d3d10/effect: Remove a cast in IsValid() for SRV variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6411,9 +6411,11 @@ static inline struct d3d10_effect_variable *impl_from_ID3D10EffectShaderResource
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static BOOL STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable *iface)
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{
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TRACE("iface %p\n", iface);
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struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderResourceVariable(iface);
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return (struct d3d10_effect_variable *)iface != &null_shader_resource_variable;
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TRACE("iface %p.\n", iface);
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return v != &null_shader_resource_variable;
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}
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static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetType(
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