Stefan Dösinger
825506d5ff
wined3d: General cross format blitting infrastrucutre, R32F->R16F blits.
2008-02-26 11:31:19 +01:00
Roderick Colenbrander
0b3d880c8e
wined3d: Use the color key in glAlphaFunc in case of index_in_alpha.
2008-02-22 11:54:51 +01:00
Roderick Colenbrander
0cdccfc8b5
wined3d: Unify p8 render target detection code.
2008-02-22 11:54:40 +01:00
Roderick Colenbrander
a5444cb897
wined3d: In DirectDraw a palette is a property of a surface while in d3d8/9 it is a property of a device.
2008-02-22 11:54:31 +01:00
Roderick Colenbrander
98a0786096
wined3d: Don't flush in D3D RealizePalette without a palette.
2008-02-22 11:53:45 +01:00
Roderick Colenbrander
8f18eeea35
wined3d: Let flush_to_framebuffer_drawpixels use a valid rect.
2008-02-20 12:06:46 +01:00
Roderick Colenbrander
28464f9689
wined3d: Fix lack of indent in PreLoad.
2008-02-19 13:39:25 +01:00
Roderick Colenbrander
48275308ee
wined3d: Add a GL specific RealizePalette which also updates the drawable.
2008-02-19 13:39:25 +01:00
Alexander Dorofeyev
5346039d5a
wined3d: Take alpha from device palette entry for d3d 8 and later.
...
Adds support for D3D >= 8 style palettes that contain alpha. This fixes
rendering problems in games like Commandos 3 and Madden NFL 2004.
2008-02-19 13:39:24 +01:00
Roderick Colenbrander
a29584b34f
wined3d: Add SURFACE_BUSY support to *_BltFast.
2008-02-18 14:19:44 +01:00
Roderick Colenbrander
5437cb01f1
wined3d: Add SURFACE_BUSY support to *_Blt.
2008-02-18 14:19:37 +01:00
Stefan Dösinger
d49c9bbcbe
wined3d: Do not change the texture unit when binding surfaces.
...
Changing the texture unit when binding a surface for loading can break
the state manager in the way that it changes the currently active
texture unit while it is setting up a texture that has to be loaded.
Instead find out the current unit to dirtify the correct sampler.
2008-02-18 13:34:13 +01:00
Roderick Colenbrander
ba90a740be
wined3d: Add read_from_framebuffer_texture which combines code from read_from_framebuffer (drawpixels) and LoadLocation.
...
This makes the code easier to read and the pieces borrowed from
read_from_framebuffer are more correct than the code in LoadLocation.
2008-02-11 19:58:58 +01:00
Roderick Colenbrander
059778446f
wined3d: Upload p8 palette using GL_ALPHA instead of GL_RED.
2008-02-08 11:04:36 +01:00
Roderick Colenbrander
424e9c3e08
wined3d: Allow read back of P8 surfaces. This fixes some of the redrawing issues in Red Alert.
2008-02-06 11:36:35 +01:00
Roderick Colenbrander
f84589ea1f
wined3d: Reload the palette on a color key change. This fixes the ddex4/ddex5 samples from the dx7 sdk.
2008-02-06 11:36:23 +01:00
Roderick Colenbrander
1b78457bc6
wined3d: Make sure to set the color key when it is needed including for index_in_alpha.
2008-02-06 11:36:15 +01:00
Stefan Dösinger
33d012efcb
wined3d: Unload implicit depth stencil buffers correctly.
...
We have to destroy potential fbo renderbuffers, and make sure the
texture is gone
2008-02-05 12:32:42 +01:00
Andrew Talbot
18047e77e5
wined3d: Remove unneeded casts.
2008-01-24 11:41:42 +01:00
Roderick Colenbrander
a1364d11c0
wined3d: Don't use texture_rectangle for paletted textures.
2008-01-23 11:31:42 +01:00
Alexander Dorofeyev
d9567b7627
wined3d: Fix not released swapchain in some codepaths.
2008-01-22 11:19:43 +01:00
Marcus Meissner
d757432c7d
wined3d: Removed deadcode.
2008-01-21 12:41:31 +01:00
Pablo Spallanzani
91afa09ac0
wined3d: Fix texture coordinate calculation in surface_blt_to_drawable.
2008-01-15 11:36:44 +01:00
Stefan Dösinger
c372654b26
wined3d: Implement IWineD3DSurface::UnLoad.
2008-01-14 15:10:30 +01:00
Stefan Dösinger
e59ddb0ab1
wined3d: Add a new IWineD3DResource::UnLoad method.
2008-01-14 15:10:17 +01:00
Roderick Colenbrander
a74ecc5f2f
wined3d: Unify color conversion code.
2008-01-07 22:57:05 +01:00
Roderick Colenbrander
f2e32f7c45
wined3d: Use software palette conversion for non-texturing operations.
2008-01-07 18:20:07 +01:00
H. Verbeet
bf50e07f34
wined3d: SFLAG_INTEXTURE is the same as SFLAG_INDRAWABLE for offscreen render targets when ORM_FBO is used.
2008-01-03 11:40:31 +01:00
H. Verbeet
4863daf06a
wined3d: Bind the surface texture in LoadLocation().
2008-01-03 11:40:31 +01:00
H. Verbeet
6cab4c8005
wined3d: Move binding the texture and dirtifying the sampler to its own function from surface_download_data().
2008-01-03 11:40:31 +01:00
H. Verbeet
c46c53a12c
wined3d: Call ActivateContext regardless of WINED3DCREATE_MULTITHREADED.
2008-01-03 11:40:31 +01:00
Alexander Dorofeyev
7165d7268b
wined3d: Fix regression of colorfill and texture to swapchain codepaths in BltOverride.
2007-12-31 17:49:00 +01:00
Roderick Colenbrander
f3df6cf42b
wined3d: Only store the palette index in the alpha component when the primary render target uses P8.
...
This was already done in other places but I missed this spot.
2007-12-28 11:45:03 +01:00
Roderick Colenbrander
756cb66e78
wined3d: In case of GL_EXT_paletted_textures we use GL_COLOR_INDEX and don't need a GL_RED fixup.
2007-12-28 11:44:49 +01:00
Stefan Dösinger
2bec23fd7c
wined3d: Fix a problem in BltOverride.
2007-12-27 13:44:05 +01:00
Alexander Dorofeyev
f5aaabd1f2
wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath.
2007-12-21 13:58:13 +01:00
Stefan Dösinger
b95f30134b
wined3d: Implement texture -> swapchain blits with stretch_rect_fbo.
2007-12-19 12:19:43 +01:00
Stefan Dösinger
37e872e901
wined3d: Some improvements for SFLAG_CONVERTED checking.
...
We can check this flag before setting up the gl lock, and add the
surface format to the FIXME.
2007-12-19 12:19:39 +01:00
Stefan Dösinger
7e9af243d1
wined3d: Implement blits from the active render target to swapchains.
2007-12-19 12:19:12 +01:00
Stefan Dösinger
83c0b13c5b
wined3d: Split up the render target -> render target blit.
2007-12-18 14:08:28 +01:00
Stefan Dösinger
df77e28854
wined3d: Implement D3DFMT_G16R16.
2007-12-18 14:08:18 +01:00
Alexander Dorofeyev
1dbc9d50c9
wined3d: Improve thread safety in IWineD3DSurfaceImpl_BltOverride.
2007-12-10 12:36:06 +01:00
Francois Gouget
5f7a9cea38
Assorted spelling fixes.
2007-12-07 16:35:32 +01:00
Stefan Dösinger
9bc6200ece
wined3d: Add a method for querying the gl drawable size of rendertarget.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
94cd8c276a
wined3d: Remove the X channel fixup in render target unlocking.
2007-11-30 14:01:34 +01:00
Stefan Dösinger
d09cbcec91
wined3d: Activate GL_ARB_texture_rectangle.
2007-11-29 13:36:55 +01:00
Stefan Dösinger
3fd0916654
wined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-29 13:36:37 +01:00
Stefan Dösinger
7925ef35cd
wined3d: Avoid hardcoding GL_TEXTURE_2D.
2007-11-29 13:36:05 +01:00
Stefan Dösinger
4dbee07ff5
wined3d: Disable GL_TEXTURE_2D in the standard blit setup.
2007-11-29 13:35:53 +01:00
Stefan Dösinger
a0127f2e1f
wined3d: Allow using a different internal format for fbos.
...
OpenGL drivers do not support some low precision internal formats
like GL_RGB5 for fbo color targets. Direct3D application depend on them,
so provide a fallback format for render targets if the requested format
itself is not supported.
2007-11-28 13:40:29 +01:00