Ivan Gyurdiev
ac37163124
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
732e0e908b
wined3d: Merge GAMMARAMP types into one type in WINED3D namespace.
2006-10-11 12:22:01 +02:00
Ivan Gyurdiev
5f2987ae32
wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
2006-10-11 12:21:54 +02:00
Ivan Gyurdiev
90f5be2bef
wined3d: Merge MATERIAL types into one type in WINED3D namespace.
2006-10-11 12:21:14 +02:00
Ivan Gyurdiev
70bbf734b1
wined3d: Merge LIGHT types into one type in WINED3D namespace.
2006-10-11 12:21:06 +02:00
H. Verbeet
cb4ad6e52c
d3d9: Win64 printf format warning fixes.
2006-10-10 19:59:09 +02:00
Stefan Dösinger
3529560cd7
wined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
30ef7f0b08
wined3d: Minor cursor fixes.
2006-08-10 10:54:37 +02:00
H. Verbeet
7ac5bd67d5
d3d: Don't crash when SetRenderTarget() is called with a NULL pSurface.
2006-08-07 13:12:37 +02:00
Ivan Gyurdiev
1309844913
wined3d: Implement FVF to DECL9 conversion (with tests).
2006-07-06 16:07:38 +02:00
Alexandre Julliard
c30d4ecd81
d3d9: Make the virtual table functions static where possible.
2006-06-10 11:51:05 +02:00
H. Verbeet
34e2e2bd39
d3d9: Fix QueryInterface.
...
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:12 +02:00
Vitaliy Margolen
19d19b2b79
d3d9: Add reference to the parent device for surfaces.
...
Allow some objects to have no parent device.
Tighten refcount tests and test refound decrement on Release.
2006-05-30 12:34:22 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Stefan Dösinger
d04f0507cf
wined3d: Implement Init3D and Uninit3D.
2006-04-19 12:43:22 +02:00
Stefan Dösinger
03b256b16d
wined3d: Add a parameter for surface type selection.
2006-04-18 11:09:17 +02:00
Stefan Dösinger
d2510847b0
wined3d: Split device creation and opengl initialization.
2006-04-13 11:22:45 +02:00
Stefan Dösinger
63fd9a7a98
wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h.
2006-04-06 22:22:35 +02:00
Stefan Dösinger
c289b3cc51
wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP.
2006-04-04 20:00:41 +02:00
Stefan Dösinger
08c38a87e1
wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
2006-04-04 11:51:37 +02:00
Stefan Dösinger
f6ed704f96
wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-04-03 21:35:44 +02:00
Stefan Dösinger
0ad31f819d
wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
2006-04-03 12:17:35 +02:00
Stefan Dösinger
fce54bcc49
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-04-03 12:17:22 +02:00
Stefan Dösinger
1d47556195
wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code.
2006-03-28 17:51:45 +02:00
Stefan Dösinger
d75fd75d48
wined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-28 17:34:42 +02:00
Stefan Dösinger
b4b295c2a5
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
0f7eb52789
wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
6af24c816d
wined3d: Rectpatch code fix.
...
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
Oliver Stieber
58fdd892c6
Remove the setting of the result pointer to NULL in creates, tests
...
show that windows doesn't set the result to NULL on error.
2005-11-14 11:21:46 +00:00
Francois Gouget
0edbaf7e80
Remove spaces before '\n' in traces.
2005-11-10 12:14:56 +00:00
Francois Gouget
2adb302a99
Add trailing '\n's to ok() and TRACE() calls.
2005-11-10 11:17:38 +00:00
Oliver Stieber
cd159e3a74
Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now.
2005-08-23 09:34:57 +00:00
Oliver Stieber
8a6799d47d
Implement render targets using either textures, swapchains or
...
standalone surfaces.
2005-07-07 20:35:05 +00:00
Oliver Stieber
111445b944
Check for a null surface returned from CreateSurface.
...
Relay GetCreationParameters call to wined3d.
2005-07-01 19:15:42 +00:00
Eric Pouech
809edabfbe
Const correctness fixes.
2005-06-27 09:53:46 +00:00
Oliver Stieber
46e7c30a71
Implement swapchains.
2005-06-23 11:05:24 +00:00
Oliver Stieber
0ce74f54fe
Call wined3d for GetDirect3D instead of using the ->direct3D instance,
...
which is no longer valid.
2005-06-21 20:04:07 +00:00
Oliver Stieber
e70e3ba0ff
Change the way caps are sent between d3d9/d3d8 and wined3d to make it
...
easier for wined3d to support additional versions of Direct3D.
2005-06-17 09:59:03 +00:00
Dmitry Timoshkov
4625628e67
Make some of the OLE interface vtables const.
2005-05-27 20:17:35 +00:00
Oliver Stieber
67f2ad4563
- Volume now inherits Resource. This isn't the way Microsoft implements
...
the interface but it is more correct way (Microsoft even have a
resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
binds the texture instead of bind texture calling preload, bindTexture
allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
Resource_CleanUp that should be called by classes that implement
BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Oliver Stieber
2121f7831e
Put all the stubs in wined3d in place, with some functionality copied
...
across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00
Paul Vriens
8efb8794e8
Check that ppZStencilSurface is not null.
2005-02-10 20:25:20 +00:00
Raphael Junqueira
1226e72bf7
- add vertex Declaration support (using wined3d)
...
- minimal impl for SetRenderTarget and CreateQuery (needed to get
some samples working)
- remove no longer needed #undef GL_VERSION_1_4
2005-01-28 14:03:32 +00:00
Paul Vriens
7a49e82dac
- use Interlocked* functions in AddRef and Release.
...
- store the result of the Interlocked functions and use only this.
2005-01-24 11:31:45 +00:00
Jason Edmeades
33025b203c
- Handle failures to allocate storage more gracefully.
...
- Only prototype the interfaces which are subclassed (I overdid it
last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
corruption in demos.
2005-01-18 11:42:29 +00:00
Jason Edmeades
bcecddc084
- Add texture support for all the texture types for d3d9->wined3d.
...
- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00
Jason Edmeades
41427857b1
Add render target support, and ensure there is a front and back buffer
...
created during device creation.
2005-01-09 17:37:02 +00:00
Jason Edmeades
c4de952eb5
Add Clear, Present and EndScene support and fix a bug in the drawing
...
code.
2004-12-14 11:54:27 +00:00
Jason Edmeades
2003c7ab11
Add {G,S}etRenderState and {G,S}etTextureStageState support, and
...
ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
Jason Edmeades
f738c146e2
Add {G,S}etIndices, {G,S}Viewport and enable the basic drawing
...
functionality into wined3d and call from d3d9.
2004-12-09 11:42:34 +00:00
Jason Edmeades
0a944ae319
Implement Material, Clip plane and Light support plus
...
MultiplyTransform.
2004-11-29 17:53:42 +00:00
Jason Edmeades
eba27af4f1
Add Get/Set Transform support, plus BeginScene (does nothing).
2004-11-28 15:04:41 +00:00
Jason Edmeades
289562eeb5
- Implement SetStreamSource
...
- Ensure wined3d objects maintain a reference count of at least that
of the d3dx version.
2004-11-23 13:52:46 +00:00
Jason Edmeades
447d5ed048
Implement the beginnings of the stateblock class, and a first method
...
to use it.
2004-10-21 20:59:12 +00:00
Jason Edmeades
db7a50582c
- Add support (as far as was previously) for the VertexBuffer and
...
Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
set in the private header.
2004-10-14 00:32:04 +00:00
Jason Edmeades
b9e2bedac1
Copy and tidy up the code from dx8 create device into wined3d. Call
...
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Jason Edmeades
ac490fabac
Add a IWineD3DDevice object type (empty for now), and create one when
...
an IDirect3DDevice object is created.
2004-10-07 04:22:21 +00:00
Alexandre Julliard
f5f7a1822c
Removed some more uses of the non-standard ICOM_THIS macro.
2004-09-08 01:50:37 +00:00
Alexandre Julliard
f714b39762
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
...
macro.
2004-08-23 19:39:48 +00:00
Alexandre Julliard
48c4bb3c31
Get rid of the non-standard ICOM_VTABLE macro.
2004-08-12 23:00:51 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
...
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Raphael Junqueira
a3dbd7e2c7
- some cleanups and fixes on d3d8 and d3d9 headers
...
- a lot of stubs for d3d9.dll
2003-07-01 01:09:17 +00:00