Alexandre Julliard
cef1832bfb
gdi32: Add a driver entry point for CreateCompatibleDC.
2011-09-07 18:13:06 +02:00
Alexandre Julliard
901c1997cb
gdi32: Make the push/pop_dc_driver functions available to the drivers.
2011-09-07 14:39:46 +02:00
Henri Verbeet
33f087c95d
wined3d: Make the device parameter to wined3d_device_get_render_state() const.
2011-09-07 11:12:52 +02:00
Henri Verbeet
b55dcfd35a
wined3d: Make the device parameter to wined3d_device_get_viewport() const.
2011-09-07 11:12:48 +02:00
Henri Verbeet
cf010c563c
wined3d: Make the device parameter to wined3d_device_get_base_vertex_index() const.
2011-09-06 10:48:43 +02:00
Henri Verbeet
cb82e57290
wined3d: Make the device parameter to wined3d_device_get_index_buffer() const.
2011-09-06 10:48:41 +02:00
Henri Verbeet
9ae5d06e77
wined3d: Make the device parameter to wined3d_device_get_material() const.
2011-09-05 10:57:03 +02:00
Henri Verbeet
23b4be9155
wined3d: Make the device parameter to wined3d_device_get_clip_status() const.
2011-09-05 10:57:00 +02:00
Alexandre Julliard
a0f1b20464
gdi32: Make the BITMAPINFO parameters non-const in driver entry points since we are always passing a copy.
2011-09-02 15:56:01 +02:00
Henri Verbeet
d23938de1e
wined3d: Make the device parameter to wined3d_device_get_clip_plane() const.
2011-09-02 10:09:08 +02:00
Henri Verbeet
3659d5d729
wined3d: Make the device parameter to wined3d_device_get_light_enable() const.
2011-09-02 10:09:06 +02:00
Henri Verbeet
9d9baef789
wined3d: Make the device parameter to wined3d_device_get_light() const.
2011-09-01 18:06:37 +02:00
Henri Verbeet
82150458b4
wined3d: Make the device parameter to wined3d_device_get_transform() const.
2011-09-01 18:06:37 +02:00
Henri Verbeet
124cdf913a
wined3d: Make the device parameter to wined3d_device_get_stream_source_freq() const.
2011-08-31 19:43:05 +02:00
Henri Verbeet
cfbecf9380
wined3d: Make the device parameter to wined3d_device_get_stream_source() const.
2011-08-31 19:43:05 +02:00
Henri Verbeet
c89a3ffe80
ddraw: Get rid of the surface implementation switching code.
2011-08-31 19:42:52 +02:00
Henri Verbeet
e7f61b8c61
wined3d: Make the device parameter to wined3d_device_get_available_texture_mem() const.
2011-08-29 19:42:14 +02:00
Henri Verbeet
e1f83fd205
wined3d: Make the device parameter to wined3d_device_get_wined3d() const.
2011-08-29 12:08:21 +02:00
Henri Verbeet
2ff7a356d2
wined3d: Make the device parameter to wined3d_device_get_swapchain() const.
2011-08-29 12:08:21 +02:00
Henri Verbeet
a3f23541c1
wined3d: Make the device parameter to wined3d_device_get_swapchain_count() const.
2011-08-29 12:08:21 +02:00
Alexandre Julliard
6d00196aea
gdi32: Get rid of the SetBitmapBits driver entry point.
2011-08-03 14:15:47 +02:00
Alexandre Julliard
09eb59d3c6
gdi32: Set the initial bits of a bitmap from the gdi side.
2011-08-03 14:15:47 +02:00
Henri Verbeet
2256a7e804
wined3d: wined3d_device_evict_managed_resources() doesn't need a return value.
2011-07-29 12:09:39 +02:00
Frédéric Delanoy
81bf925401
include: Assorted spelling fixes.
2011-07-28 18:37:40 +02:00
Henri Verbeet
c84112f86f
wined3d: Get rid of wined3d_device_enum_resources().
2011-07-25 21:25:11 +02:00
Henri Verbeet
0739cae273
wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset().
...
It would have been nice if we could do all of this inside wined3d, but we need
to determine what resources are in use by d3d8/d3d9, not wined3d. This is
mostly an issue for "implicit" resources like swapchain render targets and the
depth / stencil surface. The fact that we're having this problem probably
means we're doing it wrong. Since these implicit resources should only be
referenced by wined3d, we could probably just destroy and recreate the
swapchain, instead of the little updateSurfaceDesc() dance we currently do.
2011-07-25 21:25:01 +02:00
Alexandre Julliard
366174b213
gdi32: Get rid of the GetBitmapBits driver entry point.
2011-07-25 20:32:41 +02:00
Alexandre Julliard
8a906250eb
gdi32: Get rid of the SetDIBits driver entry point.
2011-07-25 19:47:03 +02:00
Alexandre Julliard
0d9dde7953
gdi32: Add an optional clip region to the PutImage entry point.
2011-07-21 18:49:47 +02:00
Alexandre Julliard
7dc8f48ef8
gdi32: Get rid of the offset in the gdi_image_bits structure now that we are passing the full rectangles.
2011-07-21 15:36:34 +02:00
Alexandre Julliard
73dc9833b7
gdi32: Pass the full bitblt_coords structure to the Get/PutImage entry points.
2011-07-21 15:35:30 +02:00
Alexandre Julliard
1f8a0eb40e
gdi32: Move GET_DC_PHYSDEV back to gdi_private.h, it can't be used from external drivers.
2011-07-19 14:54:09 +02:00
Alexandre Julliard
b01eb19511
gdi32: Remove the GetDIBits entry point from the graphics driver.
2011-07-18 17:07:51 +02:00
Alexandre Julliard
cf05fca878
gdi32: Add driver entry points for GetImage and PutImage.
2011-07-14 11:30:58 +02:00
Alexandre Julliard
c7a8ff26d3
gdi32: Graphics driver functions no longer need to be CDECL.
2011-07-13 14:56:12 +02:00
Alexandre Julliard
715d810073
gdi32: Sort the OpenGL driver functions alphabetically.
2011-07-13 14:23:22 +02:00
Alexandre Julliard
a31e94d27a
gdi32: Make the DC function structure public.
2011-07-13 14:04:31 +02:00
Alexandre Julliard
1805f123b0
gdi32: Compute StretchBlt rectangles in gdi32.
2011-07-11 17:12:33 +02:00
Alexandre Julliard
4e2a28bd03
gdi32: Export the gdi_physdev structure for the external drivers.
2011-07-07 14:46:14 +02:00
Henri Verbeet
ddc29c40e6
wined3d: Make D3DRS_ZBIAS work.
...
D3DRS_ZBIAS is poorly defined, but it makes sense that the bias should be
format independent. Looking at application behaviour, it seems to include a
slope scale factor as well. This fixes a couple of regressions introduced by
96b758f7b3
, although it was broken before as
well, just in a different way.
2011-07-05 13:46:07 +02:00
Henri Verbeet
c461d312ba
wined3d: Request per-surface palettes in the client libs.
2011-06-24 08:49:48 -05:00
Henri Verbeet
b296f181dd
wined3d: Explicitly set surface alignment in the client libs.
...
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Henri Verbeet
330ffc83f2
d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource.
2011-06-23 09:47:34 +02:00
Henri Verbeet
acd8c58725
ddraw: Implement surface private data handling on top of wined3d_resource.
2011-06-22 11:25:27 +02:00
Alexandre Julliard
6b0d9ff1cd
server: Allow setting a zero-size clip rectangle.
2011-06-21 15:04:24 +02:00
Vincent Povirk
4c83138f72
server: Implement RegisterHotKey/UnregisterHotKey.
2011-06-21 14:51:08 +02:00
Henri Verbeet
792060d67f
d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:40 +02:00
Henri Verbeet
732338ab35
d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource.
2011-06-20 11:28:22 +02:00
Henri Verbeet
37d70103a1
d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource.
2011-06-17 11:02:43 +02:00
Henri Verbeet
469eba24c0
d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
2011-06-17 11:02:28 +02:00