Andrew Talbot
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fb367f813a
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d3d8: Void functions should not return a value.
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2007-04-09 12:15:28 +02:00 |
Felix Nawothnig
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ea0d7f17ca
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d3d8: Add missing relay trace.
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2007-04-07 11:01:26 +02:00 |
Felix Nawothnig
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c343fb1cdf
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wined3d: Make CreateCubeTexture fail when not supported.
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2007-04-02 11:28:39 +02:00 |
Stefan Dösinger
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022e884342
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wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
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2007-03-19 12:17:18 +01:00 |
Stefan Dösinger
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4b445124d3
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direct3d: Add a fixed function fog test.
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2007-03-15 12:14:50 +01:00 |
Paul Vriens
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c912f791ee
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d3d8/tests: Use skip as is done in the other tests.
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2007-03-12 12:21:49 +01:00 |
H. Verbeet
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6bed8536be
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d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction.
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2007-03-08 11:58:57 +01:00 |
H. Verbeet
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b68c72faef
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d3d8: Implement IDirect3DDevice8_GetVertexShaderDeclaration.
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2007-03-08 11:58:41 +01:00 |
H. Verbeet
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138826b8cc
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d3d8: Save the d3d8 vertex declaration.
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2007-03-08 11:58:23 +01:00 |
Stefan Dösinger
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4a16dbbbec
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wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
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2007-02-27 12:20:10 +01:00 |
Stefan Dösinger
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bbcf98209c
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wined3d: No bounds checking is done on sampler / texture numbers.
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2007-02-20 11:49:42 +01:00 |
Stefan Dösinger
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ef68e32b03
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wined3d/d3d8: Move todo about sw vp usage to d3d8.
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2007-02-20 11:45:56 +01:00 |
Stefan Dösinger
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266fc77cf0
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wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
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2007-02-19 13:08:35 +01:00 |
Stefan Dösinger
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03bc11fa16
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wined3d: Visual test framework.
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2007-02-19 13:07:44 +01:00 |
H. Verbeet
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a4bc52a89c
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wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS.
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2007-02-16 12:31:03 +01:00 |
Stefan Dösinger
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d74712690c
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d3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality to a valid pointer.
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2007-02-15 17:22:35 +01:00 |
Alexandre Julliard
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a43cb2807a
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d3d8: Avoid a size_t printf format warning.
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2007-02-14 14:43:14 +01:00 |
H. Verbeet
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157205c085
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d3d8: Don't store the d3d8 declaration in the wined3d object.
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2007-02-14 13:56:50 +01:00 |
H. Verbeet
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efed9aea1f
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d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
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2007-02-14 13:54:55 +01:00 |
H. Verbeet
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dea795f7ac
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d3d9: Don't store the d3d9 declaration in the wined3d object.
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2007-02-14 13:54:42 +01:00 |
H. Verbeet
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32e5cac2be
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wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl.
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2007-02-14 13:54:29 +01:00 |
H. Verbeet
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5ad6766c85
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d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader.
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2007-02-14 13:54:17 +01:00 |
H. Verbeet
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a0b417725a
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d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration.
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2007-02-14 13:50:57 +01:00 |
Stefan Dösinger
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00aa8ab08c
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d3d8: Deleting bound shaders unbinds them.
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2007-02-13 12:07:46 +01:00 |
Stefan Dösinger
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67b1f4a7e9
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wined3d: BeginScene and EndScene tests and fixes.
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2007-02-12 12:08:34 +01:00 |
Francois Gouget
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a76e6b11b0
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d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
But report a failed test if a mandatory function is missing from it.
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2007-01-12 11:25:27 +01:00 |
H. Verbeet
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d73e5d6fc8
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d3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration gets passed a handle instead of a pointer.
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2007-01-08 11:46:05 +01:00 |
H. Verbeet
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6e3b732ffb
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d3d8: IDirect3DDevice8Impl_GetVertexShaderFunction gets passed a handle instead of a pointer.
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2007-01-08 11:46:05 +01:00 |
H. Verbeet
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cae630f92e
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d3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets passed a handle instead of a pointer.
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2007-01-08 11:46:05 +01:00 |
Stefan Dösinger
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71631f7638
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wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-03 11:02:51 +01:00 |
Louis Lenders
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e236d91ab8
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d3d8: Fix failing tests on windows, when no 3d hardware acceleration is available.
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2007-01-02 13:24:14 +01:00 |
Alexandre Julliard
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005efa740b
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d3d8/tests: Avoid sizeof in traces.
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2006-12-29 12:49:43 +01:00 |
Chris Robinson
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b66a52856c
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d3d8: Don't report Shader Model 2.0 or higher.
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2006-12-29 12:49:41 +01:00 |
Chris Robinson
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b7b9d4e3c7
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d3d: GetStreamSource on a stream with NULL data isn't an error.
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2006-12-26 12:52:54 +01:00 |
Chris Robinson
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ed21935479
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d3d: Fix adapter mode enumeration and filtering.
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2006-12-20 17:58:34 +01:00 |
Markus Amsler
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87083c9d71
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d3d8: Handle volume container in d3d8.
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2006-12-18 12:07:54 +01:00 |
Markus Amsler
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0531858146
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d3d8: Handle surface container in d3d8.
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2006-12-18 12:07:46 +01:00 |
Markus Amsler
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5e0fc62135
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d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
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2006-12-18 12:07:26 +01:00 |
Stefan Dösinger
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46028b0832
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wined3d: D3DRS_ZVISIBLE is not supposed to return an error.
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2006-12-15 12:18:36 +01:00 |
Markus Amsler
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5dbd834ca0
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d3d8: Release non implicit surfaces only if refcount is 0, with test.
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2006-12-14 12:57:27 +01:00 |
Markus Amsler
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4745618487
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d3d8: Fix implicit surface refcounting.
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2006-12-06 12:41:27 +01:00 |
Markus Amsler
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0a3f417359
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d3d8: Handle volume refcount forwarding in d3d8.
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2006-12-06 12:40:24 +01:00 |
Markus Amsler
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0d725490d6
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d3d8: Handle surface refcount forwarding in d3d8.
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2006-12-06 12:40:12 +01:00 |
Markus Amsler
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3fd04308ab
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d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
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2006-12-06 12:39:30 +01:00 |
Markus Amsler
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a60d4b2d2f
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d3d: Pass the superior creating object down to the callback functions.
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2006-12-04 12:40:38 +01:00 |
Markus Amsler
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44e6c6b67a
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d3d8: Use correct COM macros.
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2006-12-01 12:27:17 +01:00 |
Markus Amsler
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bd072332e1
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.".
This reverts commit 167b83c28a .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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f8e7ddd798
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
This reverts commit 478a414e58 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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b657cd5f58
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
This reverts commit a7518f6f54 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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f5204b8afe
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
This reverts commit 18546a65e6 .
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2006-11-30 16:04:00 +01:00 |