Alexander Dorofeyev
eb3fb4bf28
wined3d: Use IWineD3DDeviceImpl_ClearSurface in IWineD3DDeviceImpl_Clear.
2007-12-21 13:58:19 +01:00
Alexander Dorofeyev
f5aaabd1f2
wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath.
2007-12-21 13:58:13 +01:00
Stefan Dösinger
47a8a6bd44
wined3d: Implement and test vertex fixups with per stream offsets.
2007-12-21 13:44:16 +01:00
Stefan Dösinger
e27cf6ff8f
wined3d: Per stream offsets are 4 byte aligned.
2007-12-21 13:44:06 +01:00
Stefan Dösinger
8ff517eeb9
wined3d: Vertex attributes are 4 byte aligned.
2007-12-21 13:43:58 +01:00
Stefan Dösinger
b475047cc0
wined3d: Improve some traces.
2007-12-21 13:14:58 +01:00
Stefan Dösinger
6d575ec301
wined3d: Change the vertex buffer declaration's data format.
...
This hopefully makes the vertex attribute detection simpler, more solid,
readable and flexible.
2007-12-21 13:14:36 +01:00
Stefan Dösinger
b5f925cae0
wined3d: Implement half float vertex buffer conversion.
2007-12-21 13:13:56 +01:00
Stefan Dösinger
aaa0e5090a
wined3d: Add a test for 16 bit floats.
2007-12-20 12:10:16 +01:00
Stefan Dösinger
b83dc6bbf6
wined3d: Move the GL info structure into the adapter.
2007-12-20 12:10:08 +01:00
Stefan Dösinger
6ac59b96ed
wined3d: Fix vertex buffers based on type, not semantic.
2007-12-20 12:09:56 +01:00
Stefan Dösinger
2d90449500
wined3d: Fixed function vertex attribute types are flexible.
2007-12-20 10:49:42 +01:00
Stefan Dösinger
a3c2fb9e64
wined3d: Store if half float conversion is needed in the decl.
2007-12-20 10:48:16 +01:00
Stefan Dösinger
30c1abb1eb
wined3d: Always dump the fbo state on errors.
2007-12-20 10:48:08 +01:00
Rico Schüller
b7dfe3afb6
wined3d: Fix some typos.
2007-12-20 10:47:06 +01:00
Stefan Dösinger
b95f30134b
wined3d: Implement texture -> swapchain blits with stretch_rect_fbo.
2007-12-19 12:19:43 +01:00
Stefan Dösinger
37e872e901
wined3d: Some improvements for SFLAG_CONVERTED checking.
...
We can check this flag before setting up the gl lock, and add the
surface format to the FIXME.
2007-12-19 12:19:39 +01:00
Stefan Dösinger
7a1d35e513
wined3d: Emulate half float vertices if GL_NV_half_float is not there.
2007-12-19 12:19:27 +01:00
Stefan Dösinger
7e9af243d1
wined3d: Implement blits from the active render target to swapchains.
2007-12-19 12:19:12 +01:00
Stefan Dösinger
83c0b13c5b
wined3d: Split up the render target -> render target blit.
2007-12-18 14:08:28 +01:00
Stefan Dösinger
df77e28854
wined3d: Implement D3DFMT_G16R16.
2007-12-18 14:08:18 +01:00
Stefan Dösinger
88f746ab0e
wined3d: Filter out some shader compilation spam.
2007-12-18 14:07:12 +01:00
Stefan Dösinger
2eab3d5c11
wined3d: Ignore tesselated and unused streams when comparing attribs.
2007-12-18 13:23:16 +01:00
Stefan Dösinger
8e036d6487
wined3d: Correct a pixel shader version comparison.
2007-12-18 13:23:09 +01:00
Stefan Dösinger
cd858dfa22
wined3d: Disable the SWAPEFFECT_DISCARD clear.
2007-12-18 13:23:00 +01:00
Stefan Dösinger
f78ae8d125
wined3d: Use SetDisplayMode to set the display mode.
2007-12-12 13:46:04 +01:00
Stefan Dösinger
51adbf5bbf
wined3d: Remove 24/32 bit hacks.
2007-12-12 13:45:50 +01:00
Marco Schuster
96504632de
wined3d: Fixed a bug that the 8600M GT could not be detected.
2007-12-12 13:45:42 +01:00
Michael Stefaniuc
a526ad6cbc
wined3d: Fix a "ordered comparison of pointer with integer zero".
2007-12-11 14:59:54 +01:00
Stefan Dösinger
7f10ee453a
wined3d: Use the adapter to read the display mode.
2007-12-11 12:14:35 +01:00
Alexander Dorofeyev
1dbc9d50c9
wined3d: Improve thread safety in IWineD3DSurfaceImpl_BltOverride.
2007-12-10 12:36:06 +01:00
Detlef Riekenberg
efb13b28df
Assorted spelling fixes.
2007-12-08 19:55:39 +01:00
Francois Gouget
5f7a9cea38
Assorted spelling fixes.
2007-12-07 16:35:32 +01:00
Stefan Dösinger
f700cbe74b
wined3d: Add an alpha blending test.
2007-12-07 16:26:43 +01:00
Stefan Dösinger
0e8c13e630
wined3d: A more detailed occlusion query test and fixes.
2007-12-07 15:27:11 +01:00
Stefan Dösinger
54fa712981
wined3d: Initialize output texcoord .w to 1.0 if needed.
...
The GL_ARB_vertex_program extension does not define a standard value for
output texture coordinates. This makes problems when using vertex
shaders with fixed function fragment processing because fffp divides the
texture coords by its .w component. This means that gl shaders have to
write to the .w component of texture coords. Direct3D shaders however
do not.
2007-12-07 14:54:22 +01:00
Stefan Dösinger
1cc7530332
wined3d: Ignore unused attributes when generating the swizzle array.
2007-12-06 13:48:59 +01:00
Stefan Dösinger
f4d2449244
wined3d: Test clearing regarding the scissor test and colorwrite.
2007-12-06 13:48:43 +01:00
Gerald Pfeifer
f4ec0a209b
wined3d: Fix error handling in fixed_get_input().
2007-12-05 13:47:10 +01:00
Gerald Pfeifer
81f32c7a38
wined3d: Fix error handling in transform_texture().
2007-12-04 18:41:45 +01:00
Stefan Dösinger
1ac109e5a0
wined3d: Use the proper drawable size when clearing.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
fce9abd095
wined3d: Clear honors the viewport.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
bd10d5261f
wined3d: Fixes for drawable handling in Clear.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
a4461e03f7
wined3d: Disable the scissor test when blitting.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
fcb49934d0
wined3d: Retrieve the height properly when setting the viewport.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
8689fe32c6
wined3d: Use the proper drawable size when setting the scissor rect.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
9bc6200ece
wined3d: Add a method for querying the gl drawable size of rendertarget.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
79e13d17be
wined3d: Add parentheses to a flag check.
2007-12-03 13:44:41 +01:00
Stefan Dösinger
7ba04e6132
wined3d: Detect the Intel GPU in macbooks.
2007-12-03 13:44:31 +01:00
Stefan Dösinger
8804a972d9
wined3d: Unify bpp to format conversion.
2007-12-03 13:44:18 +01:00