From c633ffb95caaf6e05299bb32a64c517621d5a6dd Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 31 Mar 2016 22:48:52 +0200 Subject: [PATCH] wined3d: Avoid surface_from_resource() in swapchain_gl_present(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/swapchain.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index f1b8b543f11..84717d10b2c 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -480,8 +480,7 @@ static void wined3d_swapchain_rotate(struct wined3d_swapchain *swapchain, struct static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT *src_rect, const RECT *dst_rect, DWORD flags) { - struct wined3d_surface *back_buffer = surface_from_resource( - wined3d_texture_get_sub_resource(swapchain->back_buffers[0], 0)); + struct wined3d_surface *back_buffer = swapchain->back_buffers[0]->sub_resources[0].u.surface; const struct wined3d_fb_state *fb = &swapchain->device->fb; const struct wined3d_gl_info *gl_info; struct wined3d_texture *logo_texture;