Henri Verbeet
0048a0373b
d3d10core: Keep a reference to the wined3d device in the d3d10 device.
2009-02-23 12:20:29 +01:00
Henri Verbeet
d28e5a0551
d3d10core: Convert between DXGI_FORMAT and WINED3DFORMAT values.
2009-02-20 11:11:01 +01:00
Francois Gouget
191eeef0e4
d3d10core: Make some device_parent_*() functions static.
2009-01-26 15:13:24 +01:00
Henri Verbeet
2953d81463
d3d10core: Handle a NULL view desc in CreateRenderTargetView().
2009-01-26 14:57:18 +01:00
Henri Verbeet
1fa7fea8a0
d3d10core: Implement ID3D10Texture2D::GetDesc().
2009-01-26 14:57:02 +01:00
Henri Verbeet
6d2d5318c4
d3d10core: Add a stub ID3D10Buffer implementation.
2009-01-23 13:13:24 +01:00
Henri Verbeet
b279d6574a
d3d10core: Add a stub ID3D10RenderTargetView implementation.
2009-01-23 13:13:13 +01:00
Henri Verbeet
c9f116a56f
dxgi: Implement IDXGIDevice::CreateSurface().
2009-01-19 13:36:25 +01:00
Henri Verbeet
bb0e940e16
d3d10core: Implement device_parent_CreateDepthStencilSurface().
2009-01-19 13:36:25 +01:00
Henri Verbeet
57242b848f
d3d10core: Implement device_parent_CreateRenderTarget().
2009-01-19 13:36:25 +01:00
Henri Verbeet
43f469ec6a
d3d10core: Implement device_parent_CreateSurface().
2009-01-19 13:36:25 +01:00
Henri Verbeet
a966293f59
wined3d: Add an IWineD3DDeviceParent interface.
...
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Henri Verbeet
e398a779f7
d3d10core: Add a stub ID3D10Texture2D implementation.
2009-01-15 12:43:23 +01:00
Francois Gouget
13a279ef0a
d3d10core: Fix spelling of 'unknown'.
2008-11-17 15:56:48 +01:00
Henri Verbeet
ed418dc815
d3d10core: Allow ID3D10Device to be aggregated.
2008-11-13 12:04:43 +01:00
Henri Verbeet
ccf48fff33
d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.
2008-11-13 12:04:35 +01:00