d3d10/effect: Create variable buffer before parsing buffer members.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2021-10-26 23:25:10 +02:00 committed by Alexandre Julliard
parent 74e007175f
commit 5b9407db48
1 changed files with 11 additions and 8 deletions

View File

@ -2346,7 +2346,7 @@ static HRESULT parse_fx10_object_variable(const char *data, size_t data_size,
return S_OK;
}
static HRESULT create_variable_buffer(struct d3d10_effect_variable *v)
static HRESULT create_buffer_object(struct d3d10_effect_variable *v)
{
D3D10_BUFFER_DESC buffer_desc;
D3D10_SUBRESOURCE_DATA subresource_data;
@ -2354,12 +2354,6 @@ static HRESULT create_variable_buffer(struct d3d10_effect_variable *v)
ID3D10Device *device = v->effect->device;
HRESULT hr;
if (!(v->u.buffer.local_buffer = heap_alloc_zero(v->data_size)))
{
ERR("Failed to allocate local constant buffer memory.\n");
return E_OUTOFMEMORY;
}
buffer_desc.ByteWidth = v->data_size;
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
buffer_desc.CPUAccessFlags = 0;
@ -2490,6 +2484,12 @@ static HRESULT parse_fx10_buffer(const char *data, size_t data_size, const char
return E_OUTOFMEMORY;
}
if (local && !(l->u.buffer.local_buffer = heap_alloc_zero(l->data_size)))
{
ERR("Failed to allocate local constant buffer memory.\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < l->type->member_count; ++i)
{
struct d3d10_effect_variable *v = &l->members[i];
@ -2581,8 +2581,11 @@ static HRESULT parse_fx10_buffer(const char *data, size_t data_size, const char
if (local && l->data_size)
{
if (FAILED(hr = create_variable_buffer(l)))
if (FAILED(hr = create_buffer_object(l)))
{
WARN("Failed to create a buffer object, hr %#x.\n", hr);
return hr;
}
}
if (l->explicit_bind_point != ~0u)