d3d10/effect: Remove interface vs implementation pointer comparsion in buffer variable's IsValid().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4495,9 +4495,11 @@ static inline struct d3d10_effect_variable *impl_from_ID3D10EffectConstantBuffer
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static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
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{
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TRACE("iface %p\n", iface);
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struct d3d10_effect_variable *v = impl_from_ID3D10EffectConstantBuffer(iface);
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return (struct d3d10_effect_variable *)iface != &null_local_buffer;
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TRACE("iface %p.\n", iface);
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return v != &null_local_buffer;
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}
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static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
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