Commit Graph

15 Commits

Author SHA1 Message Date
Matteo Bruni 1371e71f61 d3dx9: Add DEFB instruction support in the shader assembler.
This completes vs_3_0 assembler language support.
2010-05-17 12:42:32 +02:00
Matteo Bruni fa44f242b5 d3dx9: Add DEFI instruction support in the shader assembler. 2010-05-17 12:42:32 +02:00
Matteo Bruni dc1fa014ac d3dx9: Add DEF instruction support in the shader assembler. 2010-05-17 12:42:32 +02:00
Matteo Bruni 745b5fe8f1 d3dx9: Add sampler dcl instruction support to the shader assembler. 2010-05-13 19:44:13 +02:00
Matteo Bruni 6cbd511475 d3dx9: Add input dcl instruction support to the shader assembler. 2010-05-13 19:44:08 +02:00
Matteo Bruni b627d13ea8 d3dx9: Add output dcl instruction partial support to the shader assembler. 2010-05-13 19:43:55 +02:00
Matteo Bruni 9847d28753 d3dx9: Add predicate support to the shader assembler. 2010-05-12 14:13:15 +02:00
Matteo Bruni 93b2648c49 d3dx9: Add other flow control instructions in the shader assembler. 2010-05-12 14:13:15 +02:00
Matteo Bruni 25c929ab61 d3dx9: Support some flow control instructions in the shader assembler. 2010-05-12 14:13:15 +02:00
Matteo Bruni fb3ee6e0a6 d3dx9: Support some more vs_3_0 instructions in the shader assembler. 2010-05-06 14:45:16 +02:00
Matteo Bruni 399bde576e d3dx9: Add relative addressing support to the shader assembler. 2010-05-06 14:45:06 +02:00
Matteo Bruni ce3c1dfcb6 d3dx9: Add source register modifiers (sm 2+) support to the shader assembler. 2010-04-28 15:04:40 -05:00
Matteo Bruni 004a30a5c3 d3dx9: Add instruction modifiers (sm 2.0+) support to the shader assembler. 2010-04-28 15:04:40 -05:00
Matteo Bruni 18c6f23a94 d3dx9: Implement a basic bytecode writer.
Now the shader assembler is structurally complete and it correctly
assembles one trivial shader program.
2010-03-30 15:52:57 +02:00
Matteo Bruni 95afbeadf5 d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
Currently it only accepts a minimal subset of the syntax (e.g. just an
instruction and two register types supported) and doesn't produce any
real output (i.e. shader bytecode).
2010-03-30 15:52:57 +02:00