Henri Verbeet
0c54dfe7ba
wined3d: Getting the current vertex shader should never fail.
2010-09-07 11:23:27 +02:00
Eric Pouech
4fdcdefccf
server: Report in get_console_mode request whether it's a bare console or not.
2010-09-01 14:01:02 +02:00
Eric Pouech
6f32644aa0
server: Allow a screen buffer to be attached to a given fd (for bare consoles).
2010-09-01 14:01:02 +02:00
Eric Pouech
b39a8d9ea2
server: Enhanced the console input object so that it doesn't require a wineconsole to be running.
2010-09-01 14:01:02 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
b84d1ce5f7
wined3d: Clippers don't need parents.
2010-09-01 14:00:56 +02:00
Henri Verbeet
7c675b522a
wined3d: Queries don't need parents.
2010-09-01 12:40:08 +02:00
Henri Verbeet
2ef400901d
wined3d: Devices don't need parents.
2010-09-01 12:40:07 +02:00
Mike Kaplinskiy
ae5ad61fa8
server: Add accept_into_socket to accept into an initialized socket.
2010-08-31 14:23:49 +02:00
Henri Verbeet
c568916f9e
wined3d: Implicit depth/stencil surfaces don't have a container.
...
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet
4005eb2a18
wined3d: Get rid of WINED3DRECT.
2010-08-31 14:23:47 +02:00
Alexandre Julliard
a919735870
include: Specify calling convention explicitly in idl files where needed.
2010-08-27 13:53:17 +02:00
Henri Verbeet
42b814c7d1
wined3d: Remove the GetContainer() methods from the public wined3d interface.
...
There's nothing left that uses these.
2010-08-26 12:41:39 +02:00
Kai Tietz
c74f749648
include: Fixed LIST_ENTRY macro type casts for win64.
2010-08-25 17:38:07 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
0df144164b
wined3d: Pass floating point colors to IWineD3DDeviceImpl_ColorFill().
2010-08-24 12:24:43 +02:00
Alexandre Julliard
a2ca2ebd50
server: Change the removable fd flag to a cacheable flag to make it possible for fd users to set it dynamically.
2010-08-23 17:09:45 +02:00
Henri Verbeet
b93a9b37fa
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
...
The structure is nicer to work with than the array.
2010-08-23 12:05:24 +02:00
Henri Verbeet
61db577a4b
wined3d: Remove SetContainer() from the public IWineD3DSurface interface.
2010-08-17 11:55:32 +02:00
Henri Verbeet
89e6a60732
wined3d: Remove SetContainer() from the public IWineD3DVolume interface.
2010-08-17 11:55:32 +02:00
Henri Verbeet
3ad82a82bb
wined3d: The stateblock doesn't have a parent.
2010-07-30 11:36:03 +02:00
Henri Verbeet
f7760656f3
wined3d: Remove LoadLocation() from the public wined3d surface interface.
2010-07-22 10:13:24 +02:00
Henri Verbeet
147f24dd78
wined3d: Remove ModifyLocation() from the public wined3d surface interface.
2010-07-22 10:13:13 +02:00
Alexandre Julliard
b14cfdeea4
tests: Run all tests with the default FPU control word.
2010-07-20 11:41:05 +02:00
Alexandre Julliard
89ad1f2615
tests: Print information about the last executed test before crashing.
2010-07-20 11:40:06 +02:00
Alexandre Julliard
e2c48c5952
tests: Try to avoid message boxes popping up in non-interactive testing.
2010-07-20 11:39:50 +02:00
Alexandre Julliard
4c1f36cb68
server: Return the total length of the target in query_symlink.
2010-06-30 16:11:03 +02:00
Henri Verbeet
1b5cc39a86
wined3d: Get rid of some dead code.
2010-06-01 11:03:56 +02:00
Marcus Meissner
122bfcc185
include: Pack NE_NAMEINFO and NE_TYPEINFO pack(1).
2010-05-27 16:49:33 +02:00
Alexandre Julliard
c545982472
server: Return the cursor information for a thread input, and use it for GetCursorInfo.
2010-05-11 11:27:03 +02:00
Alexandre Julliard
f7f4e9e3be
include: Force inlining exported API functions to avoid duplicate definitions.
2010-05-07 22:38:32 +02:00
Yann Droneaud
b7d321769c
include: Rewrote some extern inline to static inline.
2010-05-07 14:21:34 +02:00
Alexandre Julliard
cd28e2be7c
server: Return the current cursor when queuing a hardware message.
2010-04-21 11:07:31 +02:00
Alexandre Julliard
3044d734b1
server: Fix structure padding for requests that have a reply.
2010-04-20 21:25:38 +02:00
Alexandre Julliard
cf42723602
tests: Use the correct format of varargs list when building with msvcrt.
2010-04-09 15:48:05 +02:00
Alexandre Julliard
655292ae00
include: Move the exception handling support functions to winecrt0 instead of having them inline.
2010-04-08 17:34:17 +02:00
Henri Verbeet
1289842da3
wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw.
2010-04-02 10:36:06 +02:00
Henri Verbeet
2e5976a8c5
wined3d: Move handling of the unimplemented WINED3DRS_BORDERCOLOR state to ddraw.
2010-04-02 10:35:54 +02:00
Henri Verbeet
af9510f400
wined3d: Remove some unused render states.
2010-04-02 10:35:44 +02:00
Alexandre Julliard
27f2a35742
server: Fix 64-bit alignment of the context structure.
2010-04-01 19:56:09 +02:00
Henri Verbeet
97ea3b6322
wined3d: Remove some unused / duplicate render states.
2010-03-31 16:32:47 +02:00
Alexandre Julliard
bd94f95938
wpp: Get rid of wpp_parse_temp, temp file management is better left to callers.
2010-03-30 15:34:29 +02:00
Alexandre Julliard
8159d4eb99
server: Add support for storing the cursor and show count in the thread input structure.
2010-03-22 17:52:23 +01:00
Henri Verbeet
914c8cb8ea
ddraw: Acquire/release the focus window from the correct location.
2010-03-18 10:24:15 +01:00
Henri Verbeet
4e48ae2629
ddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
...
This is a pretty naive implementation, should that become a performance
problem it's easy enough to speed up with a search tree of some kind.
2010-03-17 10:06:25 +01:00
Henri Verbeet
f0a5045254
ntdll: Improve support for the ProcessDebugPort info class in NtQueryInformationProcess().
2010-03-15 15:56:42 +01:00
Alexandre Julliard
69ee0ad151
tests: The ok() macro shouldn't return a value.
2010-02-24 16:48:07 +01:00
Mikołaj Zalewski
bc07b48b38
include: Add a strcmpW-equivalent function usable in tests.
2010-02-22 11:57:23 +01:00
Rob Shearman
c137b95db8
include: Replace hexadecimal representation of four character codes in WINED3DFORMAT enum with macros using the actual characters.
2010-01-22 12:17:24 +01:00
Stefan Leichter
5ef5ead15f
user.exe: Forward WNetGetUser16 to WNetGetUserA of mpr.dll, based on a patch from Andrew Nguyen.
2010-01-18 14:16:59 +01:00
Alexandre Julliard
658dae988d
server: Add support for returning the object name in NtQueryObject.
2010-01-08 13:01:50 +01:00
Alexandre Julliard
f74e312bf8
Update copyright info for 2010.
2010-01-04 17:09:21 +01:00
Gerald Pfeifer
feecb8ebaf
include: Move WINED3DTS_WORLD et al directly into _WINED3DTRANSFORMSTATETYPE.
2010-01-04 11:50:11 +01:00
Gerald Pfeifer
0cf44ae02e
wined3d: Introduce WINED3DFMT_INST and use it in CheckTextureCapability().
2010-01-04 11:49:58 +01:00
Henri Verbeet
41401fb8cf
wined3d: Add a geometry shader object.
...
This is just the object used to store the byte code, the shader compiler
doesn't know how to handle geometry shaders yet.
2010-01-04 11:41:28 +01:00
Alexandre Julliard
442512d59f
libwine: Do not export any of the LDT support on non-i386 platforms.
2009-12-30 18:05:02 +01:00
Henri Verbeet
67cba48782
wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now.
2009-12-30 13:31:20 +01:00
Stefan Dösinger
d6b9732497
wined3d: Remove the d3d7 do-not-convert code.
2009-12-29 11:03:36 +01:00
Alexandre Julliard
21ddb9f48e
include: Move undocumented Win9x function definitions to winbase16.h.
2009-12-24 20:28:12 +01:00
Henri Verbeet
3288911ae3
wined3d: Use proper enum elements for FOURCC formats.
2009-12-23 14:27:30 +01:00
Alexandre Julliard
49675df92e
include: Remove useless definitions for nonexistent Win16 messages.
2009-12-11 12:24:49 +01:00
Henri Verbeet
b6ef17f23d
wined3d: Remove unused GetDevice() implementations.
2009-12-09 13:51:04 +01:00
Henri Verbeet
0491fcce30
dxgi: Implement IDXGIAdapter::GetDesc().
2009-12-04 14:34:59 +01:00
Henri Verbeet
dd5fc79f56
wined3d: The stateblock doesn't really need a parent.
2009-12-04 14:34:59 +01:00
Henri Verbeet
ed73f0a1b0
d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
2009-12-02 13:06:08 +01:00
Roderick Colenbrander
9a85426389
wgl: Add support for WGL_ARB_create_context_profile which is required for OpenGL 3.2.
2009-11-19 11:04:35 +01:00
Henri Verbeet
55f3c576d9
wined3d: Remove the effetively unused "state" field from the device.
2009-11-18 11:16:54 +01:00
Rob Shearman
bd56916f90
server: Extend get_token_user server call to also retrieve SIDs for the token's owner or primary group.
2009-11-17 15:14:54 +01:00
Rob Shearman
438f2a52a6
rpcrt4: Implement comm_status and fault_status handling for stubless procedures.
2009-11-16 17:16:33 +01:00
Henri Verbeet
27705d51e1
server: Store the Unix name in the fd.
2009-11-12 15:31:38 +01:00
Stefan Dösinger
d4275e87f1
wined3d: Add a usage flag for static buffer declarations.
2009-11-03 21:21:55 +01:00
Stefan Dösinger
63326b1925
wined3d: Add a usage flag for vertex buffer optimization.
2009-11-03 21:21:48 +01:00
Stefan Dösinger
90e443758a
wined3d: Add a parameter for SetRenderTarget viewport setup.
2009-11-03 21:21:30 +01:00
Eric Pouech
64144519a0
winedump, dbghelp: In .pdb files (>= VC2005), handle the case where the codeview_linetab2_file structure is not the first one.
2009-11-03 21:20:21 +01:00
Henri Verbeet
bf10dbe8a6
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
...
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Matteo Bruni
e773c516ba
wpp: Add I/O callbacks.
2009-10-13 16:25:43 +02:00
Alexandre Julliard
9018e13c5e
server: Add support for allocating purely client-side user handles.
2009-10-12 17:07:04 +02:00
Austin English
cc34e75385
include: fix a compiler warning on GNU/FreeBSD.
2009-10-12 14:13:09 +02:00
Francois Gouget
4f8b800f69
system.drv16: Remove the 32-bit timer callback support.
...
Also merge CreateSystemTimer() with WIN16_CreateSystemTimer() and
rename it to CreateSystemTimer16() for consistency.
2009-10-08 12:17:31 +02:00
Matteo Bruni
29af4f9fa8
wpp: Add error management callbacks.
2009-10-06 16:12:39 +02:00
Matteo Bruni
9086c59d32
wpp: Handle remaining memory allocation failures.
2009-10-06 16:12:39 +02:00
Alexandre Julliard
0e67f65cab
include: Add support for building Wine with strict prototype checking.
2009-10-06 16:12:39 +02:00
Andrey Turkin
3eaecf0476
kernel32: Always use ANSI version of OutputDebugString.
2009-10-06 12:03:35 +02:00
Alexandre Julliard
7dc9ea8950
ws2_32: Make winsock.dll into a stand-alone 16-bit module.
2009-09-29 20:05:26 +02:00
Alexandre Julliard
f93c9d9b13
libwine: Don't export wine_ldt_copy for the Windows build.
2009-09-28 17:31:43 +02:00
Alexandre Julliard
e340a2ffac
include: Avoid direct access to wine_ldt_copy outside of kernel.
2009-09-26 13:52:52 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
c64da00de7
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer().
2009-09-25 15:14:52 +02:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
77086e8e84
wined3d: Remove SetFunction() from the public shader interface.
2009-09-25 15:14:26 +02:00
Henri Verbeet
d76c7a8521
wined3d: Move some common shader functions to the IWineD3DBaseShader interface.
2009-09-25 15:14:17 +02:00
Henri Verbeet
789372afa8
wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
2009-09-24 13:24:53 +02:00
Henri Verbeet
ca05ef5dd0
wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
2009-09-24 13:24:19 +02:00
Henri Verbeet
66a7236590
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Henri Verbeet
a8e8f763bf
wined3d: Don't free D3D textures until the wined3d texture is destroyed.
2009-09-18 08:54:34 -05:00
Henri Verbeet
de3bd86fb6
wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed.
2009-09-17 10:09:44 -05:00
Henri Verbeet
a286646f51
wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed.
2009-09-16 13:06:06 -05:00
Henri Verbeet
e9000d2e6c
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
2009-09-16 13:05:20 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00