Commit Graph

4535 Commits

Author SHA1 Message Date
Henri Verbeet f624d8f7b6 wined3d: Read transform flags from the compile args in pshader_hw_texm3x3tex(). 2010-10-26 11:58:34 +02:00
Henri Verbeet db156977dd wined3d: Read transform flags from the compile args in pshader_hw_texm3x2tex().
Instead of directly from the stateblock. Note that the GLSL backend doesn't
take these flags into account at all. That's probably a bug in the GLSL
backend, but needs tests.
2010-10-26 11:58:31 +02:00
Henri Verbeet 8c36e4ce1d wined3d: Explicitly pass parameters to shader_arb_ps_local_constants(). 2010-10-26 11:58:23 +02:00
Henri Verbeet 5afb593cb2 wined3d: Explicitly pass parameters to shader_arb_vs_local_constants(). 2010-10-26 11:58:19 +02:00
Henri Verbeet 1b2f9d29d7 wined3d: Get rid of the posFixup field from the device. 2010-10-26 11:58:12 +02:00
Henri Verbeet 5ef7a8c242 wined3d: Explicitly pass parameters to shader_load_np2fixup_constants(). 2010-10-25 14:29:37 +02:00
Henri Verbeet 6dd9109358 wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
Henri Verbeet f0a0714ecd wined3d: Pass a sub-resource index instead of a miplevel to 2D texture methods. 2010-10-25 14:29:21 +02:00
Henri Verbeet 7f8ea7fffc wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
For volume textures this is mostly just a conceptual change, it'll only make a
difference for texture arrays and cube textures.
2010-10-21 16:15:38 +02:00
Henri Verbeet 2b58f80c27 wined3d: Use surface_blt_to_drawable() in IWineD3DSurfaceImpl_BltOverride(). 2010-10-21 16:15:31 +02:00
Henri Verbeet 574169174e wined3d: Check if we can do the blit before messing with surface flags in IWineD3DSurfaceImpl_BltOverride().
As an added benefit blit_supported() will now get the rectangles in the
correct coordinate system.
2010-10-21 16:15:25 +02:00
Henri Verbeet b0c8b4dd95 wined3d: Flip destination coordinates when blitting to an offscreen target in arbfp_blit_surface(). 2010-10-21 16:15:20 +02:00
Henri Verbeet d508a855c1 wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
Henri Verbeet 58ecf706e2 wined3d: Handle WINED3DFMT_R10G10B10A2_UNORM in getColorBits(). 2010-10-20 18:37:07 +02:00
Henri Verbeet 53f2765445 wined3d: Remove a FIXME in context_apply_blit_state().
There are some legitimate cases for this codepath, for example when blitting
to a render target with fixups or a color key.
2010-10-19 13:50:17 +02:00
Henri Verbeet 1237e8065e wined3d: Properly flip in surface_blt_to_drawable().
We want to flip the coordinate system, not just the rectangle.
2010-10-19 13:50:13 +02:00
Henri Verbeet 8a96a8cc1f wined3d: Always pass a valid rectangle to surface_get_blt_info(). 2010-10-19 13:50:09 +02:00
Henri Verbeet ca381b610c wined3d: Allow FBO blits again between surfaces with fixups if they have the same format.
For some reason f1ca14cb5b disabled this.
2010-10-19 13:50:01 +02:00
Henri Verbeet 70f4e66f84 wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
Henri Verbeet 1fa3365832 wined3d: Flip destination coordinates when blitting to an offscreen target in BltOverride(). 2010-10-15 16:19:50 +02:00
Henri Verbeet 95469309d6 wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
Henri Verbeet 4eb8fd7960 wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
Henri Verbeet e54d9afbc3 wined3d: Recognize the SM4 ABS and NEG source modifiers. 2010-10-13 13:00:39 +02:00
Henri Verbeet 50f6fbadb0 wined3d: Recognize the SM4 ld opcode. 2010-10-13 13:00:30 +02:00
Henri Verbeet 7c6658f970 wined3d: Recognize the SM4 ieq opcode. 2010-10-13 13:00:26 +02:00
Henri Verbeet a9e3058426 wined3d: Recognize the SM4 ftoi opcode. 2010-10-13 13:00:22 +02:00
Henri Verbeet b53d346d35 wined3d: Recognize the SM4 div opcode. 2010-10-13 13:00:17 +02:00
Henri Verbeet 5eb7a44a2e wined3d: Skip SM4 instruction modifiers. 2010-10-12 17:36:40 +02:00
Henri Verbeet 0e4e196979 wined3d: Skip SM4 source register modifiers. 2010-10-12 17:36:36 +02:00
Henri Verbeet 916167e93a wined3d: Recognize the SM4 resource register type. 2010-10-12 17:36:30 +02:00
Henri Verbeet 6cbf1dd4b5 wined3d: Recognize the SM4 sampler register type. 2010-10-12 17:36:27 +02:00
Henri Verbeet 3c45bba11e wined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusWindow() / IWineD3DDeviceImpl_ReleaseFocusWindow(). 2010-10-11 17:11:34 +02:00
Henri Verbeet ff9c2fcdb2 wined3d: Recognize the SM4 utof opcode. 2010-10-11 17:11:28 +02:00
Henri Verbeet 18d7a73af8 wined3d: Recognize the SM4 sample_l opcode. 2010-10-11 17:11:28 +02:00
Henri Verbeet 407ed1b875 wined3d: Recognize the SM4 sample opcode. 2010-10-11 17:11:28 +02:00
Henri Verbeet b2f520b5f0 wined3d: Recognize the SM4 itof opcode. 2010-10-11 17:11:28 +02:00
Henri Verbeet 1fe1676ae9 wined3d: SM4 immediate constants are typeless. 2010-10-08 15:26:42 +02:00
Henri Verbeet 3e45fe7488 wined3d: The SM4 sincos opcode has two destination arguments. 2010-10-08 15:26:37 +02:00
Henri Verbeet d369136a96 wined3d: Recognize the SM4 imul opcode. 2010-10-08 15:26:33 +02:00
Henri Verbeet 0677a67c7b wined3d: Recognize the SM4 NULL register type. 2010-10-08 15:26:28 +02:00
Henri Verbeet 7c7205d90a wined3d: Allow multiple shader instruction destination arguments. 2010-10-08 15:26:19 +02:00
Henri Verbeet 512e6cec2c wined3d: Recognize the SM4 movc opcode. 2010-10-07 15:58:10 +02:00
Henri Verbeet f78542c34c wined3d: Recognize the SM4 mad opcode. 2010-10-07 15:58:10 +02:00
Henri Verbeet 2eb5df3039 wined3d: Recognize the SM4 frc opcode. 2010-10-07 15:58:10 +02:00
Henri Verbeet 1330f844f8 wined3d: Recognize the SM4 and opcode. 2010-10-07 15:58:09 +02:00
Henri Verbeet 98a2973e95 wined3d: Recognize the SM4 loop opcode. 2010-10-07 15:58:09 +02:00
Henri Verbeet a59d0f45c1 wined3d: Acquire / release the focus window during reset. 2010-10-06 14:42:08 +02:00
Henri Verbeet e1b96eb347 wined3d: Set the depth/stencil buffer to NULL before releasing it.
To prevent device_resource_released() from detecting it as still in use.
2010-10-05 15:16:56 +02:00
Henri Verbeet 5fa84c56c3 ddraw: Remove another hack.
It breaks actual front buffer / back buffer flips.
2010-10-05 15:16:52 +02:00
Matteo Bruni 20010235ad wined3d: Keep track of texture transformation states in compiled pixel shaders. 2010-10-04 15:00:08 +02:00