Stefan Dösinger
1437317819
d3d9/tests: Work around focus-follows-mouse test failures.
...
Removing WS_VISIBLE without updating the window state with
SWP_FRAMECHANGED is enough to trigger d3d9's hidden window codepath
(native and in Wine), but doesn't actually hide the window. This
prevents unpredictable focus changes on focus follows mouse WMs.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-21 16:06:02 +01:00
Józef Kucia
0ccc7c09bb
d3d9/tests: Add test for checking D3DUSAGE_AUTOGENMIPMAP support.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-11 18:21:14 +01:00
Józef Kucia
48504e73e9
d3d9: Set depth test state while resetting device.
...
wined3d will not do this anymore.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:14:27 +01:00
Józef Kucia
ad0ad75b5d
d3d9: Toggle depth test state based on auto depth stencil.
...
wined3d will not do this anymore
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:01:04 +01:00
Józef Kucia
5d2a3ad310
wined3d: Add support for D3D10+ depth bias.
...
Direct3D seems to define exact depth bias scale factors per format.
In order to make depth bias work reliably across OpenGL drivers we need
to slightly adjust depth bias values passed to glPolygonOffset().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:55 +01:00
Matteo Bruni
dfba903bb2
d3d9: Stop calling wined3d_texture_generate_mipmaps().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:05 +01:00
Józef Kucia
93d45c04c4
d3d9: Clamp clip plane index to valid range.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:00 +01:00
Józef Kucia
3e61833807
d3d9/tests: Add test for clip planes limits.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:51:53 +01:00
Stefan Dösinger
04d4584dea
wined3d: Show the device window when changing fullscreen resolutions.
...
World of Warplanes calls SetWindowLong(window, GWL_STYLE, WS_POPUP)
before calling reset, effectively hiding the window. It does not call
SetWindowPos(SWP_FRAMECHANGED), so the effect isn't visible and the
game displays fine after the reset. However, after the next mouse
click WINPOS_WindowFromPoint skips the window because it doesn't have
WS_VISIBLE and returns the desktop window. This in turn triggers a
focus loss and d3d9 minimizes the game.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:54 +01:00
Henri Verbeet
7b09398a0b
wined3d: Clamp NULL source boxes in wined3d_device_copy_sub_resource_region().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Józef Kucia
7374c8325d
wined3d: Allow copies between compatible formats in wined3d_device_copy_sub_resource_region().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Stefan Dösinger
d334097c09
d3d9/tests: Windows 10 17.09 added an undocumented query type.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-07 18:13:12 +01:00
Stefan Dösinger
eb7c1fd62e
d3d9/tests: Windows 10 15.07 doesn't detect external mode changes.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:50 +02:00
Stefan Dösinger
975a686aa0
d3d9/tests: Make test_reset more resilient against DPI scaling.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:49 +02:00
Stefan Dösinger
56b223adfa
d3d9/tests: Use a borderless window for test_cursor_pos.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-16 15:26:33 +02:00
Akihiro Sagawa
7bdfb745ea
d3d9: Return success in d3d9_device_SetMaximumFrameLatency().
...
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-09 20:14:57 +02:00
Matteo Bruni
25a8773d21
wined3d: Advertise AUTOGENMIPMAP only for renderable and filterable formats.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:53:15 +02:00
Matteo Bruni
cc7c6928da
d3d9/tests: Add a test for nonrenderable format D3DUSAGE_AUTOGENMIPMAP support.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:53:13 +02:00
Matteo Bruni
9480e81719
d3d9/tests: Properly check for mipmap autogeneration support.
...
CheckDeviceFormat() returns D3DOK_NOAUTOGEN if the texture format is
otherwise supported.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:53:10 +02:00
Nikolay Sivov
a5328e51df
d3d9/tests: Some tests for D3DPRESENTFLAG_LOCKABLE_BACKBUFFER mode.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-19 13:27:32 +02:00
Nikolay Sivov
be1f61e275
d3d9/tests: Test for GetDC()-capable backbuffer created with D3DFMT_UNKNOWN format.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:53 +02:00
Nikolay Sivov
67689049e2
d3d9: Ask for texture GetDC() capability GET_DC based on texture format instead of initial swapchain buffer format.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-15 17:00:53 +02:00
Matteo Bruni
22b9403d00
d3d9/tests: Trace the current test in test_signed_formats().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:42:52 +02:00
Matteo Bruni
9916837786
d3d9/tests: Add a test for "NULL" FourCC format.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-06 17:31:00 +02:00
Paul Gofman
0a4d3074ee
d3d9/tests: Add test for SW shader in MVP mode.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-26 06:29:32 +02:00
Paul Gofman
e81e14c894
d3d9/tests: Add tests for SW shaders creation in SWVP and MVP modes.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-24 16:58:57 +02:00
Paul Gofman
7027da7f37
d3d9/tests: Add tests for setting vertex shader constants in SWVP and MVP modes.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-24 16:58:52 +02:00
Henri Verbeet
d4bd150c23
d3d9/tests: Introduce a test for drawing with a destroyed window.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-02 20:20:17 +02:00
Józef Kucia
c4e4357eb5
d3d9: Validate D3DQUERYTYPE.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:47 +02:00
Józef Kucia
42951f3e10
d3d9/tests: Add test for invalid query types.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-23 17:34:41 +02:00
Józef Kucia
5a03f2c430
d3d9/tests: Use ARRAY_SIZE() macro in device tests.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-23 17:34:39 +02:00
Józef Kucia
c675bf4e82
wined3d: Add support for patch list primitive type.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-19 14:01:35 +02:00
Józef Kucia
487d2e0279
wined3d: Add support for patch constant signatures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-12 16:11:13 +02:00
Józef Kucia
6c5a90e193
wined3d: Add "parent_ops" for query objects.
...
In order to implement proper refcounting for
d3d11_immediate_context_SetPredication().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:48 -05:00
Józef Kucia
e14e7e3237
wined3d: Implement floating-point viewports.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:47 -05:00
Matteo Bruni
c329ee5673
wined3d: Fix specular lighting calculation.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:50 -05:00
Stefan Dösinger
9ce5b4096f
d3d9/tests: WARP returns a random color in uninitialized color attributes.
...
ea8ba70a
made the broken(warp) condition too strict. This patch reverts
back to the old behavior of accepting any result from WARP.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-24 10:01:22 +02:00
Stefan Dösinger
2303b5a896
d3d9/tests: Accept alpha channel differences in shadow_test.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-24 10:01:17 +02:00
Stefan Dösinger
4e1f7b18bf
d3d9/tests: Accept WARP uninitialized texcoord alpha result on real cards.
...
My Radeon X1600 has the same behavior. This is consistent with the
vertex shader case in test_uninitialized_varyings with ps3_texcoord_code.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-19 09:10:33 +02:00
Stefan Dösinger
ea8ba70ad4
d3d9/tests: Accept another stale value in test_vshader_input.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-19 09:10:31 +02:00
Stefan Dösinger
bb7ba81111
d3d9/tests: Fix stream_test cases which do not use stream 0.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 11:38:41 +02:00
Stefan Dösinger
463880ea1f
d3d9/tests: Disable the SM3 uninitialized diffuse test.
...
With the AMD r500 Windows result we have so many combinations that I
don't see the point of testing this case. As an added bonus, we can
remove the allow_zero flag now.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 11:38:37 +02:00
Stefan Dösinger
71d3a4a202
d3d9/tests: Allow 1.0 alpha in SM3 uninitialized varyings tests.
...
My Radeon X1600 shows this behavior. This makes the tests less of an
exception compared to the other ones, which also expect alpha 0.0 or
1.0.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 11:38:32 +02:00
Stefan Dösinger
b96da0d8be
d3d9/tests: Relax the partially initialized varyings test.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 11:38:09 +02:00
Henri Verbeet
6a307598b1
wined3d: Invalidate sub-levels in wined3d_texture_add_dirty_region().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-11 14:59:01 +02:00
Henri Verbeet
c68eaaa026
d3d9/tests: Introduce mip-mapping to add_dirty_rect_test().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-10 21:51:38 +02:00
Henri Verbeet
df6120274d
wined3d: Introduce a helper function to assign wined3d_box values.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-07 11:37:28 +02:00
Henri Verbeet
49f2a1ab2f
wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view().
...
Direct3D 10 and later don't have a return value, earlier versions seem to
claim success even if the fill/clear is unsupported.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-03 12:00:04 +02:00
Józef Kucia
a5fb297ae4
d3d9/tests: Add test for vertex textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:43 +01:00
Matteo Bruni
7bcd6ed4c4
d3d9/tests: Fix test_updatetexture() on GPUs not supporting WINED3DFMT_R32_FLOAT.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:16 +01:00