d3d10/effect: Create variable buffer before parsing buffer members.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2346,7 +2346,7 @@ static HRESULT parse_fx10_object_variable(const char *data, size_t data_size,
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return S_OK;
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}
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static HRESULT create_variable_buffer(struct d3d10_effect_variable *v)
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static HRESULT create_buffer_object(struct d3d10_effect_variable *v)
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{
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D3D10_BUFFER_DESC buffer_desc;
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D3D10_SUBRESOURCE_DATA subresource_data;
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@ -2354,12 +2354,6 @@ static HRESULT create_variable_buffer(struct d3d10_effect_variable *v)
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ID3D10Device *device = v->effect->device;
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HRESULT hr;
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if (!(v->u.buffer.local_buffer = heap_alloc_zero(v->data_size)))
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{
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ERR("Failed to allocate local constant buffer memory.\n");
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return E_OUTOFMEMORY;
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}
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buffer_desc.ByteWidth = v->data_size;
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buffer_desc.Usage = D3D10_USAGE_DEFAULT;
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buffer_desc.CPUAccessFlags = 0;
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@ -2490,6 +2484,12 @@ static HRESULT parse_fx10_buffer(const char *data, size_t data_size, const char
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return E_OUTOFMEMORY;
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}
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if (local && !(l->u.buffer.local_buffer = heap_alloc_zero(l->data_size)))
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{
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ERR("Failed to allocate local constant buffer memory.\n");
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return E_OUTOFMEMORY;
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}
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for (i = 0; i < l->type->member_count; ++i)
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{
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struct d3d10_effect_variable *v = &l->members[i];
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@ -2581,8 +2581,11 @@ static HRESULT parse_fx10_buffer(const char *data, size_t data_size, const char
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if (local && l->data_size)
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{
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if (FAILED(hr = create_variable_buffer(l)))
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if (FAILED(hr = create_buffer_object(l)))
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{
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WARN("Failed to create a buffer object, hr %#x.\n", hr);
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return hr;
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}
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}
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if (l->explicit_bind_point != ~0u)
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