Henri Verbeet
8ae3a9b624
wined3d: Introduce a helper function to allocate arrays.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:01 +09:00
Stefan Dösinger
aa475ce23f
wined3d: Discard the backbuffer in swapchain_gl_present() with the "discard" swap effect.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:17 +09:00
Henri Verbeet
3b96ac290d
wined3d: Allocate system memory for complete textures.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 14:09:39 +09:00
Henri Verbeet
62a766f75c
wined3d: Use the texture dimensions in swapchain_blit().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 14:02:38 +09:00
Henri Verbeet
feb86895b4
wined3d: Store renderbuffer IDs in struct wined3d_texture.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:02 +09:00
Henri Verbeet
4896cda6c5
wined3d: Track SFLAG_DISCARD per-texture.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:32 +09:00
Henri Verbeet
82a7f1ebf2
wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:25 +09:00
Henri Verbeet
64767de277
wined3d: Use the texture dimensions in swapchain_gdi_frontbuffer_updated().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-14 13:13:39 +09:00
Henri Verbeet
2a2554ee59
wined3d: Store sub-resource map counts in the sub-resource structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-11 11:36:04 +09:00
Henri Verbeet
e6e89dbc65
wined3d: Avoid surface_from_resource() in swapchain_gdi_present().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 12:52:24 +09:00
Henri Verbeet
6b8fb1c22e
wined3d: Also update the swap interval when not recreating the context in wined3d_device_reset().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 12:52:19 +09:00
Henri Verbeet
e50ff74808
wined3d: Avoid surface_from_resource() in swapchain_gdi_frontbuffer_updated().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 12:48:39 +09:00
Henri Verbeet
c633ffb95c
wined3d: Avoid surface_from_resource() in swapchain_gl_present().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 12:48:37 +09:00
Stefan Dösinger
984934f685
wined3d: Introduce wined3d_texture_invalidate_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:40:07 +09:00
Stefan Dösinger
5a29cc8787
wined3d: Introduce wined3d_texture_validate_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:23 +09:00
Henri Verbeet
5f05acfcff
wined3d: Use wined3d_texture_blt() in swapchain_gl_present().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:11 +09:00
Stefan Dösinger
5e27e6b5d8
wined3d: Store sub-resource locations in the sub-resource structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-29 10:39:31 +09:00
Henri Verbeet
491e88efa5
wined3d: Get resource info from the texture in swapchain_blit().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-29 10:39:22 +09:00
Henri Verbeet
a36c7e6bda
wined3d: Use wined3d_texture_blt() in wined3d_swapchain_get_front_buffer_data().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-26 12:07:29 +09:00
Henri Verbeet
7bf2a34528
wined3d: Pass a texture instead of a surface to context_create().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 11:51:01 +09:00
Henri Verbeet
a2e5881de1
wined3d: Handle NULL rectangles in wined3d_swapchain_present().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-18 12:20:52 +09:00
Henri Verbeet
240912c59b
wined3d: Ignore the dirty region for swapchain presents more explicitly.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-18 12:20:49 +09:00
Henri Verbeet
91f0b00103
wined3d: Allow swapchain sample counts to be overridden with a registry key.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 12:09:55 +09:00
Michael Stefaniuc
b3790bf803
wined3d: Use SetRect() instead of open coding it.
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Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-09 18:39:40 +09:00
Henri Verbeet
c059191e0f
wined3d: Avoid surface_from_resource() in swapchain_gl_frontbuffer_updated().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:47 +09:00
Stefan Dösinger
a7316e1927
wined3d: Get rid of wined3d_surface_ops.surface_unmap().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-02 12:08:21 +09:00
Stefan Dösinger
d71f452c4d
wined3d: Rotate through swapchain buffers.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:12 +09:00
Ken Thomases
52a99f2ead
wined3d: Change calls of GetDC() to GetDCEx() with DCX_CACHE so the HDC is not shared with other threads.
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Windows created by the app may use the CS_CLASSDC or CS_OWNDC class styles. In
that case, GetDC() would return the same HDC to all callers. It's not safe,
though, for multiple threads to use the same HDC without synchronization. The
app may be using that HDC from multiple threads and using some synchronization
scheme to make that safe, but wined3d is not able to cooperate in such a scheme.
Using GetDCEx() with DCX_CACHE ensures that wined3d gets an independent HDC.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-16 23:26:31 +09:00
Henri Verbeet
0b6b5176cc
wined3d: Get rid of unused/unimplemented WINEDDBLT_* flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-16 12:09:37 +09:00
Henri Verbeet
dafaae7730
wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:46 +09:00
Stefan Dösinger
bcabae6f40
wined3d: Clip software cursor blits.
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This prevents the SW cursor from disappearing when it is at the edge of
the screen.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-12 05:27:11 +01:00
Riccardo Bortolato
e15e2569a8
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in swapchain_gl_present().
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:46:13 +09:00
Riccardo Bortolato
53f795af0a
wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Stefan Dösinger
973de3f59c
wined3d: Pass a context to surface_load_location.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:42 +09:00
Stefan Dösinger
ebd6bf7f7a
wined3d: Remove old surface flipping hacks.
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They're non-functional these days anyway.
2015-09-08 21:59:16 +09:00
Stefan Dösinger
2936e4ac54
wined3d: Remove wined3d_backbuffer_type.
2015-09-08 21:59:16 +09:00
Stefan Dösinger
fa0041954f
wined3d: Return a texture from the swapchain resource creation callback.
2015-09-04 20:01:05 +09:00
Stefan Dösinger
f010e5d88a
wined3d: Return a texture from wined3d_swapchain_get_back_buffer.
2015-09-03 21:11:07 +09:00
Stefan Dösinger
c4e4647ca5
d3d9: Validate swap effect and backbuffer count.
2015-08-27 21:43:46 +09:00
Henri Verbeet
fca2d19423
dxgi: Implement dxgi_swapchain_ResizeBuffers().
2015-08-07 23:44:19 +09:00
Henri Verbeet
2735947d76
wined3d: Introduce a separate function to resize swapchain buffers.
2015-08-07 23:44:14 +09:00
Matteo Bruni
6521fc78be
wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
2015-07-09 17:18:22 +09:00
Stefan Dösinger
2d56694445
wined3d: Implement color keying in arbfp_blit.
2015-04-10 21:43:12 +09:00
Stefan Dösinger
19c860499a
wined3d: Filter messages generated by focus handling.
2014-12-08 14:18:43 +01:00
Stefan Dösinger
f103247ddf
wined3d: Add a comment about reset during focus change.
2014-12-02 13:05:54 +01:00
Stefan Dösinger
f4d520d6e2
wined3d: Don't minimize hidden windows.
2014-11-20 22:31:26 +09:00
Stefan Dösinger
09a91231a6
wined3d: Set the device window size on focus window activation.
2014-11-20 22:31:13 +09:00
Stefan Dösinger
f6dde70624
wined3d: Restore the display mode on focus change.
2014-11-19 17:56:44 +09:00
Stefan Dösinger
45d530461b
wined3d: Minimize device windows on focus loss.
2014-11-17 17:36:12 +09:00
Henri Verbeet
1800712298
wined3d: Track texture coordinate normalization per-texture.
2014-10-09 17:36:21 +02:00