Commit Graph

305 Commits

Author SHA1 Message Date
Stefan Dösinger b81e560531 wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
Stefan Dösinger beb64c9998 wined3d: Separate surface locations and flags. 2014-01-17 18:10:08 +01:00
Stefan Dösinger adf0ab2ad8 wined3d: Give the DIB section its own location. 2014-01-14 20:18:24 +01:00
Stefan Dösinger f6403b4ac0 wined3d: Do not use surface->resource.allocatedMemory. 2014-01-14 20:18:23 +01:00
Stefan Dösinger 353b3ba6d3 wined3d: Don't lock directly into the DIB. 2014-01-14 20:18:22 +01:00
Henri Verbeet 51cdeeacd4 wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen. 2014-01-10 12:06:09 +01:00
Henri Verbeet ddae20b689 wined3d: Fix up the backbuffer count on failure in swapchain_init(). 2014-01-08 14:34:12 +01:00
Henri Verbeet 38495706b7 wined3d: Remove the render target check in x11_copy_to_screen(). 2013-12-11 15:14:38 +01:00
Henri Verbeet 660bc8b717 wined3d: Print the WINED3D_SWAP_EFFECT_FLIP FIXME only once.
The comment is also outdated.
2013-12-06 13:14:52 +01:00
Stefan Dösinger 047ce3af6e wined3d: Remove partial surface update support.
This has only ever worked for render targets, and only through the
glDrawPixels codepath, which was removed long ago.
2013-11-20 16:54:39 +01:00
Henri Verbeet 7e8897b7b8 wined3d: Get rid of the redundant texture_name and texture_name_srgb fields in struct wined3d_surface. 2013-11-20 11:28:22 +01:00
Henri Verbeet 505951e32d wined3d: Create a proper texture for the software cursor. 2013-11-18 11:20:40 +01:00
Henri Verbeet 94509fbd59 wined3d: Create a texture for the logo surface. 2013-11-14 16:21:02 +01:00
Henri Verbeet 3ad8989614 wined3d: Introduce a function for safely releasing a DC. 2013-11-04 11:05:43 +01:00
Stefan Dösinger 9331c791e8 wined3d: Remove the D3DSWAPEFFECT_DISCARD debug clear code. 2013-10-08 15:39:02 +02:00
Henri Verbeet 602c82bce8 wined3d: Send present operations through a command stream.
The eventual goal is to have a multithreaded implementation of wined3d_cs_ops
and offload some processing to a different thread.
2013-09-27 10:33:15 +02:00
Henri Verbeet d21c26e4f6 wined3d: Get rid of surface_modify_location(). 2013-09-10 11:09:53 +02:00
Henri Verbeet b62915dabb wined3d: Replace surface_modify_location(surface, location, FALSE) calls with surface_invalidate_location(). 2013-09-10 11:09:51 +02:00
Henri Verbeet 6325f3ddd8 wined3d: Don't set WINED3DUSAGE_RENDERTARGET on the front buffer.
We never render directly to the front buffer, and in case of e.g. a P8 front
buffer, we would fail surface creation if we were to enforce format
restrictions.
2013-09-04 11:37:01 +02:00
Henri Verbeet b5e0c5d052 wined3d: Get rid of some leftover comments referring to the GL lock. 2013-09-02 18:02:26 +02:00
Stefan Dösinger 4dd4a6913b wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
Henri Verbeet 7e7bd87b2c wined3d: Store the original display mode in the swapchain. 2013-08-20 11:50:28 +02:00
Henri Verbeet 390543dd02 wined3d: Use the "adapter" local variable in swapchain_init(). 2013-08-19 12:53:21 +02:00
Henri Verbeet 13a38e8d5e wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface(). 2013-06-04 10:14:28 +02:00
Henri Verbeet a3f59cf618 wined3d: Allow textures as swapchain surfaces. 2013-06-03 11:30:43 +02:00
Michael Stefaniuc 50a9fb579c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
Henri Verbeet 31e8976910 wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create(). 2013-01-16 12:22:57 +01:00
Henri Verbeet 78984cf46c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
Alexandre Julliard 13f126498b wined3d: Call wglSwapBuffers through the GL driver function table. 2012-12-06 14:10:04 +01:00
Stefan Dösinger 7b95df03c6 wined3d: Bind the src in a manual presentation blit. 2012-12-05 12:47:33 +01:00
Henri Verbeet adddf10cd8 wined3d: wined3d_swapchain_get_desc() never fails. 2012-10-04 14:09:55 +02:00
Henri Verbeet 5fcc1f8f70 wined3d: Just return the surface from wined3d_swapchain_get_back_buffer(). 2012-10-04 14:09:50 +02:00
Henri Verbeet e55416a113 wined3d: wined3d_swapchain_set_window() never fails. 2012-10-03 11:19:41 +02:00
Ričardas Barkauskas 06a8cbcc35 wined3d: Don't leave leftover textures when destroying and creating dxgi swapchains. 2012-09-25 11:20:05 +02:00
Henri Verbeet 894d161891 wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
Alexandre Julliard d7250e97ed wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
Henri Verbeet 2bfc5214be ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status(). 2012-07-19 15:43:11 +02:00
Henri Verbeet 0821c8024b wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
Henri Verbeet 8ad98cdbee wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil(). 2012-07-10 10:39:42 -05:00
Henri Verbeet 9b74ebd794 wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget(). 2012-07-10 10:39:34 -05:00
Henri Verbeet 256d433164 d3d9: Implement d3d9_device_PresentEx(). 2012-06-29 10:14:21 +02:00
Henri Verbeet 0ce894f274 d3d9: Implement d3d9_device_GetDisplayModeEx(). 2012-06-28 01:39:28 +02:00
Henri Verbeet 2c8834dffd d3d9: Implement d3d9_GetAdapterDisplayModeEx(). 2012-06-28 01:39:27 +02:00
Henri Verbeet a1bfd0988f wined3d: Take scanline ordering into account in the mode setting code. 2012-06-28 01:39:26 +02:00
Henri Verbeet 0f0fe49240 wined3d: Implement mode setting in the adapter instead of the device. 2012-06-22 16:13:58 +02:00
Francois Gouget 19ba80e7c2 wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
Henri Verbeet 5ec56c9bc4 wined3d: Get rid of SFLAG_LOCKED. 2012-05-21 21:30:56 +02:00
Francois Gouget fac36c55e9 Assorted typo, spelling, wording and case fixes. 2012-05-15 16:26:43 +02:00
Henri Verbeet 3ba95e2f3e wined3d: Move the present() back buffer check to the common wined3d_swapchain_present() code. 2012-04-16 12:05:09 +02:00
Henri Verbeet 6f8b8bda2d wined3d: Load the backbuffer in the correct location before presenting in swapchain_gl_present(). 2012-03-27 11:39:19 +02:00