Matteo Bruni
|
921bade0da
|
d3d10/effect: Validate preshader blob size for index expressions.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-12-10 22:00:18 +01:00 |
Nikolay Sivov
|
27584c1449
|
d3d10/effect: Use first element when index expression evaluates to out of bounds value.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-12-02 20:21:00 +01:00 |
Nikolay Sivov
|
16e6be0047
|
d3d10/effect: Handle vector arguments in expression instructions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-11-23 21:02:13 +01:00 |
Nikolay Sivov
|
0f95263086
|
d3d10/effect: Parse through value expressions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-11-23 21:02:13 +01:00 |
Nikolay Sivov
|
2fd283e968
|
d3d10/effect: Fix freed register table pointer (Coverity).
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-11-23 13:41:15 +01:00 |
Nikolay Sivov
|
44664237c9
|
d3d10/effect: Fix a trace message.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-11-19 18:31:38 +01:00 |
Nikolay Sivov
|
a4fe643920
|
d3d10/effect: Add initial support for indexing expressions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-11-15 21:48:35 +01:00 |
Nikolay Sivov
|
15a3da17a7
|
d3d10/effect: Implement numeric pass properties updates.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-11-02 21:53:30 +01:00 |
Nikolay Sivov
|
6e8c2921c1
|
d3d10/effect: Add a helper to read raw variable values.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-11-02 21:53:30 +01:00 |
Nikolay Sivov
|
b94242622f
|
d3d10/effect: Add a helper to read numeric values.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-11-02 21:53:30 +01:00 |
Nikolay Sivov
|
75eee80705
|
d3d10/effect: Handle NULL blend state assignments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-11-02 21:53:30 +01:00 |
Nikolay Sivov
|
62ae5db722
|
d3d10/effect: Handle NULL depth stencil state assignments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-11-02 21:53:30 +01:00 |
Nikolay Sivov
|
150796cc07
|
d3d10/effect: Handle D3D10_SVT_UINT type when returning numeric values.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-11-02 21:53:30 +01:00 |
Nikolay Sivov
|
3d5f8b9869
|
d3d10/effect: Reduce duplication when releasing shader objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-29 21:22:46 +02:00 |
Nikolay Sivov
|
166babb2d1
|
d3d10/effect: Get rid of interface pointer casts in IsValid().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-29 21:22:44 +02:00 |
Nikolay Sivov
|
e81ad39d87
|
d3d10/effect: Remove a cast in IsValid() for SRV variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-29 21:22:13 +02:00 |
Nikolay Sivov
|
000767f92d
|
d3d10/effect: Implement SetRawValue().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-27 11:36:47 +02:00 |
Nikolay Sivov
|
3f598171be
|
d3d10/effect: Implement GetRawValue().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-27 11:36:45 +02:00 |
Nikolay Sivov
|
6839d8cba3
|
d3d10/effect: Implement default values handling.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-27 11:36:43 +02:00 |
Nikolay Sivov
|
3a975ebcd7
|
d3d10/tests: Extend default values test.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-27 11:36:40 +02:00 |
Nikolay Sivov
|
cfd93716ef
|
d3d10/effect: Remove interface vs implementation pointer comparsion in buffer variable's IsValid().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-27 11:36:38 +02:00 |
Nikolay Sivov
|
48759a68bb
|
d3d10/effect: Implement GetConstantBuffer().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-27 11:36:36 +02:00 |
Matteo Bruni
|
5b9407db48
|
d3d10/effect: Create variable buffer before parsing buffer members.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-27 11:36:33 +02:00 |
Nikolay Sivov
|
74e007175f
|
d3d10/effect: Use data_size of the variable as buffer size.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-27 11:36:30 +02:00 |
Nikolay Sivov
|
59b01089a2
|
d3d10/effect: Fix buffer offsets for members and array elements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-27 11:36:28 +02:00 |
Nikolay Sivov
|
c702e19903
|
d3d10/effect: Return when effect creation fails.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-27 11:36:25 +02:00 |
Nikolay Sivov
|
7c7a14bfc2
|
d3d10/tests: Use IsValid() instead of null checks.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-15 20:57:05 +02:00 |
Nikolay Sivov
|
7b6918f680
|
d3d10/effect: Use correct vertex shader element when returning input signature.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-15 20:57:00 +02:00 |
Nikolay Sivov
|
d515387005
|
d3d10/effect: Remove buffer type argument from object creation helper.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-15 20:56:56 +02:00 |
Nikolay Sivov
|
69ae2cc7e7
|
d3d10/effect: Use SamplerState.Texture when setting shader resources.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-15 20:56:53 +02:00 |
Nikolay Sivov
|
c0e2138ed7
|
d3d10/effect: Use destination index when setting array property element.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-15 20:56:42 +02:00 |
Nikolay Sivov
|
64df3c61a5
|
d3d10/effect: Pick up resources from elements when shader variable arrays are used.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-15 20:56:39 +02:00 |
Nikolay Sivov
|
920afea8cd
|
d3d10/effect: Add a helper to return array element.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-15 20:56:36 +02:00 |
Nikolay Sivov
|
f68f88e276
|
d3d10/effect: Remove unused arguments from shader resources helper.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-15 20:56:33 +02:00 |
Nikolay Sivov
|
84eeeec433
|
d3d10/effect: Do not use internal value types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-15 20:56:20 +02:00 |
Nikolay Sivov
|
1bc3ca71d6
|
d3d10/effect: Get rid of linear search for property information.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-13 21:57:11 +02:00 |
Nikolay Sivov
|
1050e6c60f
|
d3d10/effect: Consolidate state objects and passes property information.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-13 21:57:11 +02:00 |
Nikolay Sivov
|
99376ade2a
|
d3d10/effect: Add support for constant index and anonymous shader values in assignment parsing helper.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-13 21:57:11 +02:00 |
Nikolay Sivov
|
e37f781cc2
|
d3d10/effect: Handle static variable assignments for object fields in state objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-13 21:57:11 +02:00 |
Nikolay Sivov
|
ab5b335c13
|
d3d10/effect: Use separate structure for annotations array.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-13 21:57:11 +02:00 |
Nikolay Sivov
|
b56ed5f03f
|
d3d10/tests: Add some tests for annotations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-13 21:57:11 +02:00 |
Nikolay Sivov
|
63ee26f298
|
d3d10/effect: Use shader variable directly from pass structure on Apply().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-13 21:57:11 +02:00 |
Nikolay Sivov
|
e893e6e27b
|
d3d10/effect: Set state block masks for state variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-07 21:22:32 +02:00 |
Nikolay Sivov
|
47350f363a
|
d3d10/effect: Explicitly store blend state variable.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-07 21:22:29 +02:00 |
Nikolay Sivov
|
e42720a6d8
|
d3d10/effect: Explicitly store depth stencil state variable.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-07 21:22:27 +02:00 |
Nikolay Sivov
|
0c5c8fd84d
|
d3d10/effect: Explicitly store rasterizer state variable.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-07 21:22:24 +02:00 |
Nikolay Sivov
|
87fb9fe721
|
d3d10: Fix up D3D10_DST_* names.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-07 21:22:21 +02:00 |
Nikolay Sivov
|
c85e46b102
|
d3d10/effect: Set shader masks in ComputeStateBlockMask() for passes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-07 21:22:18 +02:00 |
Nikolay Sivov
|
a3942ae20e
|
d3d10/effect: Use effect variable pointers to store per-pass shader objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-07 21:22:15 +02:00 |
Nikolay Sivov
|
955071291c
|
d3d10/effect: Handle NULL initializer for SamplerState.Texture field.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-05 11:31:47 +02:00 |