Henri Verbeet
0e8f2786e9
wined3d: Keep a reference to the resource in shader resource views.
2014-12-01 11:00:23 +01:00
Stefan Dösinger
f6dde70624
wined3d: Restore the display mode on focus change.
2014-11-19 17:56:44 +09:00
Stefan Dösinger
06328e91f7
wined3d: Add new D3DCREATE flags.
2014-11-13 20:35:46 +09:00
Hans Leidekker
b31ed58b96
server: Set the security descriptor of named pipe objects.
2014-11-12 21:09:50 +09:00
Matteo Bruni
ea85db2a3f
wined3d: Add ATI1N texture format support.
2014-11-04 21:15:56 +09:00
Henri Verbeet
875a7c5426
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
2014-11-04 16:54:35 +09:00
Henri Verbeet
a21784b116
d3d10core: Free the output signature after creating the wined3d shader.
2014-11-04 16:54:32 +09:00
Henri Verbeet
97856bcfee
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
2014-09-29 10:37:35 +02:00
Henri Verbeet
a3daed9604
d3d10core: Implement d3d10_device_GetPredication().
2014-09-19 10:49:24 +02:00
Henri Verbeet
fdf60e51fc
d3d10core: Implement d3d10_device_SetPredication().
2014-09-19 10:49:11 +02:00
Henri Verbeet
686546b6d3
d3d10core: Create wined3d queries for queries.
2014-09-19 10:49:02 +02:00
Henri Verbeet
f06a57f678
d3d10core: Implement d3d10_device_PSGetShaderResources().
2014-09-17 11:05:08 +02:00
Henri Verbeet
8080212f43
d3d10core: Implement d3d10_device_PSSetShaderResources().
2014-09-17 11:05:05 +02:00
Henri Verbeet
354a6d4e2c
d3d10core: Implement d3d10_device_GSGetShaderResources().
2014-09-17 11:05:01 +02:00
Henri Verbeet
9c3266fe1d
d3d10core: Implement d3d10_device_GSSetShaderResources().
2014-09-17 11:04:58 +02:00
Henri Verbeet
482e5f589b
d3d10core: Implement d3d10_device_VSGetShaderResources().
2014-09-17 11:04:54 +02:00
Henri Verbeet
1e434b52d0
d3d10core: Implement d3d10_device_VSSetShaderResources().
2014-09-16 12:24:59 +02:00
Henri Verbeet
e01d207699
d3d10core: Create wined3d views for shader resource views.
2014-09-16 12:24:50 +02:00
Henri Verbeet
810977446a
dxgi: Call wined3d_device_init_3d() on device creation.
2014-09-15 12:12:51 +02:00
Henri Verbeet
72aaaac486
dxgi: Get rid of IWineDXGIFactory.
2014-09-15 12:12:43 +02:00
Henri Verbeet
22abd896fa
dxgi: Get rid of IWineDXGIAdapter.
2014-09-15 12:12:41 +02:00
Henri Verbeet
736b9e1c1c
wined3d: Get rid of wined3d_device_color_fill().
2014-08-22 12:53:26 +02:00
Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
...
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
fb7135efd1
wined3d: Introduce struct wined3d_rendertarget_view_desc.
2014-08-21 12:24:28 +02:00
Sebastian Lackner
82ce3fdcfd
server: Implement set_named_pipe_info wineserver call for NtSetInformationFile/FilePipeInformation.
...
Based on a patch by Adam Martinson.
2014-08-20 19:40:07 +02:00
Henri Verbeet
9020ef9675
wined3d: Make the "desc" parameter to wined3d_buffer_create() const.
2014-08-04 14:23:40 +02:00
Henri Verbeet
6a1a18e7e2
d3d10core: Implement d3d10_device_CopyResource().
2014-08-04 14:23:36 +02:00
Thomas Faber
4ea1f35777
strmbase: Separate BasePin destructors from Release.
2014-07-28 17:23:06 -05:00
Jacek Caban
d2886a05f9
wine/debug.h: Added debugstr_variant and debugstr_vt aliases and removed all duplicated implementations.
2014-07-24 17:05:55 +02:00
Jacek Caban
e18ef3cf4c
wine/debug.h: Added wine_dbgstr_variant and wine_dbgstr_vt implementations.
2014-07-24 17:05:51 +02:00
Thomas Faber
992f5345ed
strmbase: Separate BaseFilter destructor from Release.
2014-07-21 11:49:53 +02:00
Stefan Dösinger
341db6d8d3
wined3d: Remove wined3d_texture_set/get_priority.
2014-07-16 16:10:05 +02:00
Stefan Dösinger
cf11933701
wined3d: Remove wined3d_buffer_set/get_priority.
2014-07-16 16:10:01 +02:00
Stefan Dösinger
086545cdd3
wined3d: Remove wined3d_volume_set/get_priority.
2014-07-16 16:09:56 +02:00
Stefan Dösinger
2abecc46c6
wined3d: Remove wined3d_surface_set/get_priority.
2014-07-16 16:09:51 +02:00
Stefan Dösinger
9d49b7a9be
wined3d: Set palettes on the swapchain.
2014-06-30 22:04:53 +02:00
Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Sebastian Lackner
9696ea5063
server: Get rid of RIP_EVENT union elements.
2014-06-23 10:20:19 +02:00
Sebastian Lackner
2f9fdec310
server: Remove output_debug_string request.
2014-06-20 16:30:52 +02:00
Stefan Dösinger
fd0189bbfa
wined3d: Move get_dc palette updates to ddraw.
2014-05-15 19:05:02 +02:00
Stefan Dösinger
fc25510fad
wined3d: Remove wined3d_surface_get_palette.
2014-05-12 21:24:59 +02:00
Henri Verbeet
ac70dd2c97
ddraw: Validate the pitch for user memory surfaces against the unaligned minimum pitch.
...
User memory surfaces have a different minimum alignment from regular surfaces.
This fixes a regression introduced by commit
9c138d772c
.
2014-04-23 15:00:35 +02:00
Matteo Bruni
a1784d9ed9
wined3d: Add support for timestamp queries.
2014-04-17 13:53:00 +02:00
Dmitry Timoshkov
9b9b07e4cd
schedsvc: Add some tests for SchRpcGetTaskInfo.
2014-04-09 13:16:23 +02:00
Dmitry Timoshkov
c22cdeea29
schrpc.idl: Add missing [string] attribute to an array of strings being returned by SchRpcEnumFolders/SchRpcEnumTasks.
2014-04-03 11:11:08 +02:00
Stefan Dösinger
ebd5f96aea
wined3d: Remove resource private data methods.
2014-03-24 20:20:18 +01:00
Stefan Dösinger
938529e1f9
wined3d: Remove the version parameter.
2014-03-20 19:04:37 +01:00
Stefan Dösinger
51c3203e49
wined3d: Free old data after addrefing the new one.
2014-03-14 18:54:59 +01:00
Stefan Dösinger
6a34d4b40f
wined3d: Decouple private data from the resource structure.
2014-03-14 18:54:48 +01:00
Dmitry Timoshkov
88df368868
schedsvc: Add Task Scheduler service.
2014-03-13 20:22:21 +01:00
Martin Storsjo
171529106b
wined3d: Add support for NV12 textures.
2014-02-17 20:16:29 +01:00
Henri Verbeet
175c63773d
wined3d: Don't allow format conversion on Present() for d3d8.
...
Note that this isn't currently enforced by wined3d_swapchain_create() or
wined3d_device_reset() though.
2014-01-29 20:25:52 +01:00
Frédéric Delanoy
9134a24e87
include: Make wine_dbgstr_guid available in test.h for all tests.
2014-01-28 11:43:49 +01:00
Henri Verbeet
3d28b01916
dxgi: Implement IDXGIFactory1.
2014-01-28 10:53:50 +01:00
Henri Verbeet
ac84e9b726
dxgi: Implement IDXGIAdapter1.
2014-01-28 10:53:48 +01:00
Frédéric Delanoy
e46796e7a4
wine/test.h: Fix a typo in comment.
2014-01-17 11:01:42 +01:00
Henri Verbeet
51cdeeacd4
wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen.
2014-01-10 12:06:09 +01:00
Henri Verbeet
4710c4b51a
wined3d: Store color keys in textures instead of in surfaces.
2014-01-09 15:50:39 +01:00
Stefan Dösinger
b91973daa7
wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
2014-01-08 20:02:22 +01:00
Jacek Caban
289bdc4f45
strmbase: Store BasePinFuncTable inside Base*PinFuncTable structs.
2014-01-06 20:47:02 +01:00
Alexandre Julliard
0ae7b5ff8f
Update copyright info for 2014.
2014-01-01 20:45:33 +01:00
Dmitry Timoshkov
bfb4f28dc5
ntdll: Implement NtQuerySemaphore/SemaphoreBasicInformation.
2013-12-26 16:51:07 +01:00
Henri Verbeet
4e7b62a46d
wined3d: Get rid of unused palette flags.
2013-12-13 12:36:11 +01:00
Henri Verbeet
f27bb660b3
wined3d: Explicitly pass the palette size to wined3d_palette_create().
2013-12-13 12:36:11 +01:00
Henri Verbeet
89dedf6408
ddraw: Just set the palette caps in ddraw7_GetCaps().
2013-12-13 12:36:11 +01:00
Henri Verbeet
bf7f80f4b3
ddraw: Store the palette flags in the ddraw palette.
2013-12-12 12:08:23 +01:00
Henri Verbeet
1f0bb534ec
ddraw: Keep a reference to the palette in the surface.
2013-12-12 12:08:16 +01:00
Henri Verbeet
15c1a26b55
wined3d: Create volumes inside wined3d.
2013-12-06 13:14:52 +01:00
Francois Gouget
6f22057c21
libport: Fix the detection of isfinite().
2013-12-05 12:40:57 +01:00
Henri Verbeet
7524258aaf
ddraw: Implement flips inside ddraw.
2013-12-05 12:40:56 +01:00
Francois Gouget
e4856dbb70
libport: Add an isfinite() implementation for Solaris.
2013-11-29 17:58:40 +01:00
Henri Verbeet
4b3db52b53
wined3d: Merge the texture creation functions.
2013-11-27 11:30:15 +01:00
Piotr Caban
5c8339df4a
strmbase: Add structure size parameter in BaseInputPin_Construct function.
2013-11-25 16:28:14 +01:00
Alexandre Julliard
1e78c99388
kernel32: Validate the architecture of newly created processes on the server side.
2013-11-22 12:32:48 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Dmitry Timoshkov
a890d0f030
server: Make it possible for WaitCommEvent to detect recursive requests.
2013-11-13 11:21:28 +01:00
Qian Hong
f7835dea2d
user32: Implement OpenInputDesktop.
2013-11-08 16:29:44 +01:00
Rico Schüller
2fa9b7ebb5
opengl32: Use opengl xml registry files.
2013-11-05 20:38:21 +01:00
Alexandre Julliard
74efeab238
gdi32: Trigger creation of the desktop window when the display driver is needed.
2013-10-29 12:51:26 +01:00
Alexandre Julliard
9675aa173a
gdi32: Allow user32 to specify the display driver to use.
2013-10-29 12:51:26 +01:00
Dmitry Timoshkov
3b429e88ff
server: Add support for pending write flag to the serial device.
2013-10-25 13:36:01 +02:00
Michael Stefaniuc
23b86eb44e
include: Replace the remaining CONSTs.
2013-09-27 10:34:09 +02:00
André Hentschel
128bfdf6da
include: Don't redefine _GNU_SOURCE.
2013-09-20 11:24:51 +02:00
Dmitry Timoshkov
f031c676c1
server: Add a serial event mask change counter.
2013-09-10 11:18:57 +02:00
Stefan Dösinger
80638b6d2f
wined3d: Enforce texturing capability format restrictions on resource creation.
2013-09-06 17:25:08 +02:00
Bruno Jesus
ec49a574de
server: Add a request to get socket information.
2013-09-02 19:51:16 +02:00
Henri Verbeet
43ecaf29c3
wined3d: Get rid of the DDRAW_PITCH_ALIGNMENT and D3D8_PITCH_ALIGNMENT constants.
2013-08-29 19:56:17 +02:00
Alexandre Julliard
93fbb12e65
server: Implement waiting on keyed events.
2013-08-28 11:03:38 +02:00
Henri Verbeet
b85c2a74bb
wined3d: Replace the "stateBlock" wined3d_device field with a wined3d_state structure.
2013-08-27 11:50:53 +02:00
Alexandre Julliard
947e337480
server: Make signal and wait a separate select operation.
2013-08-26 20:34:28 +02:00
Alexandre Julliard
042e0046d4
server: Make select on all handles a separate operation.
2013-08-26 20:32:52 +02:00
Alexandre Julliard
c2ab7a625e
server: Add a structure to pass the parameters of a select request.
2013-08-26 20:24:42 +02:00
Andrew Cook
cdfee68be1
ntdll: Implement NtQueryEvent.
2013-08-26 14:27:56 +02:00
Dmitry Timoshkov
0b4c9cb533
server: Store full-sized completion information on the server side.
2013-08-23 20:15:43 +02:00
Stefan Dösinger
ac871305f8
wined3d: Store the mipmap level in the volume.
2013-08-22 20:15:18 +02:00
Alexandre Julliard
dbf9d71ef8
server: Add support for keyed event objects.
2013-08-21 14:24:06 +02:00
Alexandre Julliard
3dc0474cfc
include: Android supports sigsetjmp now.
2013-07-30 14:43:34 +02:00
André Hentschel
bd5422406d
include: Check for getopt_long_only instead of getopt_long.
2013-06-17 13:34:40 +02:00
Henri Verbeet
4de77fa23f
wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
2013-06-14 11:46:20 +02:00