Alistair Leslie-Hughes
061121b81a
dsound: Trace ref in a consistent way.
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Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-11 17:01:31 +01:00
Andrew Eikum
469c497849
dsound: Correctly calculate angle between vectors with equal and opposite directions.
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 09:44:12 +02:00
Zebediah Figura
fe8e9daa1b
dsound: Call interface methods properly.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 20:46:02 +02:00
Andrew Eikum
d961f5ac7e
dsound: Use the value from SetVolume when 3D processing is disabled.
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-29 16:52:35 +01:00
Andrew Eikum
1671a83f55
dsound: Fix rolloff factor calculation.
...
We should treat the rolloff factor as a factor of the distance of the
buffer. For example, a rolloff factor of 2 should treat the buffer as if
it were twice as far away from the listener as it is.
The previous calculation would instead double the decibels of
attenuation.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-29 16:52:31 +01:00
Nikolay Sivov
9567813ec4
dsound: Fix its vs it's typos.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-05 09:08:38 -05:00
Andrew Eikum
f461610e6c
dsound: Handle default case in dsound3d mode switch (Coverity).
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-11 12:17:58 +09:00
Andrew Eikum
2edb4bf320
dsound: Apply rolloff factor to distance attenuation.
2015-04-29 12:23:46 +09:00
Igor Kotrasinski
65e19a096d
dsound: Fix conning formula to correctly interpolate volume.
2015-04-14 16:51:25 +09:00
Stas Cymbalov
c1c108f58c
dsound: Fix angle to sound source calculation.
2015-04-06 23:29:19 +09:00
Francois Gouget
359fbe829a
dsound: Remove unneeded NONAMELESSXXX directives.
2015-03-11 22:10:31 +09:00
Marcus Meissner
a83e8e88ea
dsound: If 3d sound is disabled, just return (Coverity).
2015-03-02 23:00:31 +09:00
Mark Harmstone
1c73ce1ee7
dsound: Fix 3D positioning bug with head-relative buffers.
2015-02-03 16:30:55 +09:00
Mark Harmstone
77b2ab21f4
dsound: Support 5.1 sound.
2015-01-09 17:37:50 +01:00
Mark Harmstone
02f9edfd77
dsound: Do not use panning to set sound position.
2015-01-07 23:48:27 +01:00
Andrew Eikum
f0be44c82d
dsound: Don't destroy primary buffer until device is released.
2012-05-09 17:49:33 +02:00
Michael Stefaniuc
e0d81e55e2
dsound: Merge IDirectSound3DBuffer into the secondary buffer object.
2012-01-19 21:08:49 +01:00
Michael Stefaniuc
a5d2120021
dsound: Get rid of some LPDIRECTSOUND3DBUFFER usage.
2012-01-19 21:08:49 +01:00
Michael Stefaniuc
37df4671cb
dsound: Merge IDirectSound3DListener into the primary buffer object.
2012-01-16 12:45:33 +01:00
Alexander E. Patrakov
663bc47602
dsound: Always resample buffers in mixer thread.
2011-12-29 17:56:48 +01:00
André Hentschel
2b981177d3
dsound: Use if(0) instead of #if 0 to make sure code still compiles.
2011-12-27 16:55:06 +01:00
Andrew Eikum
b1fdaa81b0
dsound: Remove hardware acceleration support.
2011-09-26 18:38:07 +02:00
Andrew Eikum
e2cc32d252
dsound: Don't dereference a freed object.
2011-09-21 19:25:12 +02:00
Michael Stefaniuc
c0565143f9
dsound: Don't delete the primary buffer if a sub iface is still in use.
2011-08-31 19:43:05 +02:00
Michael Stefaniuc
ffb51208e9
dsound: Use the same struct for the primary buffer object as for the secondary.
2011-08-31 19:43:05 +02:00
Michael Stefaniuc
6d7c38256f
dsound: Fix refcounting for the secondary buffer object.
...
This fixes a regression introduced in 6b64e0090c
.
2011-08-26 11:31:59 +02:00
Michael Stefaniuc
6b64e0090c
dsound: Kill SecondaryBufferImpl with extreme prejudice.
2011-08-24 12:14:46 +02:00
Frédéric Delanoy
760faf01a9
tests: Assorted spelling fixes.
2011-08-04 18:27:37 +02:00
Francois Gouget
b3bf746ff9
Straighten out some ellipses.
2008-11-26 12:33:34 +01:00
Maarten Lankhorst
3f965d582f
dsound: Make AngleBetweenVectorsRad when vectors have no magnitude.
2007-11-12 11:40:10 +01:00
Maarten Lankhorst
545a774fcc
dsound: Implement AngleBetweenVectorsDeg as a call to AngleBetweenVectorsRad.
2007-11-12 11:40:04 +01:00
Maarten Lankhorst
36e9054629
dsound: Move resampling away from mixer thread.
2007-08-02 11:53:31 +02:00
Maarten Lankhorst
a6ab4c51cf
dsound: Fix division by zero in DSOUND_Calc3DBuffer.
2007-07-09 12:15:45 +02:00
Romain Iehl
684a121aed
dsound: Correct field access.
2007-07-06 18:19:40 +02:00
Romain Iehl
8de6b7da40
dsound: Simplify the calculation of sound attenuation due to distance.
2007-07-06 18:19:34 +02:00
Romain Iehl
3a8ae53de4
dsound: Fix bug preventing correct calculation of the sound parameters
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of a 3Dbuffer, when an application calls CommitDeferredSettings after
the 3DBuffer has been released.
2007-07-06 18:15:57 +02:00
Maarten Lankhorst
a7d6ed8ea6
dsound: Simplify mixing by removing remixing support, and fix its waveout breakage.
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Based on a patch by Peter Dons Tychsen.
2007-06-22 12:23:18 +02:00
Andrew Talbot
1e4c97175e
dsound: Exclude unused headers.
2007-05-03 14:23:53 +02:00
Andrew Talbot
824c9c8ee6
dsound: Constify some variables.
2007-04-30 12:32:30 +02:00
Michael Stefaniuc
3cf9f84561
dsound: Remove stray '\' at end of lines.
2007-01-09 12:03:46 +01:00
Andrew Talbot
6a9d6ef275
dsound: Remove unused function.
2007-01-09 12:03:38 +01:00
Michael Stefaniuc
26bd2ec9c3
dsound: Win64 printf format warning fixes.
2006-11-13 12:49:04 +01:00
Alexandre Julliard
bc99ac09d3
dsound: Don't use sizeof in traces to avoid printf format warnings.
2006-06-13 14:10:32 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Robert Reif
e49a5c22fb
dsound: Refactor playback.
...
Replace references of IDirectSoundImpl with DirectSoundDevice to
remove one level of indirection and remove the problem of a three
object circular reference.
2006-01-06 12:35:20 +01:00
Robert Reif
0265676a27
dsound: Remove WINAPI from internal functions.
2006-01-03 17:32:50 +01:00
Robert Reif
6727c52f3b
Include winuser.h so the code compiles cleanly on windows using
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windows headers.
2005-10-17 09:24:50 +00:00
Dmitry Timoshkov
b67da5b946
Make more of the OLE interface vtables const.
2005-06-01 19:57:42 +00:00
Robert Reif
a2f1fd3aca
Add multiple DIRECTSOUND object support (multiple sound cards can play
...
at the same time).
Fix CoCreateInstance when no sound card is present.
Fix create bug found by Mike Hearn.
2005-05-31 09:31:37 +00:00
Robert Reif
f8833daef1
Removed printing of thread id for AddRef and Release because
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WINEDEBUG=+tid gives the same result.
General consistency cleanup.
2005-02-11 11:49:05 +00:00