Commit Graph

80 Commits

Author SHA1 Message Date
Andrey Gusev 0cd12e294e d3d10: Fix a typo in depthstencilstate_count variable name.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:51 +09:00
Henri Verbeet 775c7edbc3 d3d10: Introduce a helper function to allocate arrays (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 10:44:32 +09:00
Henri Verbeet 22d52ed59d d3d10: Validate offsets and sizes in shader_parse_signature() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 15:43:55 +09:00
Henri Verbeet 994c5618b1 d3d10: Validate offsets and sizes in parse_dxbc() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 15:43:38 +09:00
Matteo Bruni fcc8553d8b d3d10core: Add feature level support.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 21:59:42 +09:00
Henri Verbeet 7cea4645c5 d3d10: Implement d3d10_effect_sampler_variable_GetSampler(). 2012-10-09 09:59:33 +02:00
Henri Verbeet eda5c39335 d3d10: Handle blend state in d3d10_effect_object_apply(). 2012-10-09 09:59:29 +02:00
Henri Verbeet b2228834c7 d3d10: Handle depth stencil state in d3d10_effect_object_apply(). 2012-10-08 11:28:27 +02:00
Henri Verbeet 16c6e4e332 d3d10: Handle rasterizer state in d3d10_effect_object_apply(). 2012-10-08 11:28:21 +02:00
Henri Verbeet 9341821311 d3d10: Implement d3d10_effect_rasterizer_variable_GetRasterizerState(). 2012-10-01 12:10:48 +02:00
Henri Verbeet 14b9f3d295 d3d10: Implement d3d10_effect_depth_stencil_variable_GetDepthStencilState(). 2012-10-01 12:10:43 +02:00
Henri Verbeet fb2dac9621 d3d10: Implement d3d10_effect_blend_variable_GetBlendState(). 2012-09-27 13:10:35 +02:00
Henri Verbeet 13c00a9d2e d3d10: Use a union to store effect variable data instead of a void pointer. 2012-09-27 13:10:24 +02:00
Henri Verbeet 084e967c0d d3d10: Introduce a state object variable structure. 2012-09-26 14:40:23 +02:00
Henri Verbeet 4f2c93e248 d3d10: Store shader variables in d3d10_effect_pass instead of d3d10_effect_object. 2012-09-25 11:19:00 +02:00
Henri Verbeet 2a83e1a581 d3d10: Store shaders directly in d3d10_effect_object. 2012-09-25 11:18:54 +02:00
Henri Verbeet 5fe32c8bfd d3d10: Get rid of the unused idx_offset field from struct d3d10_effect_object. 2012-09-19 23:54:53 +02:00
Henri Verbeet 2d5fdb1683 d3d10: Add support for parsing stencil reference values to parse_fx10_object(). 2012-07-18 17:12:36 +02:00
Henri Verbeet 1cfba6cefb d3d10: Add support for parsing sample masks to parse_fx10_object(). 2012-07-18 17:12:35 +02:00
Henri Verbeet d53ad3acb0 d3d10: Add support for parsing blend factors to parse_fx10_object(). 2012-07-18 17:12:35 +02:00
Henri Verbeet fa6a8396a0 d3d10: COM cleanup for the ID3D10EffectVariable interface. 2012-04-16 12:05:03 +02:00
Henri Verbeet 1f0a143c3b d3d10: Add a short description to skip_dword_unknown(). 2011-12-12 10:20:48 +01:00
Henri Verbeet 5ffa2aba23 d3d10: Implement D3D10StateBlockMaskDisableCapture(). 2011-11-16 09:41:43 +01:00
Michael Stefaniuc c69bb92463 d3d10: COM cleanup for the ID3D10ShaderReflection iface. 2011-06-03 13:57:19 +02:00
Michael Stefaniuc 9635f8b6ef d3d10: COM cleanup for the ID3D10Effect iface. 2011-06-03 13:57:16 +02:00
Michael Stefaniuc f7214ada84 d3d10: COM cleanup for the ID3D10EffectTechnique iface. 2011-06-03 13:57:10 +02:00
Michael Stefaniuc c412353a05 d3d10: COM cleanup for the ID3D10EffectPass iface. 2011-06-03 13:57:05 +02:00
Michael Stefaniuc e6b29add01 d3d10: COM cleanup for the ID3D10EffectType iface. 2011-06-02 16:23:48 +02:00
Matteo Bruni da783ee57d d3d10: Implement D3D10CompileShader, forward to d3dcompiler. 2010-08-30 11:26:28 +02:00
Rico Schüller 0d18e35b28 d3d10: Add a stub ID3D10ReflectShader implementation. 2010-07-23 12:43:24 +02:00
Rico Schüller 53ea5de666 d3d10: Move some helper funcs to utils. 2010-07-21 13:23:56 +02:00
Rico Schüller 2b17e29183 d3d10: Implement ID3DEffectVariable::GetOutputSignatureElementDesc(). 2010-04-08 17:34:18 +02:00
Rico Schüller 055a0f0d6c d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc(). 2010-04-08 17:34:18 +02:00
Rico Schüller bd4bacba1e d3d10: Move the effect shader input signature into a separate struct. 2010-04-08 17:34:17 +02:00
Rico Schüller 37b7de2bfd d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object(). 2010-01-25 13:25:51 +01:00
Rico Schüller 7a12bf9841 d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object(). 2010-01-25 13:25:46 +01:00
Rico Schüller 07b96240f1 d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc(). 2010-01-25 13:25:27 +01:00
Rico Schüller 3b56f259ce d3d10: Add anonymous shaders. 2010-01-25 13:25:05 +01:00
Rico Schüller 0b4e6c71b5 d3d10: Parse effect shaders as anonymous shaders. 2010-01-11 11:32:36 -06:00
Rico Schüller 0682453d14 d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer. 2010-01-11 11:32:25 -06:00
Henri Verbeet efbd38ae84 dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
2009-12-08 12:33:43 +01:00
Rico Schüller b55641f14a d3d10: Parse local_variables. 2009-10-26 11:43:11 +01:00
Rico Schüller 8e2e7eb1e9 d3d10: Implement ID3D10EffectVariable::GetElement(). 2009-10-22 15:45:51 +02:00
Rico Schüller 90fadf84d9 d3d10: Implement ID3D10EffectType::GetMemberName(). 2009-09-30 15:43:04 +02:00
Rico Schüller df9e1013d5 d3d10: Make the constant buffer a variable. 2009-09-30 15:42:34 +02:00
Rico Schüller 10a4516e50 d3d10: Parse constant buffer type. 2009-09-30 15:42:22 +02:00
Rico Schüller 835dedc964 d3d10: Rename ConstantBuffer's variable to member. 2009-09-30 15:42:04 +02:00
Henri Verbeet 891d7629fd d3d10: Mark internal symbols hidden. 2009-09-18 08:55:40 -05:00
Rico Schüller 3517d75f43 d3d10: Add variable semantic parsing. 2009-09-11 13:24:03 +02:00
Rico Schüller f63f6fc0c3 d3d10: Implement annotation parsing. 2009-09-10 12:19:19 +02:00