Ivan Gyurdiev
6f0bb0f6fc
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
2006-10-13 11:14:33 +02:00
Ivan Gyurdiev
c912032aa5
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
2006-10-13 11:13:02 +02:00
Ivan Gyurdiev
532fe7a1cf
wined3d: Merge D3DDP_MAXTEXCOORD constants into one constant in WINED3D namespace.
2006-10-12 12:38:02 +02:00
Ivan Gyurdiev
2bac4a02da
wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace.
2006-10-12 12:37:52 +02:00
Ivan Gyurdiev
1cd7bcf4c8
wined3d: Merge D3DCOLOR types into one type in WINED3D namespace.
2006-10-12 12:37:40 +02:00
Ivan Gyurdiev
9628a1b2e2
wined3d: Merge D3DRECT types into one type in WINED3D namespace.
2006-10-12 12:37:08 +02:00
Ivan Gyurdiev
ac37163124
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
ec782c2b97
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace.
2006-10-12 12:33:39 +02:00
Ivan Gyurdiev
b1a4bd87a9
wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace.
2006-10-12 12:33:24 +02:00
Ivan Gyurdiev
732e0e908b
wined3d: Merge GAMMARAMP types into one type in WINED3D namespace.
2006-10-11 12:22:01 +02:00
Ivan Gyurdiev
5f2987ae32
wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
2006-10-11 12:21:54 +02:00
Ivan Gyurdiev
90f5be2bef
wined3d: Merge MATERIAL types into one type in WINED3D namespace.
2006-10-11 12:21:14 +02:00
Ivan Gyurdiev
70bbf734b1
wined3d: Merge LIGHT types into one type in WINED3D namespace.
2006-10-11 12:21:06 +02:00
Ivan Gyurdiev
e8137632c7
wined3d: Move D3DSP DCL-related structures into WINED3D namespace.
2006-10-10 13:37:35 +02:00
Stefan Dösinger
3529560cd7
wined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
2bcacf22d3
wined3d: Add IWineD3DSurface::UpdateOverlay.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
05ff0d0f64
wined3d: Add DDOVERLAYFX struct.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
080e4f56cf
wined3d: Add UpdatOverlayZOrder.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
f6647486cf
wined3d: Add IWineD3DSurface::GetOverlayPosition.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
0f3995d21a
wined3d: Add IWineD3DSurface::SetOverlayPosition.
2006-10-06 12:53:24 +02:00
Roderick Colenbrander
8be92001e6
x11drv: Fix building issue.
2006-10-06 12:32:44 +02:00
Alexandre Julliard
2f80fcd88d
server: Changed the get_next_hook request to allow retrieving the current hook too.
2006-10-05 14:05:48 +02:00
Alexandre Julliard
533f519950
user32: Store the prev_unicode hook flag on the client side.
2006-10-05 14:04:25 +02:00
Alexandre Julliard
81c1472449
user32: The per-window user data must be a DWORD_PTR.
2006-10-04 21:49:11 +02:00
Alexandre Julliard
e0dcf4fddb
server: Rearrange a few fields to avoid wasting padding space on 64 bits.
2006-10-04 21:41:32 +02:00
Alexandre Julliard
3ad9798263
server: Pass the data for message callbacks as vararg from the client side.
2006-10-04 20:25:42 +02:00
Alexandre Julliard
29a3ce9f3a
server: Return the data for callback results in the varargs part of the get_message request.
2006-10-04 16:29:45 +02:00
Alexandre Julliard
59dc456822
server: Return the data for winevent hooks in the varargs part of the get_message request.
2006-10-04 16:04:53 +02:00
Eric Pouech
8cb932ea89
ntdll: Implemented AmILastThread information class for NtQueryInformationThread.
2006-10-03 20:20:13 +02:00
Michael Stefaniuc
705b5a00c5
debug.h, test.h: Temporary add ifdefs around some printfs to avoid format.
2006-09-29 16:09:14 +02:00
H. Verbeet
193f6bbd92
wined3d: Add support for native NPOT textures.
2006-09-27 09:48:11 +02:00
Roderick Colenbrander
4b55964a26
wined3d: Add the missing gamma cap.
2006-09-26 11:39:29 +02:00
Roderick Colenbrander
7c86d91bb9
wined3d: glBlend* fixes.
2006-09-25 17:56:04 +02:00
Michael Stefaniuc
4a0234e4bf
include: Make the return type of mmioSendMessage16 in the function declaration match that of the function definition.
2006-09-21 11:26:30 +02:00
Alexandre Julliard
530e765035
include: Exception filters should return LONG, not DWORD.
...
Also move UnhandledExceptionFilter definitions to winbase.h since they
are there in the latest SDK.
2006-09-20 11:26:59 +02:00
Alexandre Julliard
fc4cd637d9
tests: Moved some compatibility defines to wine/test.h.
2006-09-13 11:01:39 +02:00
Roderick Colenbrander
12dbce5c93
winex11.drv: Move WGL extension code to winex11.drv.
2006-09-12 14:35:31 +02:00
Stefan Dösinger
6286c4e70d
ddraw: Pass the fullscreen flag to wined3d.
2006-09-10 10:18:45 +02:00
Ivan Gyurdiev
2e1cf4d948
wined3d: Add support for R32F and R16F texture formats.
2006-09-07 13:48:32 +02:00
Andrew Talbot
a5bf67ef9b
kernel: Constify some formal parameters.
2006-09-07 12:00:46 +02:00
Ivan Gyurdiev
bda6d092a5
wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats.
2006-08-28 11:46:20 +02:00
Roderick Colenbrander
de97fa7a3b
wined3d: Better GPU detection.
2006-08-21 12:21:19 +02:00
Roderick Colenbrander
c2b6cc9dc4
wined3d: Fix GLSL regression / draw buffers support.
2006-08-09 20:35:59 +02:00
Alexandre Julliard
672bfc2d62
server: Make the message extra info 64 bits on Win64.
2006-08-09 17:10:14 +02:00
Alexandre Julliard
d3b3096756
server: Split the queuing of hardware messages into a separate send_hardware_message request.
2006-08-09 16:45:26 +02:00
Roderick Colenbrander
194cdfa4b0
wined3d: Shader cap fixes.
2006-08-08 19:35:24 +02:00
H. Verbeet
3d2ae69102
wined3d: Allow async occlusion queries.
2006-08-07 19:59:49 +02:00
H. Verbeet
02a8f74490
wined3d: Add a couple of traces to the vertexdeclaration creation code.
2006-08-07 19:42:31 +02:00
Roderick Colenbrander
bd6f0b23d6
wined3d: General constant caps fix.
2006-08-07 13:52:03 +02:00
Tijl Coosemans
fc8172f7ee
loader/pthread: Added pthread_attr_get_np support.
2006-08-07 13:51:50 +02:00
H. Verbeet
ef87a40c72
wined3d: Delay vertex shader compilation until the shader is first used.
2006-08-07 13:12:10 +02:00
Roderick Colenbrander
3d9e96f3bc
wined3d: Volume textures fix.
2006-08-05 11:26:25 +02:00
Alexandre Julliard
2c2299685f
user: Implementation of Get/SetWindowLongPtr for 64-bit platforms.
...
Also use the same code for Get/SetWindowWord.
Based on a patch by Ge van Geldorp.
2006-08-02 21:59:00 +02:00
H. Verbeet
d5238cfb38
wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders.
2006-07-31 10:53:05 +02:00
Jason Green
2e52b36bb3
wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
2006-07-29 11:50:02 +02:00
Jason Green
d353ab7879
wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
2006-07-29 11:49:51 +02:00
Stefan Dösinger
06106e2810
ddraw: Support using an application-provided surface pointer.
2006-07-26 15:17:59 +02:00
Alexandre Julliard
c627601c3b
server: Convert the server start time to the abs_time_t type.
2006-07-26 14:50:55 +02:00
Alexandre Julliard
3095a48d6f
server: Convert thread creation/exit times to the abs_time_t type.
2006-07-26 14:49:55 +02:00
Alexandre Julliard
ce40ef18df
server: Rename the wait_input_idle request to better reflect what it does.
...
Also get rid of the unused timeout field.
2006-07-26 11:48:25 +02:00
Alexandre Julliard
0f273c17ff
server: Added data_size_t type to represent sizes in the server protocol.
...
Make it an unsigned int to save some space on Win64, if we need to
transfer more than 4Gb over the server pipe something is seriously
wrong.
2006-07-26 11:11:03 +02:00
H. Verbeet
536638918d
wined3d: Add real occlusion query support.
2006-07-25 11:22:00 +02:00
Jason Green
ac8f2c033c
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
...
Added debug function for WINED3DTRANSFORMSTATETYPE and changed all
references from D3DTS_* to WINED3DTS_*.
2006-07-24 19:55:27 +02:00
Alexandre Julliard
0b39d1a89e
libwine: Added a function to enumerate the reserved mmap areas.
2006-07-24 13:59:10 +02:00
Stefan Siebert
026dd2d88a
ntdll: Implementation of process CreationTime and ExitTime.
2006-07-21 13:27:16 +02:00
Mike McCormack
546916f401
include: Semicolons after cpp_quote are a syntax error in midl.
2006-07-20 12:12:17 +02:00
H. Verbeet
a8f2c1075a
wined3d: Compilation fixes.
2006-07-20 12:11:06 +02:00
Alexandre Julliard
c316f0e47f
server: Simplify process creation.
...
Pass the socket for the new process from the parent through the
environment.
Perform initialisations during the new_process request.
2006-07-19 14:00:10 +02:00
Jason Green
718716b77a
wined3d: Make the number of floating point shader constants dynamic.
2006-07-19 09:54:30 +02:00
Stefan Dösinger
bffe5a6922
ddraw/wined3d: Remove texture format enumeration functions.
2006-07-18 11:25:22 +02:00
Robert Shearman
9318cb0fbc
rpcrt4: Handle more structure padding values.
2006-07-18 11:12:47 +02:00
Ge van Geldorp
54afeb02de
user32: Implement Get/SetClassLongPtrA/W.
2006-07-12 20:04:18 +02:00
H. Verbeet
7090259545
wined3d: Fix specular color handling for register combiners.
...
By default the FinalCombiner is setup to add the specular color to the
final result of the combiner operations. However, it should only do
this when the WINED3DRS_SPECULARENABLE renderstate is enabled.
2006-07-12 13:20:41 +02:00
Alexandre Julliard
94af8633a4
include/.gitignore: Moved the wine subdir ignore list to the main file.
2006-07-10 21:43:21 +02:00
Alexandre Julliard
cc2b3b48e6
Take advantage of the recursive nature of .gitignore for Makefile entries.
...
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Ivan Gyurdiev
c202bfe40d
wined3d: Simplify primitiveDeclartationConvertToStrided.
...
Assign fixed indices to declaration inputs.
Then use a common path to load the strided data.
2006-07-07 17:36:24 +02:00
Ivan Gyurdiev
85aa8ab855
wined3d: Add position_transformed flag to Strided data format.
2006-07-07 17:35:36 +02:00
H. Verbeet
7f9e61f7d2
wined3d: Use register combiners for texture stage operations.
...
Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
2006-06-28 16:34:36 +02:00
H. Verbeet
a54e36adfe
wined3d: Texture limits fixes.
...
GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
2006-06-28 16:06:25 +02:00
H. Verbeet
f40dd7635e
wined3d: Add register combiner function pointers.
2006-06-28 15:52:10 +02:00
Stefan Dösinger
7d31ab95e4
wined3d: Add support for VBOs to the drawing code.
2006-06-26 13:02:19 +02:00
Stefan Dösinger
495e46197a
ddraw/wined3d: IDirectDrawSurface7::SetSurfaceDesc corrections.
2006-06-26 12:38:55 +02:00
Alexandre Julliard
e040e6c4f8
libwine: Added entry for sigprocmask in the pthread functions table.
2006-06-23 12:27:45 +02:00
H. Verbeet
701ce97d65
wined3d: Add and use GL_EXT_fog_coord defines.
2006-06-16 11:29:31 +02:00
Stefan Dösinger
5c3c5903a5
wined3d: Correct vertex fog for transformed vertices and correctly
...
handle non-vertex, non-table fog.
2006-06-15 12:24:09 +02:00
Mike McCormack
fac494c822
server: open_console's from field should be a handle.
2006-06-07 14:30:28 +02:00
Mike McCormack
f386950fdd
server: Use unsigned long for request types that are 64bit in win64.
2006-06-07 14:21:12 +02:00
Ivan Gyurdiev
5f5969b3c5
wined3d: Remove constant type field in stateblock.
...
It is wrong to maintain a mapping from a constant index to a type
field, because different constant types do not share an index -
boolean constant 0 is supposed to co-exist with floating point
constant 0, not replace it. Drawprim and other code using the type
array to decide whether to look up a constant in bools, floats, or
ints is wrong - you can't make that decision based on the index.
2006-06-06 11:58:54 +02:00
Troy Rollo
abd8becd0c
wined3d: Add missing GL_VERTEX_SHADER_ARB definition.
2006-05-30 19:29:26 +02:00
Eric Pouech
1d6e2590e0
ntdll/kernel32: Pipe information.
...
- implemented ntdll.NtQueryInformationFile's FilePipeLocalInformation control code
- reimplemented kernel32.GetNamedPipeInfo on top of it
- enhance current features to make this work both on client and server handles
- now also returning the number of instances
2006-05-27 12:31:01 +02:00
Alexandre Julliard
5de2eabace
wine_unicode: Add prototypes for inline functions (from a patch by Andrew Talbot).
2006-05-26 12:09:12 +02:00
Roderick Colenbrander
54e5f9c465
wined3d: Dynamicly load GL_ARB_multitexture functions.
2006-05-25 20:17:32 +02:00
Alexandre Julliard
35e59151e9
include: Prevent internal Wine headers from being used in tests.
2006-05-25 20:07:57 +02:00
Jason Green
35ba7fb524
wined3d: Add some more GLSL defines.
2006-05-25 10:45:16 +02:00
Alexandre Julliard
f01d9879c6
libwine_unicode: Renamed is_dbcs_leadbyte to wine_is_dbcs_leadbyte.
2006-05-24 14:14:09 +02:00
Alexandre Julliard
a92db320de
libwine_unicode: Define all functions in the library even if they can be inlined.
2006-05-24 14:00:47 +02:00
Stefan Dösinger
e902cd119f
wined3d: Swapchain and back buffer corrections + tests.
2006-05-24 13:56:55 +02:00
Roderick Colenbrander
9c018fd877
wined3d: Fix ARB_imaging abuse.
2006-05-24 10:52:28 +02:00
Jason Green
8cfb84362f
wined3d: Added some GLSL defines and function prototypes.
2006-05-24 10:36:02 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00