Józef Kucia
0f1729c5f4
wined3d: Handle 2D array textures in context_dump_fbo_attachment().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 21:19:46 +09:00
Henri Verbeet
58a1796d83
wined3d: Don't enumerate sub-resources in wined3d_device_reset().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Józef Kucia
879d4bffeb
wined3d: Add support for rendering to 2D array textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 21:50:42 +09:00
Józef Kucia
7eac961454
wined3d: Create dummy 2D array textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 21:25:53 +09:00
Henri Verbeet
feb86895b4
wined3d: Store renderbuffer IDs in struct wined3d_texture.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:02 +09:00
Henri Verbeet
e7031197a1
wined3d: Use the texture dimension helpers in context_find_fbo_entry().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-18 15:07:16 +09:00
Stefan Dösinger
aad6fb4a42
wined3d: Explicitly pass a wined3d_state structure to context_apply_draw_state().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:44 +09:00
Henri Verbeet
f3c155cc56
wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:34 +09:00
Henri Verbeet
e686b5a62f
wined3d: Explicitly pass a wined3d_state structure to context_apply_clear_state().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:29 +09:00
Henri Verbeet
6b8fb1c22e
wined3d: Also update the swap interval when not recreating the context in wined3d_device_reset().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 12:52:19 +09:00
Józef Kucia
ea92105d41
wined3d: Add domain shader type.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 20:51:33 +09:00
Stefan Dösinger
984934f685
wined3d: Introduce wined3d_texture_invalidate_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:40:07 +09:00
Henri Verbeet
1c5d544380
wined3d: Use the texture dimension helpers in context_find_fbo_entry().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:39:58 +09:00
Henri Verbeet
d6e2f650d5
wined3d: Store the context's current rendertarget as a texture and sub-resource index.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:13 +09:00
Józef Kucia
403459fd91
wined3d: Add hull shader type.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:53:26 +09:00
Matteo Bruni
ccac958b58
wined3d: Don't set legacy light and texture environment state on core profile contexts.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-29 19:31:59 +09:00
Henri Verbeet
ee800283fa
wined3d: Pass a texture instead of a surface to context_generate_rt_mask_no_fbo().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-26 12:07:22 +09:00
Henri Verbeet
adb495ec37
wined3d: Replace context_generate_rt_mask_from_surface() with context_generate_rt_mask_from_resource().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-26 12:07:20 +09:00
Henri Verbeet
b46ef08c9c
wined3d: Introduce wined3d_texture_get_gl_buffer().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 11:51:03 +09:00
Henri Verbeet
7bf2a34528
wined3d: Pass a texture instead of a surface to context_create().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 11:51:01 +09:00
Józef Kucia
53f4cc1a9e
wined3d: Allow draw calls without color attachments.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 23:51:32 +09:00
Henri Verbeet
cb9704a979
wined3d: Properly check if sRGB writes should be enabled in context_apply_clear_state().
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In particular, while enabling sRGB writes is harmless for framebuffers that
are not sRGB capable, the default framebuffer may be sRGB capable regardless
of the associated wined3d format.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-18 12:20:40 +09:00
Henri Verbeet
f8c1c1778a
wined3d: "render_targets" is never NULL in context_find_fbo_entry().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-13 15:41:32 +09:00
Henri Verbeet
34968bb2d8
wined3d: Get resource info from the texture in context_setup_target().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-07 13:22:21 +09:00
Henri Verbeet
4b34b5646c
wined3d: Get resource info from the texture in context_apply_blit_state().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-04 18:42:09 +09:00
Henri Verbeet
cea2ec9ab6
wined3d: Get resource info from the texture in context_generate_rt_mask_no_fbo().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-04 18:42:09 +09:00
Henri Verbeet
6b2567e42c
wined3d: Get resource info from the texture in context_create().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-04 18:42:09 +09:00
Henri Verbeet
193ca794fc
wined3d: Get resource info from the texture in context_restore().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-04 18:42:09 +09:00
Henri Verbeet
40ef70eb39
wined3d: Get resource info from the texture in context_find_fbo_entry().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-04 18:42:08 +09:00
Stefan Dösinger
9dc8956102
wined3d: Get rid of the offscreenBuffer field in struct wined3d_device.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 12:06:46 +09:00
Sebastian Lackner
85f088f252
wined3d: Fix transposed lines in WARN message.
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Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:11 +09:00
Stefan Dösinger
928cb58aa8
wined3d: Remove fbo_entry->d3d_depth_stencil.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:47 +09:00
Stefan Dösinger
d04ca90bca
wined3d: Check multisampling compatibility before finding the FBO key.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:42 +09:00
Stefan Dösinger
5dac6e49d8
wined3d: Simplify FBO cleanup on resource destruction.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:33 +09:00
Stefan Dösinger
bcd9291615
wined3d: Better integrate the fixed up DS in the new FBO cache handling.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:25 +09:00
Stefan Dösinger
b76fcbe0da
wined3d: Keep track of FBOs through the GL names.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:15 +09:00
Stefan Dösinger
f11f6f681e
wined3d: Retrieve FBO attachments from GL in context_check_fbo_status.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:08 +09:00
Ken Thomases
52a99f2ead
wined3d: Change calls of GetDC() to GetDCEx() with DCX_CACHE so the HDC is not shared with other threads.
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Windows created by the app may use the CS_CLASSDC or CS_OWNDC class styles. In
that case, GetDC() would return the same HDC to all callers. It's not safe,
though, for multiple threads to use the same HDC without synchronization. The
app may be using that HDC from multiple threads and using some synchronization
scheme to make that safe, but wined3d is not able to cooperate in such a scheme.
Using GetDCEx() with DCX_CACHE ensures that wined3d gets an independent HDC.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-16 23:26:31 +09:00
Józef Kucia
1769ea38e6
wined3d: Add support for separate sRGB formats.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 00:37:25 +09:00
Hans Leidekker
29a2594b7f
wined3d: Don't leak the device context on failure in context_create().
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Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:35:32 +09:00
Józef Kucia
5ca86ca4ee
wined3d: Record texture accesses for SM4 ld instruction.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-06 18:08:36 +01:00
Matteo Bruni
787a2716e1
wined3d: Respect D3DRS_SRGBWRITEENABLE in clears.
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This only handles the case where ARB_framebuffer_sRGB and
EXT_texture_sRGB_decode are supported by the GL implementation.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:05 +09:00
Matteo Bruni
6dd054ca58
wined3d: Flush the GL context before switching away from it.
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We might end up not using the old context anymore after that and the GL
implementation is allowed to delay executing commands indefinitely if we
don't flush.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:03 +09:00
Henri Verbeet
b0be9f0b93
wined3d: Ignore "always_offscreen" for ORM_BACKBUFFER in context_create().
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ORM_BACKBUFFER uses the backbuffer for off-screen rendering.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 12:59:44 +09:00
Matteo Bruni
d6c8146633
wined3d: Enforce a stable texture units mapping.
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The GLSL shader backend hardcodes the sampler uniforms at program link
time, it can't handle a change in the mapping between draws with the
same shader program.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:58 +09:00
Matteo Bruni
750dc790b7
wined3d: Avoid going through the texture units mapping when unnecessary.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:55 +09:00
Matteo Bruni
e449f90b20
wined3d: Set default texture units mapping for vertex shader samplers when possible.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:50 +09:00
Henri Verbeet
b53256b8b7
wined3d: Call wglGetPixelFormat() through the gl_ops table.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
Henri Verbeet
c92451f295
wined3d: Always use the same formats in context_create() when "always_offscreen" is enabled.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
Henri Verbeet
99033b1453
wined3d: Get rid of getDepthStencilBits().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00