Commit Graph

578 Commits

Author SHA1 Message Date
Henri Verbeet fd3d769a12 d3d9: Fix locking.
It appears there are some calls to wined3d missing critical sections.
2009-03-23 14:08:03 +01:00
Henri Verbeet 435b528e83 d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
Henri Verbeet 82dd5bc2a1 d3d9: Get rid of basetexture.c. 2009-03-23 14:08:02 +01:00
Michael Stefaniuc 2df012a01a d3d9/tests: Use LONG instead of long. 2009-03-23 12:41:14 +01:00
Michael Stefaniuc 8e64efeeec d3d9/tests: Fix some ok() strings in the fog test. 2009-03-12 13:09:54 +01:00
Michael Stefaniuc a242d601cc d3d9/tests: Limit the back buffer to 800x600 in the scissor size test. 2009-03-12 13:09:54 +01:00
Henri Verbeet 39ae94d0b3 d3d9: Present parameters are an array when D3DCREATE_ADAPTERGROUP_DEVICE is specified. 2009-03-11 13:03:33 +01:00
Henri Verbeet 1b9a6fb4e9 d3d9: Fix some sign compare warnings. 2009-03-09 14:44:09 +01:00
Henri Verbeet 09f21f3fd8 d3d9: Improve IDirect3DDevice9::SetFVF() code flow. 2009-03-06 15:38:19 +01:00
Henri Verbeet aa3027a604 wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet 702eeb6b0c wined3d: Add separate methods for setting the primitive type. 2009-03-05 16:16:25 +01:00
Henri Verbeet 602bb1f551 wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods. 2009-03-05 16:16:24 +01:00
Jörg Höhle 7a4ed15884 d3d9/tests: Fix typos in text. 2009-03-04 15:45:43 +01:00
Francois Gouget 3be6654259 d3d9/tests: Use win_skip() to skip over unimplemented functionality. 2009-02-25 12:49:30 +01:00
Stefan Dösinger 4aa0591c96 d3d9: Add an alpha blending test. 2009-02-24 16:57:30 +01:00
Henri Verbeet 0048a0373b d3d10core: Keep a reference to the wined3d device in the d3d10 device. 2009-02-23 12:20:29 +01:00
Henri Verbeet 8cefc47d81 wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
Henri Verbeet 61a9efc4b9 d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
Henri Verbeet 445255983d d3d9: Also copy the AutoDepthStencilFormat field in GetPresentParameters(). 2009-02-19 12:53:50 +01:00
Stefan Dösinger e51f2a0e6e d3d9: Test table fog and exp fog in the shader fog test. 2009-02-11 12:22:00 +01:00
Stefan Dösinger 693d9ded47 wined3d: Properly set the fog frag coord according to the FOGTABLEMODE.
This also fixes the test that an earlier patch broke, so the todo_wine can be
removed again.
2009-02-11 12:21:44 +01:00
Michael Stefaniuc bca813a5a6 d3d9: Remove superfluous pointer casts. 2009-01-29 14:06:18 +01:00
Marcus Meissner 7111ca5506 d3d9: Remove useless NULL check in stateblock test (Coverity). 2009-01-28 12:30:48 +01:00
Alasdair Sinclair f95b0209ab d3d9/tests: Fix missing void in empty parameter list. 2009-01-28 12:10:47 +01:00
Marcus Meissner ace65a527f d3d9: Initialize hr (Coverity). 2009-01-28 12:10:28 +01:00
Stefan Dösinger 50109aa969 wined3d: Get rid of last_was_foggy_shader & friends.
The fog settings do not depend on wether the shader writes to oFog or not,
instead they depend on the FOGVERTEXMODE and FOGTABLEMODE settings, and if a
vertex shader is bound at all.

It works the same way as with the fixed function, and having a vertex shader
is the same as using pretransformed vertices, just that the fog coord comes
from the shader instead of the specular color:

FOGTABLEMODE != NONE: The Z coord is used, oFog is ignored
FOGTABLEMODE == NONE, with VS: oFog is used
FOGTABLEMODE == NONE, no VS, XYZ: Z is used
FOGTABLEMODE == NONE, no VS, XYZRHW: diffuse color is used
2009-01-20 12:45:40 +01:00
Henri Verbeet 9e7b5676a7 d3d9: Remove some superfluous pointer casts. 2009-01-20 12:34:12 +01:00
Henri Verbeet e6babd8367 d3d9: Properly test for dynamic usage in device_parent_CreateSurface(). 2009-01-16 13:29:57 +01:00
Henri Verbeet a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Stefan Dösinger 903c774263 d3d9: Use D3DFOG_* constants instead of plain integers. 2009-01-13 17:33:08 +01:00
Stefan Dösinger b3b60f9602 d3d9: Properly set AutoRestoreDisplayMode. 2009-01-13 16:39:53 +01:00
Stefan Dösinger a69c86d3f5 ddrawex: Add a test for the permanent DC function. 2009-01-09 16:26:06 +01:00
Henri Verbeet 352e60e6ed d3d: Explicitly translate texture stage states.
Ddraw and d3d8 already translate half of them, it turns out the lookup
table actually saves lines there.
2009-01-06 12:45:32 +01:00
Henri Verbeet 04808cc5aa d3d9: Don't test invalid texture stages. 2009-01-06 12:45:14 +01:00
Stefan Dösinger 616ea53226 ddraw: Add a test for IDirectDrawSurface::GetDC. 2009-01-03 15:14:38 +01:00
Roderick Colenbrander a6d28bcc52 d3d9: Relax color matching in bumpmap test. 2009-01-02 11:53:56 +01:00
Henri Verbeet 007c648c20 d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
Henri Verbeet 8da71ca6a6 d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader(). 2008-12-30 11:36:42 +01:00
Henri Verbeet 1d9c8a2df7 d3d9: Use a HAL device for the stateblock tests. 2008-12-29 12:16:47 +01:00
Henri Verbeet de494ffe3c wined3d: The initial value for D3DRS_POINTSIZE_MAX depends on the pointsize limit. 2008-12-29 12:16:42 +01:00
Henri Verbeet 664b58dc6f d3d: Make sure the device is properly released when exiting the tests. 2008-12-29 12:16:35 +01:00
Henri Verbeet a394dbec13 d3d9: Release the vertex declaration once we're done with it. 2008-12-29 12:16:27 +01:00
Chris Robinson 0bdab5f80c d3d9: Use the correct size for D3DFVF_XYZW. 2008-12-29 11:49:54 +01:00
Henri Verbeet 0fb3cb9314 d3d9: Don't crash in GetFVF() if a NULL vertex declaration is set. 2008-12-24 19:57:51 +01:00
Vincent Pelletier defe641725 d3d9: Set IDirect3DDevice9Impl_GetVertexShader return value to NULL on error. 2008-12-23 20:14:59 +01:00
Rico Schüller bf5912208f d3d9/tests: Don't create a Null-shader in d3d9, it will crash. 2008-12-22 14:14:52 +01:00
Henri Verbeet c889bab8e6 d3d9: Add a test for shader constant application through IDirect3DStateBlock9_Apply().
We already behave correctly here, the test just verifies it.
2008-12-18 13:16:38 +01:00
Henri Verbeet 42036ab6f5 d3d9: Fix a trace. 2008-12-18 13:16:28 +01:00
Henri Verbeet 1e1cf78073 d3d9: Fix the shader constant test.
Using the same values for the test data and the default data masks
potential failures.
2008-12-17 14:02:17 +01:00
Henri Verbeet 4adb342327 wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice. 2008-12-17 14:02:03 +01:00