Commit Graph

1045 Commits

Author SHA1 Message Date
Chris Robinson d8c67c3415 wined3d: state_pointsprite should apply to all texture units. 2007-01-04 21:36:59 +01:00
H. Verbeet 7ae71a92a2 wined3d: Skip sampler state application for stages that aren't mapped to a texture unit. 2007-01-04 21:23:42 +01:00
H. Verbeet aced8de853 wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren't mapped to a texture unit. 2007-01-04 21:23:37 +01:00
H. Verbeet c7fad607ba wined3d: Don't do WINED3DTSS_ALPHAOP texture operations for stages that aren't mapped to a texture unit. 2007-01-04 21:23:31 +01:00
H. Verbeet 8c530333cb wined3d: Don't do WINED3DTSS_COLOROP texture operations for stages that aren't mapped to a texture unit. 2007-01-04 21:18:10 +01:00
Francois Gouget bbb2b7fd98 Assorted spelling fixes. 2007-01-04 11:27:31 +01:00
Stefan Dösinger 2ffc90d670 wined3d: Dirtify the stream sources in DrawPrimitiveUP. 2007-01-04 10:58:29 +01:00
Stefan Dösinger 51a9810693 wined3d: Move decoding the streams to their own inline function. 2007-01-04 10:58:20 +01:00
Stefan Dösinger 5d2ce97136 wined3d: Catch NOP SetStreamSource changes. 2007-01-04 10:58:02 +01:00
Stefan Dösinger 4e0f7ccd7d wined3d: Catch nop pixel shader changes. 2007-01-04 10:57:49 +01:00
Stefan Dösinger cd9a3517f3 wined3d: Catch NOP vertex declaration changes. 2007-01-04 10:57:41 +01:00
Stefan Dösinger 0d700bef5d wined3d: Break the viewport out of the vertex declaration state. 2007-01-04 10:57:33 +01:00
Stefan Dösinger d0f1c23c93 wined3d: Select a proper texture unit in LockRect and dirtify the state. 2007-01-03 11:20:06 +01:00
Stefan Dösinger e26e3ee5f3 wined3d: Remove d3ddevice_set_ortho. 2007-01-03 11:19:55 +01:00
Stefan Dösinger 82bd0790ed wined3d: Move the projection matrix into its own state. 2007-01-03 11:19:45 +01:00
Stefan Dösinger a0ff9826ad wined3d: Break the lighting state out of the vertex decl. 2007-01-03 11:19:31 +01:00
Stefan Dösinger 5fa0f7f775 wined3d: Move the world matrix to the state table. 2007-01-03 11:19:09 +01:00
Stefan Dösinger 20de200fa3 wined3d: Move the functionality of primitiveInitState to the state table. 2007-01-03 11:17:08 +01:00
Stefan Dösinger a48bbc3611 wined3d: Add a viewport state to the state table. 2007-01-03 11:10:13 +01:00
Stefan Dösinger 438c172841 wined3d: Move decoding the vertex declaration to the vertexshader state handler. 2007-01-03 11:10:01 +01:00
Stefan Dösinger 04ce141940 wined3d: Pass the user pointer strided structure via the device implementation. 2007-01-03 11:03:03 +01:00
Stefan Dösinger 71631f7638 wined3d: Use the baseVertexIndex in the stateblock. 2007-01-03 11:02:51 +01:00
Christoph Bumiller d905795503 wined3d: Sampler variables wrongly named 'shader'. 2007-01-03 11:01:26 +01:00
Christoph Bumiller b3d018f99b wineded3: dirtyend set to more than resource size. 2007-01-02 20:30:08 +01:00
Nick Burns d955715180 wined3d: Fix point handling. 2007-01-02 20:29:53 +01:00
Alexandre Julliard 656fc93815 Use GetDC instead of CreateDC where possible. 2007-01-02 17:16:36 +01:00
Alexandre Julliard d46d7d13ab Revert "wined3d: Simplify the get_write_mask and get_swizzle functions."
This reverts commit a9f658f6a6.
2007-01-02 13:21:47 +01:00
Vitaliy Margolen f9e5c12019 wined3d: Clip mouse after resolution change while creating default swap chain. 2007-01-02 13:21:19 +01:00
Stefan Dösinger ef1ebb6e4d wined3d: Add emtpy vertex declaration and related states to the state table. 2007-01-02 12:29:18 +01:00
Stefan Dösinger a710f721c3 wined3d: Add stub handlers for world matrices 1-255. 2007-01-02 12:29:11 +01:00
Stefan Dösinger 091f9c28e4 wined3d: Put the decoded strided data structure into the device. 2007-01-02 12:29:04 +01:00
Stefan Dösinger f5fafab663 wined3d: Move WINED3DTS_MODELVIEW to the state table. 2007-01-02 12:25:00 +01:00
Stefan Dösinger 197ec1c179 wined3d: Remove IWineD3DDevice_ApplyStateChanges. 2007-01-02 12:22:04 +01:00
Stefan Dösinger c10efb3492 wined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the state table. 2007-01-02 12:21:50 +01:00
H. Verbeet a9f658f6a6 wined3d: Simplify the get_write_mask and get_swizzle functions. 2006-12-29 20:56:16 +01:00
H. Verbeet c8fc7df8a3 wined3d: Cleanup & merge pshader_get_input_register_swizzle() and vshader_program_add_input_param_swizzle(). 2006-12-29 20:56:01 +01:00
H. Verbeet 0fae42da50 wined3d: Cleanup shader_glsl_get_input_register_swizzle(). 2006-12-29 20:55:51 +01:00
H. Verbeet 572cac4eec wined3d: Cleanup & merge pshader_get_write_mask() and vshader_program_add_output_param_swizzle(). 2006-12-29 20:55:39 +01:00
H. Verbeet 2b9a63b5d1 wined3d: Cleanup shader_glsl_get_output_register_swizzle(). 2006-12-29 20:55:25 +01:00
H. Verbeet 845cd590d2 wined3d: Remove dead code in shader_get_registers_used().
As spotted by Christoph Bumiller, these branches are now never
reached. Also, at least in the case of WINED3DSIO_TEXM3x3SPEC and
WINED3DSIO_TEXM3x3VSPEC the old code was not quite correct, since we
can lookup rather than guess the texture type these days.
2006-12-29 20:55:16 +01:00
Stefan Dösinger b58715e8ab wined3d: Add empty transform states to the state table. 2006-12-29 12:49:41 +01:00
Stefan Dösinger 603038a07a wined3d: Do not setup states for unlocking if unlocking is disabled. 2006-12-29 12:49:41 +01:00
Alexandre Julliard bbfe120036 Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
This reverts commit 045975b1f4.
2006-12-29 11:35:57 +01:00
H. Verbeet 74b85c8b38 wined3d: Create samplers for all 1.x instructions that sample. 2006-12-28 12:18:41 +01:00
H. Verbeet a22933e08e wined3d: The default debug channel for arb_program_shader.c & glsl_shader.c already is d3d_shader. 2006-12-28 12:18:09 +01:00
H. Verbeet c972351051 wined3d: Move set_glsl_shader_program() to glsl_shader.c. 2006-12-28 12:17:49 +01:00
H. Verbeet 045975b1f4 wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4. 2006-12-28 12:17:29 +01:00
Chris Robinson b7b9d4e3c7 d3d: GetStreamSource on a stream with NULL data isn't an error. 2006-12-26 12:52:54 +01:00
H. Verbeet 957474f223 wined3d: Skip NULL textures rather than non-NULL ones, assign -1 to skipped stages.
Downgrade a FIXME to a WARN.
2006-12-26 12:50:44 +01:00
H. Verbeet bf250285ff wined3d: Restore texture bindings in the FBO code. 2006-12-26 12:37:38 +01:00