Henri Verbeet
51a315386e
ddraw: Use a less offensive handle table implementation for surfaces.
2010-07-30 11:36:03 +02:00
Henri Verbeet
0cb4de4542
ddraw: Use a less offensive handle table implementation for materials.
2010-07-29 17:33:35 +02:00
Henri Verbeet
6fb9ee0ee7
ddraw: Merge the ddraw thunks into ddraw.c.
...
Note how both ddraw 1 and ddraw 7 used the same IDirectDrawImpl_XXX naming
convention.
2010-07-20 13:13:04 +02:00
Andrew Nguyen
14744c44b1
ddraw: Don't permit the enumeration of the Direct3D reference device in IDirect3D1::FindDevice.
2010-07-19 14:41:33 +02:00
Andrew Nguyen
eb9227015a
ddraw: Allow the ddraw RGB device to be enumerated in IDirect3D3::FindDevice.
...
Partially based on a patch by David Adam.
2010-06-22 11:47:24 +02:00
Andrew Nguyen
10a076ad8d
ddraw: Validate structure pointers and sizes in IDirect3D3::FindDevice.
2010-06-22 11:24:59 +02:00
Ričardas Barkauskas
f97c995054
ddraw: Fix missing D3D misc caps.
2010-05-03 17:20:15 +02:00
Henri Verbeet
67cba48782
wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now.
2009-12-30 13:31:20 +01:00
Stefan Dösinger
d4275e87f1
wined3d: Add a usage flag for static buffer declarations.
2009-11-03 21:21:55 +01:00
Stefan Dösinger
90e443758a
wined3d: Add a parameter for SetRenderTarget viewport setup.
2009-11-03 21:21:30 +01:00
Henri Verbeet
bf10dbe8a6
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
...
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Stefan Dösinger
c0892c2f35
ddraw: d3d7 does not support two sided stencil.
...
The header is wrong. There is simply no API to set this. The MS header does
not have this declaration either.
2009-08-06 17:26:31 +02:00
Henri Verbeet
6f33b97c94
wined3d: Get rid of the shared_handle parameter.
...
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Stefan Dösinger
cb1c9dcda9
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
Stefan Dösinger
fd9b574e4e
ddraw: Store the fvf in the ddraw buffer.
...
WineD3D buffer FVFs will go away soon.
2009-04-09 16:27:35 +02:00
Stefan Dösinger
513a493f00
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08 11:37:29 +02:00
Henri Verbeet
aa3027a604
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
...
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet
8cefc47d81
wined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20 11:10:37 +01:00
Henri Verbeet
9b5f3ed8f3
ddraw: Rename the main vtables to lpVtbl.
2009-01-22 15:28:22 +01:00
Henri Verbeet
b09b0fbf95
ddraw: Get rid of ddcomimpl.h.
2009-01-22 12:05:14 +01:00
Henri Verbeet
802f9c7e29
ddraw: Get rid of ICOM_OBJECT.
2009-01-22 12:05:07 +01:00
Henri Verbeet
8c4cc2af46
ddraw: Get rid of ICOM_THIS_FROM.
2009-01-22 12:05:03 +01:00
Henri Verbeet
9a0c885e63
ddraw: Get rid of ICOM_INTERFACE.
2009-01-21 11:17:25 +01:00
Henri Verbeet
ad171b143f
ddraw: Get rid of ICOM_INIT_INTERFACE.
2009-01-21 11:16:51 +01:00
Alexandre Julliard
e1ced22db1
ddraw: Convert source files to utf-8.
2008-10-18 19:19:45 +02:00
Andrew Talbot
a697d99d66
ddraw: Sign-compare warnings fix.
2008-09-29 17:32:17 -05:00
Stefan Dösinger
d5f05c59c7
ddraw: Beware of the surface type when checking for format support.
2008-09-02 14:56:26 +02:00
Alexander Dorofeyev
cb5e06c944
ddraw: Implement FPU mode fixup in d3d7 device.
...
As documented in DirectX7 SDK, d3d7 devices set FPU mode (control word) on every
call and restore it back to original state before returning, if created in
DDSCL_FPUPRESERVE cooperative mode. This allows games to work with FPU in a
possibly incompatible mode and avoid resetting it all the time.
2008-06-23 19:59:33 +02:00
Andrew Talbot
5bf9e88cce
ddraw: Memory allocation size fix.
2008-05-13 10:40:00 +02:00
Alexander Dorofeyev
8f72961e50
ddraw: Move handling of D3DRENDERSTATE_TEXTUREMAPBLEND from d3ddevice2 to d3ddevice3.
2008-05-05 19:55:13 +02:00
Jens Albretsen
cf38e4c930
ddraw: Fixed device name.
2008-04-28 14:33:57 +02:00
Austin English
825baa23a2
ddraw: Spelling fixes.
2008-04-03 11:39:45 +02:00
Stefan Dösinger
ee13cc4903
ddraw: Some EnumZBufferFormat fixes.
2008-03-27 11:10:29 +01:00
Stefan Dösinger
8869c0f147
d3d: De-pointerize the WINED3DCAPS structure.
2008-03-25 19:36:38 +01:00
Roderick Colenbrander
41310080a5
ddraw: Use a correct resource type and a valid format.
2008-03-21 15:20:21 +01:00
Francois Gouget
44b52b128c
Assorted spelling fixes.
2008-01-16 12:48:29 +01:00
David Hedberg
019cc506a8
ddraw: Enumerate additional devices in IDirect3D7_EnumDevices.
2007-09-10 16:47:30 +02:00
Stefan Dösinger
ed3f6e8d32
ddraw: Hold the lock in IDirect3DX methods.
2007-05-31 13:07:54 +02:00
Stefan Dösinger
6e22f03654
ddraw: Remove all non-d3d7 capability flags.
2007-05-11 11:21:11 +02:00
Stefan Dösinger
d9fef10b71
ddraw: Some caps fixes.
...
Cards at DirectX7 times did not support non power of 2 textures, and
some games check the capatiblity flags incorrectly. Rollcage expects the
D3DPTEXTURECAPS_POW2 (limitation) flag set and fails with the reference
rasterizer which support NP2 textures and doesn't have the cap set.
2007-05-10 11:40:01 +02:00
Stefan Dösinger
742260d418
ddraw: Adjust the d3d viewport when changing the back buffer.
...
WineD3D sets up the viewport according to the front buffer, so this
needs to be changed to the values of the render target passed when the
d3d7 device is created and this device turns out not to be the known
front or back buffer.
2007-05-07 21:42:59 +02:00
Stefan Dösinger
ffae39c3f3
ddraw: Update the wined3d depth stencil on device creation, render.
2007-05-01 11:42:25 +02:00
Andrew Talbot
0629946e65
ddraw: Exclude unused headers.
2007-05-01 11:42:24 +02:00
Stefan Dösinger
0386eed91f
ddraw: Get rid of FVFs.
...
Remove all IWineD3DDevice::SetFVF calls and instead create converted
vertex declarations and use them. The idea is to remove the FVF paths
from wined3d to simplify the code, and optimize the vertex declaration
codepath.
2007-04-26 14:54:17 +02:00
Stefan Dösinger
1d4a4b75bc
ddraw: When changing the back buffers also update the render target.
2007-03-29 21:00:25 +02:00
Stefan Dösinger
efc03f0a34
wined3d: Index buffer fixes.
2007-02-21 10:57:08 +01:00
Stefan Dösinger
3581d8e8d8
wined3d: Do not keep internal references on vertex buffers.
2007-01-08 20:59:06 +01:00
Stefan Dösinger
9329efa88e
ddraw: Forward the depth stencil buffer to wined3d.
2006-10-25 20:20:59 +02:00