Commit Graph

65599 Commits

Author SHA1 Message Date
Nikolay Sivov b3a193a5dd gdi32: Add GdiInitializeLanguagePack() stub. 2010-01-26 12:09:41 +01:00
Nikolay Sivov b109c5c680 xmllite: Reset state to XmlReadState_Initial on input reset, update tests to run on new versions. 2010-01-26 12:09:22 +01:00
Nikolay Sivov 5864234051 xmllite: Don't release reader input reference on failure, as newer versions do. 2010-01-26 12:09:14 +01:00
Nikolay Sivov 07e2730c0e xmllite/tests: Add test for XML declaration parsing. 2010-01-26 12:09:08 +01:00
Andrew Nguyen 6c6088078d shlwapi: Only check for NULL pointers in HashData. 2010-01-26 12:08:47 +01:00
Andrew Nguyen 20ac06134e shlwapi/tests: Add tests for HashData. 2010-01-26 12:08:41 +01:00
Henri Verbeet 005eb0bd7d wined3d: Move some macros to directx.c.
Nothing GL specific about these.
2010-01-26 12:08:33 +01:00
Henri Verbeet 98568f0ba1 wined3d: Add support for ARB_vertex_array_bgra. 2010-01-26 12:08:27 +01:00
Henri Verbeet 96b150929b wined3d: Add an ARB_sync implementation of event queries. 2010-01-26 12:08:23 +01:00
Henri Verbeet c698171fa3 wined3d: Add support for ARB_sync. 2010-01-26 12:08:18 +01:00
Henri Verbeet 705f96fa39 wined3d: Get rid of some unnecessary casts to specific shader types. 2010-01-26 12:08:13 +01:00
Jason Edmeades f27b032d50 user32: Preselect all editbox text when combo gets focus. 2010-01-25 18:05:03 +01:00
Jason Edmeades 0641192b52 user32/tests: Combo should preselect all text on first WM_SETFOCUS. 2010-01-25 18:05:03 +01:00
André Hentschel 571b7a5a3a oleaut32: Fix a crash in VB6. 2010-01-25 18:05:03 +01:00
Paul Vriens edf050cf5d shell32/tests: Fix test failures on old shell32 for FO_MOVE. 2010-01-25 18:05:02 +01:00
Paul Vriens b3eeb4163c shell32/tests: Skip FO_COPY tests on old shell32. 2010-01-25 18:05:02 +01:00
Paul Vriens 1bd7956a7d shell32/tests: Fix FO_RENAME tests for old shell32. 2010-01-25 18:05:02 +01:00
Andrew Eikum 0a84bd728a wininet: Handle PROXY_TYPE_PROXY | PROXY_TYPE_DIRECT per-connection flags. 2010-01-25 18:05:02 +01:00
Alexandre Julliard aa9c7b070e ntdll: Use the heap flags instead of debug channels to test for enabled debug features. 2010-01-25 15:02:31 +01:00
Andrew Nguyen b2b8770b02 shlwapi: Change a magic HRESULT value to the appropriate name. 2010-01-25 14:05:26 +01:00
Hans Leidekker e4471d5f80 winhttp: Store the context passed to WinHttpSendRequest. 2010-01-25 14:05:11 +01:00
Nikolay Sivov 02da36631e xmllite: Initial support for just created reader state. 2010-01-25 13:27:57 +01:00
Nikolay Sivov 7b7011e595 xmllite: Implement a query through IXmlReaderInput for underlying stream interface,. 2010-01-25 13:27:51 +01:00
Rico Schüller 37b7de2bfd d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object(). 2010-01-25 13:25:51 +01:00
Rico Schüller 7a12bf9841 d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object(). 2010-01-25 13:25:46 +01:00
Rico Schüller f811cd3e0d d3d10: Implement ID3D10EffectType::IsValid(). 2010-01-25 13:25:41 +01:00
Rico Schüller 104e422b0c d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc(). 2010-01-25 13:25:37 +01:00
Rico Schüller 3961b7b881 d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc(). 2010-01-25 13:25:32 +01:00
Rico Schüller 07b96240f1 d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc(). 2010-01-25 13:25:27 +01:00
Rico Schüller ef47f8d336 d3d10: Parse shaders in parse_fx10_local_variable(). 2010-01-25 13:25:20 +01:00
Rico Schüller 3b56f259ce d3d10: Add anonymous shaders. 2010-01-25 13:25:05 +01:00
Hans Leidekker 4b5f14f5f4 winhttp: Adjust connect timeout to the value observed on Windows. 2010-01-25 13:02:45 +01:00
Hans Leidekker 9e769f2fae include: Add some missing prototypes. 2010-01-25 13:02:41 +01:00
Hans Leidekker 960c2088d7 pdh: Add a stub implementation of PdhSetDefaultRealTimeDataSource. 2010-01-25 13:02:35 +01:00
Dmitry Timoshkov 132e646fd4 winmm: Add a bunch of new mmio tests which discover some bugs in mmio handling. 2010-01-25 13:01:55 +01:00
Stefano Guidoni f31d240d8d winemp3: Fix incorrect stream handling. 2010-01-25 13:01:39 +01:00
Dylan Smith 0539d5e497 richedit: Initialize fields for windowless richedit controls.
Caught by valgrind.
2010-01-25 13:01:17 +01:00
Dylan Smith 530a6c4598 richedit: Prevent uninitialized value from being used.
NULL may be returned by ITextHost::TxGetDC. Caught by valgrind.
2010-01-25 13:01:05 +01:00
Piotr Caban 352ae8b480 jscript: Fix jsdisp_propget_idx implementation. 2010-01-25 13:00:51 +01:00
Piotr Caban 693c692564 jscript: Fix array.reverse implementation. 2010-01-25 13:00:46 +01:00
Vincent Povirk db3d756c1e gdiplus: Prefer the builtin version. 2010-01-25 13:00:39 +01:00
Jacek Caban cc169bc8ac mshtml: Code clean up. 2010-01-25 12:59:28 +01:00
Jacek Caban e54062d6c7 mshtml: Improved IHTMLWindow::GetIDsOfNames implementation. 2010-01-25 12:59:20 +01:00
Jacek Caban a5ef2bc7a5 mshtml: Added semi-stub IHTMLSelectElement::add implementation. 2010-01-25 12:59:15 +01:00
Jacek Caban 089d54f1f4 mshtml: Added support for pure IDispatch event handlers. 2010-01-25 12:59:11 +01:00
Jacek Caban 8571bf6f0e mshtml: Call attached event handlers in reversed order. 2010-01-25 12:59:06 +01:00
Henri Verbeet 3d112b6525 wined3d: Add support for EXT_gpu_shader4 provided sampling functions with explicit derivatives. 2010-01-25 12:58:59 +01:00
Henri Verbeet f71e84d89c wined3d: Store a pointer to the GL info in the shader context. 2010-01-25 12:58:52 +01:00
Henri Verbeet c78cce8845 wined3d: Use the correct GLSL functions for sampling Rect textures with explicit derivatives.
Also kill the obsolete comment.
2010-01-25 12:58:48 +01:00
Henri Verbeet 5f4ff65fb4 wined3d: Use the GLSL round() function when available. 2010-01-25 12:58:43 +01:00