wined3d: Avoid surface_from_resource() in swapchain_gl_present().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-31 22:48:52 +02:00 committed by Alexandre Julliard
parent cf8ccb865d
commit c633ffb95c
1 changed files with 1 additions and 2 deletions

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@ -480,8 +480,7 @@ static void wined3d_swapchain_rotate(struct wined3d_swapchain *swapchain, struct
static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, DWORD flags)
{
struct wined3d_surface *back_buffer = surface_from_resource(
wined3d_texture_get_sub_resource(swapchain->back_buffers[0], 0));
struct wined3d_surface *back_buffer = swapchain->back_buffers[0]->sub_resources[0].u.surface;
const struct wined3d_fb_state *fb = &swapchain->device->fb;
const struct wined3d_gl_info *gl_info;
struct wined3d_texture *logo_texture;