d3d10/effect: Handle vector arguments in expression instructions.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-11-19 17:52:46 +03:00 committed by Alexandre Julliard
parent 0f95263086
commit 16e6be0047
1 changed files with 27 additions and 21 deletions

View File

@ -191,17 +191,27 @@ struct preshader_instr
unsigned int scalar : 1;
};
typedef float (*pres_op_func)(float **args, unsigned int n);
typedef void (*pres_op_func)(float **args, unsigned int n, const struct preshader_instr *instr);
static float pres_ftou(float **args, unsigned int n)
static void pres_ftou(float **args, unsigned int n, const struct preshader_instr *instr)
{
unsigned int u = *args[0];
return *(float *)&u;
float *retval = args[1];
unsigned int i;
for (i = 0; i < instr->comp_count; ++i)
{
unsigned int u = args[0][i];
retval[i] = *(float *)&u;
}
}
static float pres_add(float **args, unsigned int n)
static void pres_add(float **args, unsigned int n, const struct preshader_instr *instr)
{
return *args[0] + *args[1];
float *retval = args[2];
unsigned int i;
for (i = 0; i < instr->comp_count; ++i)
retval[i] = args[0][instr->scalar ? 0 : i] + args[1][i];
}
struct preshader_op_info
@ -333,10 +343,10 @@ static float * d3d10_effect_preshader_get_reg_ptr(const struct d3d10_effect_pres
static HRESULT d3d10_effect_preshader_eval(struct d3d10_effect_preshader *p)
{
unsigned int i, j, regt, offset, instr_count, input_count;
unsigned int i, j, regt, offset, instr_count, arg_count;
const DWORD *ip = ID3D10Blob_GetBufferPointer(p->code);
float *dst, *args[4], *retval;
struct preshader_instr ins;
float *dst, *args[4];
dst = d3d10_effect_preshader_get_reg_ptr(p, D3D10_REG_TABLE_RESULT, 0);
memset(dst, 0, sizeof(float) * p->reg_tables[D3D10_REG_TABLE_RESULT].count);
@ -355,16 +365,16 @@ static HRESULT d3d10_effect_preshader_eval(struct d3d10_effect_preshader *p)
for (i = 0; i < instr_count; ++i)
{
*(DWORD *)&ins = *ip++;
input_count = *ip++;
arg_count = 1 + *ip++;
if (input_count > ARRAY_SIZE(args))
if (arg_count > ARRAY_SIZE(args))
{
FIXME("Unexpected argument count %u.\n", input_count);
FIXME("Unexpected argument count %u.\n", arg_count);
return E_FAIL;
}
/* Arguments */
for (j = 0; j < input_count; ++j)
/* Arguments are followed by the return value. */
for (j = 0; j < arg_count; ++j)
{
ip++; /* TODO: argument register flags are currently ignored */
regt = *ip++;
@ -373,12 +383,7 @@ static HRESULT d3d10_effect_preshader_eval(struct d3d10_effect_preshader *p)
args[j] = d3d10_effect_preshader_get_reg_ptr(p, regt, offset);
}
ip++; /* TODO: result register flags are currently ignored */
regt = *ip++;
offset = *ip++;
retval = d3d10_effect_preshader_get_reg_ptr(p, regt, offset);
*retval = d3d10_effect_get_op_info(ins.opcode)->func(args, input_count);
d3d10_effect_get_op_info(ins.opcode)->func(args, arg_count, &ins);
}
return S_OK;
@ -2100,7 +2105,7 @@ static HRESULT parse_fx10_preshader_instr(struct d3d10_preshader_parse_context *
unsigned int *offset, const char **ptr, unsigned int data_size)
{
const struct preshader_op_info *op_info;
unsigned int i, param_count;
unsigned int i, param_count, size;
struct preshader_instr ins;
uint32_t input_count;
@ -2152,7 +2157,8 @@ static HRESULT parse_fx10_preshader_instr(struct d3d10_preshader_parse_context *
case D3D10_REG_TABLE_CB:
case D3D10_REG_TABLE_RESULT:
case D3D10_REG_TABLE_TEMP:
context->table_sizes[regt] = max(context->table_sizes[regt], param_offset + 1);
size = param_offset + (ins.scalar && i == 0 ? 1 : ins.comp_count);
context->table_sizes[regt] = max(context->table_sizes[regt], size);
break;
default:
FIXME("Unexpected register table index %u.\n", regt);