henri Verbeet
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710b57a5aa
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d3d10: Parse local buffers.
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2009-07-14 12:21:32 +02:00 |
Rico Schüller
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3838f4b21a
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d3d10: Replace a few more unknown in parse_fx10.
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2009-06-01 16:16:06 +02:00 |
Rico Schüller
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99a4287f5d
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d3d10: Improve parse_fx10.
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2009-06-01 16:16:06 +02:00 |
Henri Verbeet
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29bd889cf8
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d3d10: Implement ID3D10EffectPass::Apply().
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2009-03-06 12:38:34 +01:00 |
Henri Verbeet
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52b24d2284
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d3d10: Create shaders.
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2009-03-06 12:38:34 +01:00 |
Henri Verbeet
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449be2d316
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d3d10: Implement ID3D10Effect::GetDevice().
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2009-03-06 12:38:34 +01:00 |
Henri Verbeet
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28c595e3a4
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d3d10: Implement ID3D10EffectPass::GetDesc().
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2009-03-03 12:37:00 +01:00 |
Henri Verbeet
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7c03f2c21b
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d3d10: Store the shader's input signature.
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2009-03-03 12:36:55 +01:00 |
Henri Verbeet
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78afd8736c
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d3d10: Implement ID3D10EffectTechnique::GetDesc().
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2009-03-03 12:36:48 +01:00 |
Henri Verbeet
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26b24ed8a5
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d3d10: Simplify DXBC chunk handlers.
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2009-03-03 12:36:43 +01:00 |
Henri Verbeet
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152c9637ac
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d3d10: Actually use the parse_fx10() return value.
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2009-03-03 12:36:37 +01:00 |
Henri Verbeet
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f5f87b89be
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d3d10: Implement ID3D10EffectTechnique::GetPassByIndex().
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2009-03-02 12:30:02 +01:00 |
Henri Verbeet
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5d5ae0c421
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d3d10: Implement ID3D10EffectTechnique::GetPassByName().
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2009-03-02 12:29:57 +01:00 |
Henri Verbeet
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aea8f66202
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d3d10: Implement ID3D10Effect::GetTechniqueByIndex().
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2009-03-02 12:29:52 +01:00 |
Henri Verbeet
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5e59028a4e
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d3d10: Implement ID3D10Effect::GetTechniqueByName().
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2009-03-02 12:29:47 +01:00 |
Henri Verbeet
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892ce1db5e
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d3d10: Fix a typo.
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2009-03-02 12:29:38 +01:00 |
Henri Verbeet
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04ad995cf6
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d3d10: Add an initial effect parser.
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2009-02-27 13:15:21 +01:00 |
Henri Verbeet
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46f3102b93
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d3d10: Add some code for parsing DXBC data.
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2009-02-27 13:15:17 +01:00 |
Henri Verbeet
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737c64d2ce
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d3d10: Add a stub ID3D10Effect implementation.
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2009-02-26 12:18:41 +01:00 |