Commit Graph

830 Commits

Author SHA1 Message Date
Stefan Dösinger 14a245690d d3d8: Implement FPUSETUP for msvc. 2011-09-26 17:59:45 +02:00
Matteo Bruni dffce5c01a d3d8/tests: Test creating shaders with wrong type or version. 2011-09-26 17:57:53 +02:00
Matteo Bruni 2a146448f4 wined3d: When creating a new shader, check shader type and version. 2011-09-26 17:57:48 +02:00
Stefan Dösinger c7b509b16c d3d8/tests: State getters don't work with PUREDEVICEs. 2011-09-16 17:23:10 +02:00
Stefan Dösinger 8b57a585ad d3d8/test: Add slop to some fog tests. 2011-09-16 17:23:10 +02:00
Michael Stefaniuc 99f770e4ef d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00
Austin English 6e69d1168f d3d8/tests: Make sure to use return values (LLVM/Clang). 2011-08-22 17:21:50 +02:00
Frédéric Delanoy 760faf01a9 tests: Assorted spelling fixes. 2011-08-04 18:27:37 +02:00
Frédéric Delanoy f932abf326 dlls: Assorted spelling fixes. 2011-08-01 18:26:27 +02:00
Henri Verbeet 2256a7e804 wined3d: wined3d_device_evict_managed_resources() doesn't need a return value. 2011-07-29 12:09:39 +02:00
Matteo Bruni 332a2c05cb d3d8/tests: Add a couple of fog tests. 2011-07-25 22:30:40 +02:00
Matteo Bruni 8e522b7fb8 d3d8/tests: Fix some error messages. 2011-07-25 22:30:22 +02:00
Matteo Bruni 9475065273 d3d8/tests: Rename a variable. 2011-07-25 22:30:17 +02:00
Henri Verbeet 44e109debe wined3d: Unbind resources inside wined3d_device_reset(). 2011-07-25 21:25:15 +02:00
Henri Verbeet 0739cae273 wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset().
It would have been nice if we could do all of this inside wined3d, but we need
to determine what resources are in use by d3d8/d3d9, not wined3d. This is
mostly an issue for "implicit" resources like swapchain render targets and the
depth / stencil surface. The fact that we're having this problem probably
means we're doing it wrong. Since these implicit resources should only be
referenced by wined3d, we could probably just destroy and recreate the
swapchain, instead of the little updateSurfaceDesc() dance we currently do.
2011-07-25 21:25:01 +02:00
Michael Stefaniuc 9ab233ea24 d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface. 2011-07-08 14:45:14 +02:00
Michael Stefaniuc aa8e4dd81b d3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for app provided ifaces. 2011-07-08 14:45:09 +02:00
Michael Stefaniuc 638cf80c4f d3d8: COM cleanup for the IDirect3DIndexBuffer8 iface. 2011-07-05 13:47:38 +02:00
Michael Stefaniuc c1eeeec2d2 d3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for an app provided iface. 2011-07-05 13:47:35 +02:00
Michael Stefaniuc d615be8eea d3d8: COM cleanup for the IDirect3DSurface8 iface. 2011-07-05 13:47:30 +02:00
Michael Stefaniuc cce8294f39 d3d8: Use unsafe_impl_from_IDirect3DSurface8 for app provided ifaces. 2011-07-05 13:47:26 +02:00
Michael Stefaniuc bdd8459a53 d3d8: Avoid an unsafe IDirect3DSurface8 to object cast. 2011-07-05 13:47:22 +02:00
Henri Verbeet ddc29c40e6 wined3d: Make D3DRS_ZBIAS work.
D3DRS_ZBIAS is poorly defined, but it makes sense that the bias should be
format independent. Looking at application behaviour, it seems to include a
slope scale factor as well. This fixes a couple of regressions introduced by
96b758f7b3, although it was broken before as
well, just in a different way.
2011-07-05 13:46:07 +02:00
Henri Verbeet c461d312ba wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
Henri Verbeet b296f181dd wined3d: Explicitly set surface alignment in the client libs.
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Henri Verbeet 330ffc83f2 d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource. 2011-06-23 09:47:34 +02:00
Henri Verbeet f6bfdd47c9 d3d8: Implement IDirect3DSurface8 private data handling on top of wined3d_resource. 2011-06-22 11:25:22 +02:00
Henri Verbeet 792060d67f d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00
Henri Verbeet 5b077584d2 d3d8: Implement IDirect3DTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:36 +02:00
Henri Verbeet ccf2ff7089 d3d8: Implement IDirect3DCubeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:32 +02:00
Stefan Dösinger ae5ca837d5 d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0. 2011-06-17 15:37:38 +02:00
Henri Verbeet 37d70103a1 d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource. 2011-06-17 11:02:43 +02:00
Henri Verbeet dc6581ce5e d3d8: Implement IDirect3DVertexBuffer8 private data handling on top of wined3d_resource. 2011-06-17 11:02:36 +02:00
Andrew Nguyen 174b03cad8 d3d8: Increment the reference count of the IDirect3D8 parent when creating a device. 2011-06-06 21:49:19 +02:00
Henri Verbeet c866eab730 d3d8: Just return the resource type in IDirect3DResource8::GetType() implementations.
There's no need to ask wined3d, since it's constant for a given
implementation.
2011-06-06 16:19:04 +02:00
Henri Verbeet 708d94212b wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
2011-06-06 16:18:33 +02:00
Andrew Nguyen eef74e5e4b d3d8/tests: Avoid a shift overflow in render_state_test_data_init. 2011-05-31 18:32:59 +02:00
Stefan Dösinger d8224118ab d3d: Make the INTZ test more reliable. 2011-05-25 12:23:24 +02:00
Henri Verbeet 022db68080 d3d8/tests: Fix the depth clamping test. 2011-05-24 11:54:45 +02:00
Stefan Dösinger 6a43986e12 d3d8/tests: Use float literals. 2011-05-19 10:08:42 +02:00
Henri Verbeet 3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
Stefan Dösinger 6867393614 d3d8: Stream indices are WORDs. 2011-05-18 16:42:08 +02:00
Stefan Dösinger e55b3bef0f d3d8: Add a float to DWORD cast. 2011-05-18 16:42:03 +02:00
Henri Verbeet 8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet 979e3744f7 wined3d: Remove state management methods from the IWineD3DDevice interface. 2011-05-17 10:06:15 +02:00
Henri Verbeet 00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Stefan Dösinger 7b1e081515 d3d8: Map ZBIAS values to a smaller depth range. 2011-05-10 14:04:55 +02:00
Henri Verbeet a4b032fd31 d3d8/tests: Add a volume texture test to test_reset(). 2011-05-05 11:45:17 +02:00
Henri Verbeet 693fb6d56c d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset(). 2011-05-04 17:26:46 +02:00
Henri Verbeet 7db1ebb853 d3d8/tests: Add a Reset test.
This is based on the equivalent d3d9 test.
2011-05-04 17:26:46 +02:00