Commit Graph

313 Commits

Author SHA1 Message Date
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet 9956ea7044 wined3d: Convert from floating point to specific surface formats.
Instead of from WINED3DFMT_B8G8R8A8_UNORM.
2010-08-24 12:24:33 +02:00
Henri Verbeet 3fd66bc650 wined3d: Make some lookup tables const. 2010-08-23 12:04:36 +02:00
Henri Verbeet 125321d13c wined3d: Don't print format IDs in decimal.
This is especially silly for FOURCC formats.
2010-08-18 09:41:07 +02:00
Henri Verbeet d494dfb6c0 wined3d: Rename surface_calculate_size() to wined3d_format_calculate_size(). 2010-08-16 13:47:42 +02:00
Henri Verbeet 6a9476b609 wined3d: Correctly calculate the resource size for ATI2N surfaces. 2010-08-16 13:47:37 +02:00
Henri Verbeet 6cb38b9c93 wined3d: Allow filtering and blending with WINED3DFMT_ATI2N. 2010-08-03 11:06:51 +02:00
Henri Verbeet a99bf6c017 wined3d: Add support for ARB_texture_compression_rgtc. 2010-07-30 11:36:03 +02:00
Henri Verbeet 943fb2fb57 wined3d: Do RGB <=> sRGB transfers using FBO blits.
Concept based on a patch by Stefan.
2010-07-26 18:38:31 +02:00
Stefan Dösinger 6b794cbd64 wined3d: Only perform sRGB write correction on formats that advertise it. 2010-07-22 10:22:26 +02:00
Henri Verbeet 9976e078cb wined3d: Add some missing flags to debug_d3dusage(). 2010-07-21 09:32:55 +02:00
Michael Stefaniuc 6d89364ad1 wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
Henri Verbeet 79145e215b wined3d: Add support for shadow samplers. 2010-05-17 13:19:53 +02:00
Henri Verbeet c1ea8fb6c7 wined3d: Store the VTF format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet be7b01589f wined3d: Store the sRGB write format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet c041781255 wined3d: Store the sRGB read format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet 163940540d wined3d: Store the bumpmap format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet 958b523707 wined3d: Store texture sub-resources in IWineD3DBaseTextureClass. 2010-04-25 07:26:51 -05:00
Roderick Colenbrander 4c87bc0c41 wined3d: Move A4L4 conversion to the formats table. 2010-04-14 18:00:47 +02:00
Roderick Colenbrander cda78c01e6 wined3d: Move G16R16/R16G16F conversion to the formats table. 2010-04-14 18:00:47 +02:00
Roderick Colenbrander e35f54ef1f wined3d: Move R32G32F convertion to the formats table. 2010-04-13 17:56:35 +02:00
Roderick Colenbrander 5c635f4146 wined3d: Move D15S1 over to the formats table. 2010-04-13 17:56:32 +02:00
Roderick Colenbrander 6a081ef95a wined3d: Move D24X4S4 to the formats table. 2010-04-13 17:56:29 +02:00
Roderick Colenbrander 485040bb5c wined3d: Move D24FS8 to formats table. 2010-04-13 17:56:27 +02:00
Roderick Colenbrander 798ba56c1b wined3d: Move L6V5U5 conversion to the formats table. 2010-04-13 17:56:24 +02:00
Roderick Colenbrander 7df7ce40c3 wined3d: Move X8L8V8U8 surface conversion to the format table. 2010-04-09 16:50:21 +02:00
Roderick Colenbrander 60c6294f84 wined3d: Move Q8W8V8U8 conversion to the format table. 2010-04-09 16:50:20 +02:00
Roderick Colenbrander d7e1b973c7 wined3d: Start moving texture format fixups to the formats table. 2010-04-09 16:50:20 +02:00
Roderick Colenbrander 1f2976a302 wined3d: Move the arbfp p8 fixup to the format table and get rid of the d3dfmt_get_conv override. 2010-04-06 13:55:02 +02:00
Henri Verbeet 2381c9529d wined3d: Don't use GLSL if the supported version isn't at least 1.20. 2010-04-06 11:48:47 +02:00
Henri Verbeet 1289842da3 wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw. 2010-04-02 10:36:06 +02:00
Henri Verbeet 2e5976a8c5 wined3d: Move handling of the unimplemented WINED3DRS_BORDERCOLOR state to ddraw. 2010-04-02 10:35:54 +02:00
Henri Verbeet af9510f400 wined3d: Remove some unused render states. 2010-04-02 10:35:44 +02:00
Roderick Colenbrander f724843f14 wined3d: Move argb_to_fmt to utils.c as a helper function to be used in more places. 2010-03-30 13:53:54 +02:00
Stefan Dösinger f74de3ab65 wined3d: Don't advertise float formats as supported by WGL. 2010-03-26 10:28:52 +01:00
Henri Verbeet 12608b0a0d wined3d: Unify "gl_formats_template" naming with the other format info tables. 2010-03-19 14:31:51 +01:00
Henri Verbeet 3aaa6ee6e7 wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
Roderick Colenbrander 27a96e477a wined3d: Start moving paletted texture support to the blit_shader. 2010-03-19 13:15:21 +01:00
Roderick Colenbrander fd99ab78c2 wined3d: Use draw_textured_quad in BltOverride. 2010-03-19 13:15:06 +01:00
Ričardas Barkauskas a7aa4a87e2 wined3d: Fix ATI2N pitch and offset calculations. 2010-03-16 13:03:30 +01:00
Roderick Colenbrander 604caf0caa wined3d: Remove oversize texture support. 2010-03-15 14:23:15 +01:00
Paul Andrew Panon 31573b21b9 wined3d: Rename GL_VENDOR to HW_VENDOR. 2010-03-03 16:06:07 +01:00
Roderick Colenbrander c0ef7a1a93 wined3d: Move the 8-bit palette shader code over to the blit_shader backend. 2010-03-03 12:53:51 +01:00
Roderick Colenbrander 922ad80f42 wined3d: Rename yuv to complex in order to prepare for 8-bit palette fixups using the same code. 2010-03-03 12:53:41 +01:00
Henri Verbeet 7ff576bbab wined3d: Select the blitter during adapter initialization. 2010-02-03 13:54:02 +01:00
Henri Verbeet cee8e9d881 wined3d: Select the shader backend during adapter initialization. 2010-02-02 14:11:02 +01:00
Henri Verbeet fb21551b2d wined3d: Select the fragment pipeline during adapter initialization. 2010-02-02 14:10:56 +01:00
Henri Verbeet 9bbccb7f80 wined3d: Add a debug function for state names. 2010-01-29 13:30:05 +01:00
Henri Verbeet 08c2a23599 wined3d: Just use the GL 1.1 texture format constants.
We assume GL 1.1 is available everywhere else.
2010-01-28 11:07:48 +01:00
Henri Verbeet 98568f0ba1 wined3d: Add support for ARB_vertex_array_bgra. 2010-01-26 12:08:27 +01:00