Commit Graph

1325 Commits

Author SHA1 Message Date
Andrew Nguyen a90b698e0c ddraw: Handle a callback cancellation attempt in d3d7_EnumDevices. 2011-06-01 16:09:58 +02:00
Andrew Nguyen f2f529ae38 ddraw: Extend the lifetime of the EnumDevices strings beyond function scope. 2011-06-01 16:09:53 +02:00
Ričardas Barkauskas 6d5be5033e ddraw: Change IDirectDrawSurface3_vtbl to IDirectDrawSurface3_iface. 2011-05-31 19:24:10 +02:00
Ričardas Barkauskas ecfb5c7a69 ddraw: Use a This variable in the IDirectDraw3 methods that lack one. 2011-05-31 19:23:41 +02:00
Ričardas Barkauskas 7df083193d ddraw: Rename surface_from_surface3() to impl_from_IDirectDrawSurface3(). 2011-05-31 19:23:39 +02:00
Ričardas Barkauskas fb6ceb971b ddraw: Use unsafe_impl_from_IDirectDrawSurface3() for application provided interfaces. 2011-05-31 19:22:52 +02:00
Andrew Nguyen be17277bb7 ddraw: Remove some unused structure definitions in the private ddraw header. 2011-05-31 18:32:59 +02:00
Andrew Nguyen cf6d56a43a ddraw: Add a NULL callback pointer check in the EnumDevices implementations. 2011-05-31 18:32:59 +02:00
Andrew Nguyen 7cd97b2ed4 ddraw/tests: Remove a superfluous skip check. 2011-05-31 18:32:59 +02:00
Dylan Smith 0be691ad9f ddraw: Keep a function declaration within the include guard. 2011-05-24 12:47:28 +02:00
Dylan Smith f7002c6627 ddraw: Don't interpret end padding as dwCaps2 for x64. 2011-05-24 12:47:28 +02:00
Dylan Smith 3871329872 ddraw: Avoid clearing some memory unnecessarily. 2011-05-24 12:47:27 +02:00
Henri Verbeet 1db6a7e450 ddraw/tests: Fix the depth clamping test. 2011-05-24 11:55:05 +02:00
Henri Verbeet f147c1e928 ddraw: Don't touch the window during mode setting if we're not in exclusive mode. 2011-05-24 11:53:47 +02:00
Henri Verbeet 43aac32fd5 ddraw/tests: Add a test for mode settings calls with different coop levels. 2011-05-24 11:53:44 +02:00
Henri Verbeet 3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
Henri Verbeet 8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet 979e3744f7 wined3d: Remove state management methods from the IWineD3DDevice interface. 2011-05-17 10:06:15 +02:00
Francois Gouget a006296dca ddraw/tests: Fix compilation on systems that don't support nameless unions. 2011-05-16 16:35:28 +02:00
Ričardas Barkauskas a7bd11afb0 ddraw: Fix filtering of enumerated display modes. 2011-05-12 18:22:25 +02:00
Henri Verbeet 00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Henri Verbeet 5e4145d0ff ddraw: Skip redundant mode setting calls. 2011-05-11 14:56:48 +02:00
Henri Verbeet 87b45c3545 ddraw/tests: Add a small test for redundant mode setting calls. 2011-05-11 14:56:48 +02:00
Stefan Dösinger a1519e62f4 ddraw: Map ZBIAS values to a smaller depth range. 2011-05-10 14:04:55 +02:00
Francois Gouget d719e831ab ddraw/tests: Add a '\n' to an ok() call. 2011-05-09 12:09:13 +02:00
Henri Verbeet 65272a4f81 ddraw/tests: Add a test for SetCooperativeLevel() window styles. 2011-05-03 14:38:06 +02:00
Henri Verbeet 0293e19928 ddraw/tests: Make sure the window is properly released by ddraw in test_wndproc(). 2011-05-03 14:38:06 +02:00
Marcus Meissner 6d144cf012 ddraw: Added missing break (Coverity). 2011-05-02 12:37:25 +02:00
Henri Verbeet 1c1de920e3 wined3d: Remove COM from the surface implementation. 2011-04-29 16:52:13 +02:00
Stefan Dösinger 96b758f7b3 d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet ac95c302ff ddraw: Replace the light list with a standard Wine list. 2011-04-22 10:43:57 +02:00
Henri Verbeet 03b388609d ddraw: Destroy the ddraw surface after the wined3d texture is destroyed. 2011-04-21 16:53:42 +02:00
Henri Verbeet 6ff226f502 ddraw: Destroy the ddraw surface after the wined3d surface is destroyed. 2011-04-21 16:53:41 +02:00
Henri Verbeet cbf78c5d49 ddraw: Release the wined3d surface first in ddraw_surface_destroy(). 2011-04-21 16:53:41 +02:00
Henri Verbeet 25c0941e50 ddraw: Add a separate function for surface cleanup. 2011-04-21 16:53:41 +02:00
Henri Verbeet fd1aac3e75 ddraw: Replace the viewport list with a standard Wine list. 2011-04-20 13:07:00 +02:00
Henri Verbeet f1de9ad621 ddraw: Unset the viewports active device in IDirect3DDeviceImpl_3_DeleteViewport(). 2011-04-20 13:06:49 +02:00
Henri Verbeet 5492560cb5 ddraw: Introduce a separate function for texture creation. 2011-04-20 13:06:45 +02:00
Henri Verbeet 2b1b5dba43 ddraw: Don't bother unsetting resources on surface destruction.
Uninit3D() / stateblock destruction already takes care of this.
2011-04-20 13:06:40 +02:00
Henri Verbeet d429aaa9e9 ddraw: Verify the viewport belongs to the device on execute buffer execution. 2011-04-19 13:29:42 +02:00
Henri Verbeet 9edeb22c34 ddraw: Verify the viewport belongs to the device in IDirect3DDeviceImpl_3_SetCurrentViewport(). 2011-04-19 13:29:39 +02:00
Henri Verbeet 2c450571e5 wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
Henri Verbeet 3ec19590d5 wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00
Henri Verbeet d2e665230a wined3d: Get rid of the swapchain destroy callback. 2011-04-13 14:13:51 +02:00
Henri Verbeet dd2c7d0d8c wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet 358f14ee20 ddraw: Fix a typo in a comment. 2011-04-04 11:53:39 +02:00
Henri Verbeet 024b5c2245 ddraw: Do not unset the index buffer on D3D device destruction. 2011-04-04 11:53:35 +02:00
Henri Verbeet 973b56dc1c ddraw: Get rid of the unused LoadWineD3D() declaration. 2011-04-04 11:53:27 +02:00
Henri Verbeet fd8e18bd2b wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
Henri Verbeet b8c40f3a7e wined3d: Get rid of IWineD3DCubeTexture. 2011-03-18 15:59:04 +01:00