Stefan Dösinger
|
0f39b29da0
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wined3d: mov to a0.x does a floor(), not a round to nearest.
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2007-12-03 13:43:54 +01:00 |
Stefan Dösinger
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3fd0916654
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wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-29 13:36:37 +01:00 |
Alexandre Julliard
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57d1548b51
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wined3d: Add printf format checking to the shader_addline function and fix resulting warnings.
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2007-11-28 13:40:29 +01:00 |
Stefan Dösinger
|
c66a3be49b
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wined3d: Work around nvidia beta driver bug.
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2007-11-28 13:40:28 +01:00 |
Stefan Dösinger
|
afb06a1184
|
wined3d: Bool constants aren't vectors.
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2007-11-21 12:18:09 +01:00 |
Stefan Dösinger
|
cfc5725760
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wined3d: Move glsl shader destruction to the glsl shader backend.
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2007-11-21 12:06:27 +01:00 |
Stefan Dösinger
|
9f41a359b6
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wined3d: Partially revert "Get rid of the conditionals in shader_glsl".
|
2007-11-14 11:58:22 +01:00 |
Stefan Dösinger
|
ed7e520926
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wined3d: Get rid of a few Nvidiaisms in glsl shaders.
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2007-11-14 11:51:38 +01:00 |
Stefan Dösinger
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edb78187a9
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wined3d: Hardcode local constants into the shader if possible.
|
2007-11-14 11:51:26 +01:00 |
Francois Gouget
|
81a5701ca9
|
Assorted spelling fixes.
|
2007-11-09 13:07:12 +01:00 |
Stefan Dösinger
|
9fb70b99db
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wined3d: Load GLSL sampler uniforms at shader link time.
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2007-11-09 12:32:11 +01:00 |
Stefan Dösinger
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6fd4f8f699
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wined3d: Store integer uniform locations.
|
2007-11-09 12:32:02 +01:00 |
Stefan Dösinger
|
bfec6c352d
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wined3d: Store the special uniforms' locations in the linked program.
|
2007-11-09 12:31:54 +01:00 |
Stefan Dösinger
|
98b291192f
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wined3d: Get rid of the conditionals in shader_glsl_compare.
|
2007-11-08 12:17:54 +01:00 |
Stefan Dösinger
|
0183f3e305
|
wined3d: Avoid NOP additions.
|
2007-11-08 12:03:46 +01:00 |
Stefan Dösinger
|
6209b36acb
|
wined3d: mov to a0.x does a floor(), not a round to nearest.
|
2007-11-08 11:55:31 +01:00 |
Stefan Dösinger
|
468309e055
|
wined3d: Get rid of the conditionals in the glsl lit implementation.
|
2007-11-08 11:55:08 +01:00 |
Stefan Dösinger
|
aafcae4752
|
wined3d: Remove the conditional from texdepth.
|
2007-11-08 11:54:28 +01:00 |
Stefan Dösinger
|
1b23dd1ba1
|
wined3d: Implement the varying map.
|
2007-11-07 12:08:32 +01:00 |
Stefan Dösinger
|
409103f801
|
wined3d: Install a varying map.
|
2007-11-07 12:08:24 +01:00 |
Stefan Dösinger
|
3febe738ab
|
wined3d: Handle ps 3.0 varyings in a different way.
|
2007-11-06 13:34:57 +01:00 |
Stefan Dösinger
|
0615c8e454
|
wined3d: Pixel Shader varying indexing.
|
2007-11-06 13:34:40 +01:00 |
Stefan Dösinger
|
9a9dfc76cb
|
wined3d: Make pixel shader input an array.
|
2007-11-06 13:34:32 +01:00 |
Stefan Dösinger
|
672ed031ce
|
wined3d: Only glBindAttribLocation used attributes.
|
2007-11-06 13:34:26 +01:00 |
Stefan Dösinger
|
8f3accc718
|
wined3d: Care for the inverted y coords in dsy.
|
2007-10-22 15:59:04 +02:00 |
Stefan Dösinger
|
3f16f02940
|
wined3d: Nested loop support.
|
2007-10-04 12:03:59 +02:00 |
Stefan Dösinger
|
3c6d97278f
|
wined3d: Implement the vFace register.
|
2007-10-04 12:03:51 +02:00 |
Stefan Dösinger
|
3d3369a77c
|
wined3d: d3d ignores the sign of the input value in the log instruction.
|
2007-10-03 11:03:12 +02:00 |
Stefan Dösinger
|
6dc11616d5
|
wined3d: Take care against overwriting a source register in cmp.
|
2007-10-03 11:02:56 +02:00 |
Stefan Dösinger
|
9c6cdda147
|
wined3d: Reverse the position fixup if the pshader is reading vpos.
|
2007-10-03 11:02:48 +02:00 |
Francois Gouget
|
b2bc712323
|
Assorted spelling fixes.
|
2007-09-27 20:12:53 +02:00 |
Stefan Dösinger
|
6313e0ffff
|
wined3d: SRGB write correction emulation.
|
2007-09-24 13:30:30 +02:00 |
Stefan Dösinger
|
2b2c9199e8
|
wined3d: Unify pixel format correction.
|
2007-09-24 13:30:21 +02:00 |
Stefan Dösinger
|
1c4a15d2cd
|
wined3d: Recompile glsl pixelshaders if the sampler format changes.
|
2007-09-24 13:30:08 +02:00 |
Stefan Dösinger
|
10f25e0104
|
wined3d: Add signed format conversion for glsl.
|
2007-09-24 13:29:54 +02:00 |
Stefan Dösinger
|
d684c9c1a5
|
wined3d: Fix a typo in shader_glsl_cross.
|
2007-09-20 15:52:54 +02:00 |
Stefan Dösinger
|
02114ac21f
|
wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
|
2007-09-14 14:26:26 +02:00 |
Stefan Dösinger
|
8273cfdf01
|
wined3d: Fix texdp3tex in glsl.
|
2007-09-14 14:26:17 +02:00 |
Stefan Dösinger
|
7248354067
|
wined3d: Pixel shader 1.x constants are clamped to [-1;1].
|
2007-09-14 14:23:45 +02:00 |
Stefan Dösinger
|
bc69315f78
|
wined3d: texm3x3(v)spec normalizes the normal vector.
|
2007-09-13 11:38:46 +02:00 |
Stefan Dösinger
|
5ab9d85c39
|
wined3d: Implement texbeml.
|
2007-09-12 12:10:03 +02:00 |
Stefan Dösinger
|
422e0ba1cc
|
wined3d: texkill ignores the .w only in ps 1.x.
|
2007-09-11 13:48:08 +02:00 |
Stefan Dösinger
|
8656713366
|
wined3d: Implement texldb.
|
2007-09-11 13:47:58 +02:00 |
Stefan Dösinger
|
a006d2568b
|
wined3d: Fix texdepth instruction.
|
2007-09-11 13:47:49 +02:00 |
Stefan Dösinger
|
33ecb1db1a
|
wined3d: The temp vars are tmp0 and tmp1.
|
2007-08-31 12:08:57 +02:00 |
Stefan Dösinger
|
e7cbb340dc
|
wined3d: Remove stateblock::set.*.
|
2007-08-13 11:36:43 +02:00 |
H. Verbeet
|
1c14c180b7
|
wined3d: Implement dsx & dsy shader instructions.
|
2007-07-03 12:32:52 +02:00 |
Stefan Dösinger
|
a1f83aae8e
|
wined3d: rsq and rcp use the .w component if no swizzle is given.
|
2007-07-03 12:29:34 +02:00 |
H. Verbeet
|
973496d5e4
|
wined3d: Cleanup shader_glsl_load_psamplers().
|
2007-07-02 13:36:26 +02:00 |
H. Verbeet
|
1d4042cee1
|
wined3d: Implement texldl.
|
2007-06-28 11:01:15 +02:00 |