Nikolay Sivov
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b3a193a5dd
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gdi32: Add GdiInitializeLanguagePack() stub.
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2010-01-26 12:09:41 +01:00 |
Nikolay Sivov
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b109c5c680
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xmllite: Reset state to XmlReadState_Initial on input reset, update tests to run on new versions.
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2010-01-26 12:09:22 +01:00 |
Nikolay Sivov
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5864234051
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xmllite: Don't release reader input reference on failure, as newer versions do.
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2010-01-26 12:09:14 +01:00 |
Nikolay Sivov
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07e2730c0e
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xmllite/tests: Add test for XML declaration parsing.
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2010-01-26 12:09:08 +01:00 |
Andrew Nguyen
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6c6088078d
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shlwapi: Only check for NULL pointers in HashData.
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2010-01-26 12:08:47 +01:00 |
Andrew Nguyen
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20ac06134e
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shlwapi/tests: Add tests for HashData.
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2010-01-26 12:08:41 +01:00 |
Henri Verbeet
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005eb0bd7d
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wined3d: Move some macros to directx.c.
Nothing GL specific about these.
|
2010-01-26 12:08:33 +01:00 |
Henri Verbeet
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98568f0ba1
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wined3d: Add support for ARB_vertex_array_bgra.
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2010-01-26 12:08:27 +01:00 |
Henri Verbeet
|
96b150929b
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wined3d: Add an ARB_sync implementation of event queries.
|
2010-01-26 12:08:23 +01:00 |
Henri Verbeet
|
c698171fa3
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wined3d: Add support for ARB_sync.
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2010-01-26 12:08:18 +01:00 |
Henri Verbeet
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705f96fa39
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wined3d: Get rid of some unnecessary casts to specific shader types.
|
2010-01-26 12:08:13 +01:00 |
Jason Edmeades
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f27b032d50
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user32: Preselect all editbox text when combo gets focus.
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2010-01-25 18:05:03 +01:00 |
Jason Edmeades
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0641192b52
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user32/tests: Combo should preselect all text on first WM_SETFOCUS.
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2010-01-25 18:05:03 +01:00 |
André Hentschel
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571b7a5a3a
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oleaut32: Fix a crash in VB6.
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2010-01-25 18:05:03 +01:00 |
Paul Vriens
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edf050cf5d
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shell32/tests: Fix test failures on old shell32 for FO_MOVE.
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2010-01-25 18:05:02 +01:00 |
Paul Vriens
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b3eeb4163c
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shell32/tests: Skip FO_COPY tests on old shell32.
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2010-01-25 18:05:02 +01:00 |
Paul Vriens
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1bd7956a7d
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shell32/tests: Fix FO_RENAME tests for old shell32.
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2010-01-25 18:05:02 +01:00 |
Andrew Eikum
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0a84bd728a
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wininet: Handle PROXY_TYPE_PROXY | PROXY_TYPE_DIRECT per-connection flags.
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2010-01-25 18:05:02 +01:00 |
Alexandre Julliard
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aa9c7b070e
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ntdll: Use the heap flags instead of debug channels to test for enabled debug features.
|
2010-01-25 15:02:31 +01:00 |
Andrew Nguyen
|
b2b8770b02
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shlwapi: Change a magic HRESULT value to the appropriate name.
|
2010-01-25 14:05:26 +01:00 |
Hans Leidekker
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e4471d5f80
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winhttp: Store the context passed to WinHttpSendRequest.
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2010-01-25 14:05:11 +01:00 |
Nikolay Sivov
|
02da36631e
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xmllite: Initial support for just created reader state.
|
2010-01-25 13:27:57 +01:00 |
Nikolay Sivov
|
7b7011e595
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xmllite: Implement a query through IXmlReaderInput for underlying stream interface,.
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2010-01-25 13:27:51 +01:00 |
Rico Schüller
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37b7de2bfd
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d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object().
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2010-01-25 13:25:51 +01:00 |
Rico Schüller
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7a12bf9841
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d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
|
2010-01-25 13:25:46 +01:00 |
Rico Schüller
|
f811cd3e0d
|
d3d10: Implement ID3D10EffectType::IsValid().
|
2010-01-25 13:25:41 +01:00 |
Rico Schüller
|
104e422b0c
|
d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
|
2010-01-25 13:25:37 +01:00 |
Rico Schüller
|
3961b7b881
|
d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
|
2010-01-25 13:25:32 +01:00 |
Rico Schüller
|
07b96240f1
|
d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
|
2010-01-25 13:25:27 +01:00 |
Rico Schüller
|
ef47f8d336
|
d3d10: Parse shaders in parse_fx10_local_variable().
|
2010-01-25 13:25:20 +01:00 |
Rico Schüller
|
3b56f259ce
|
d3d10: Add anonymous shaders.
|
2010-01-25 13:25:05 +01:00 |
Hans Leidekker
|
4b5f14f5f4
|
winhttp: Adjust connect timeout to the value observed on Windows.
|
2010-01-25 13:02:45 +01:00 |
Hans Leidekker
|
9e769f2fae
|
include: Add some missing prototypes.
|
2010-01-25 13:02:41 +01:00 |
Hans Leidekker
|
960c2088d7
|
pdh: Add a stub implementation of PdhSetDefaultRealTimeDataSource.
|
2010-01-25 13:02:35 +01:00 |
Dmitry Timoshkov
|
132e646fd4
|
winmm: Add a bunch of new mmio tests which discover some bugs in mmio handling.
|
2010-01-25 13:01:55 +01:00 |
Stefano Guidoni
|
f31d240d8d
|
winemp3: Fix incorrect stream handling.
|
2010-01-25 13:01:39 +01:00 |
Dylan Smith
|
0539d5e497
|
richedit: Initialize fields for windowless richedit controls.
Caught by valgrind.
|
2010-01-25 13:01:17 +01:00 |
Dylan Smith
|
530a6c4598
|
richedit: Prevent uninitialized value from being used.
NULL may be returned by ITextHost::TxGetDC. Caught by valgrind.
|
2010-01-25 13:01:05 +01:00 |
Piotr Caban
|
352ae8b480
|
jscript: Fix jsdisp_propget_idx implementation.
|
2010-01-25 13:00:51 +01:00 |
Piotr Caban
|
693c692564
|
jscript: Fix array.reverse implementation.
|
2010-01-25 13:00:46 +01:00 |
Vincent Povirk
|
db3d756c1e
|
gdiplus: Prefer the builtin version.
|
2010-01-25 13:00:39 +01:00 |
Jacek Caban
|
cc169bc8ac
|
mshtml: Code clean up.
|
2010-01-25 12:59:28 +01:00 |
Jacek Caban
|
e54062d6c7
|
mshtml: Improved IHTMLWindow::GetIDsOfNames implementation.
|
2010-01-25 12:59:20 +01:00 |
Jacek Caban
|
a5ef2bc7a5
|
mshtml: Added semi-stub IHTMLSelectElement::add implementation.
|
2010-01-25 12:59:15 +01:00 |
Jacek Caban
|
089d54f1f4
|
mshtml: Added support for pure IDispatch event handlers.
|
2010-01-25 12:59:11 +01:00 |
Jacek Caban
|
8571bf6f0e
|
mshtml: Call attached event handlers in reversed order.
|
2010-01-25 12:59:06 +01:00 |
Henri Verbeet
|
3d112b6525
|
wined3d: Add support for EXT_gpu_shader4 provided sampling functions with explicit derivatives.
|
2010-01-25 12:58:59 +01:00 |
Henri Verbeet
|
f71e84d89c
|
wined3d: Store a pointer to the GL info in the shader context.
|
2010-01-25 12:58:52 +01:00 |
Henri Verbeet
|
c78cce8845
|
wined3d: Use the correct GLSL functions for sampling Rect textures with explicit derivatives.
Also kill the obsolete comment.
|
2010-01-25 12:58:48 +01:00 |
Henri Verbeet
|
5f4ff65fb4
|
wined3d: Use the GLSL round() function when available.
|
2010-01-25 12:58:43 +01:00 |