This fixes a black screen in The Unfinished Swan.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
As pointed out by Giovanni, modular subtraction doesn't produce a total order;
in particular, it's not transitive. For the values likely to be encountered by
wined3d_pipeline_layout_vk_compare(), this is perhaps unlikely to be an issue
in practice. However, that's not necessarily the case for e.g. handles or
masks.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This reverts commit 908fb50728.
Moved to wined3d_cs_packet_{in/de}cref_objects().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This reverts commit 0056ebf91e.
Sampler references in deferred contexts are now managed by inspecting CS
packets.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Samplers, blend states, rasterizer states and depth stencil states can
be retrieved from the cache in struct d3d_device even after the
reference count reaches zero, causing memory corruption.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
That is, no longer allocate a wined3d_bo_gl as part of the wined3d_buffer_gl
structure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
That is, no longer allocate a wined3d_bo_vk as part of the wined3d_buffer_vk
structure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
So as to allow chunks to be mapped from the client thread.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
So as to allow the "buffer_object" field to point to other another
wined3d_bo_vk; namely, one allocated and still in use by the client thread.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This allows test_fractional_viewports to pass regardless of GL capabilies.
I don't think we can get rid of WINED3D_PIXEL_CENTER_INTEGER (and add +0.5
in the client libs) due to vpos in d3d9 shaders.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes stray lines in GameFace GUIs, e.g. in World of Tanks.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
So that it can be accessed from the client thread.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Only actually take the lock for the immediate context. According to the
d3d11 documentation, operations on device contexts are not thread safe,
and testing on Windows confirms this.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Partially undoes 61024aa12f.
We may want to be able to return an existing BO from
context->ops->map_upload_bo(), in which case it is structurally awkward to
request a specific memory layout. We may also want to give map_upload_bo() the
freedom to allocate either a new (smaller) BO, or use an existing (larger) one,
for partial uploads.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Based on the vkd3d implementation.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>