Commit Graph

4292 Commits

Author SHA1 Message Date
Florian Köberle 2c1e8decfc wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL. 2010-07-19 15:12:14 +02:00
Rico Schüller 894a150f69 wined3d: Add GL_NV_point_sprite extension. 2010-07-19 15:10:32 +02:00
Seth Shelnutt b5a5db910f wined3d: Nvidia Geforce 8400 and 8500 are now reported as 8400GS instead of 8300GS. 2010-07-19 14:38:16 +02:00
Henri Verbeet 3ecaa4a41a wined3d: Invalidate STATE_STREAMSRC in IWineD3DDeviceImpl_EvictManagedResources(). 2010-07-08 17:33:37 +02:00
Francois Gouget 7649c75b40 Assorted typo and spelling fixes. 2010-06-24 10:37:05 +02:00
Francois Gouget 620087c545 wined3d: Remove spaces after '\n's. 2010-06-24 10:33:46 +02:00
Henri Verbeet b769c912cc wined3d: read_from_framebuffer_texture() isn't suitable for readback of onscreen surfaces. 2010-06-22 13:51:30 +02:00
Matteo Bruni 6585bec5ac wined3d: Check for error conditions in GL call. 2010-06-22 11:22:38 +02:00
Roderick Colenbrander eb0a032a8c wined3d: Add NPOT quirk for GeforceFX 5200. 2010-06-18 11:19:03 +02:00
Rico Schüller c223e73bbb wined3d: Improve fglrx glsl spam filter. 2010-06-15 19:58:30 +02:00
Henri Verbeet b1abafcf8d wined3d: Also flip the point sprite coordinate origin when rendering offscreen. 2010-06-11 16:22:25 +02:00
Henri Verbeet 64e2525ba0 wined3d: Release the context on an error path in buffer_PreLoad(). 2010-06-07 12:22:44 +02:00
Henri Verbeet eb3c81fd69 wined3d: Sampler states are 1-based.
0 isn't a valid sampler state, and including it would overflow the
stateblock's contained_sampler_states array in
stateblock_init_contained_states().
2010-06-02 11:53:39 +02:00
Wolfram Sang ddd1c72574 wined3d: Clarify some comments about Intel cards. 2010-06-01 13:37:18 +02:00
Henri Verbeet 1b5cc39a86 wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
Dan Kegel f99e1d80e2 wined3d: Fix size of buffer in swapchain_create_context_for_thread(). 2010-05-31 12:46:08 +02:00
Henri Verbeet 6f57aabc0a wined3d: Handle a zero source value for WINED3DSIH_POW. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander 39eaaeaa27 wined3d: Add support for mobile Geforce 3xx GPUs. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander c44603a559 wined3d: Mark Geforce GT 140 as a Geforce 9600GT. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander 036295c37a wined3d: Add Geforce 2xx lowend models. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander c471724a2a wined3d: Add Geforce 4x0 cards to GPU database. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander 3e10c3d547 wined3d: Update Nvidia Geforce6+ driver version to latest 197.45 WHQL version. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander ba09e7a2a1 wined3d: Don't use blit_supported() in d3dfmt_get_conv for now. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander e54f06183c wined3d: Replace set_shader call with unset_shader in blt_to_drawable.
The blit_shader is activated before draw_textured_quad, so after use
it should be deactivated instead of being activated again.
2010-05-27 14:46:43 +02:00
Henri Verbeet e8ac9bbd7f wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
Henri Verbeet b5cec57690 wined3d: Set the state.c GLINFO_LOCATION to *gl_info. 2010-05-25 13:28:14 +02:00
Henri Verbeet 4d4654a014 wined3d: Set the arb_program_shader.c GLINFO_LOCATION to *gl_info. 2010-05-25 13:28:05 +02:00
Henri Verbeet 11bda6e0ab wined3d: Set the ati_fragment_shader.c GLINFO_LOCATION to *gl_info. 2010-05-25 13:27:58 +02:00
Henri Verbeet 31d1417ca3 wined3d: Set the nvidia_texture_shader.c GLINFO_LOCATION to *gl_info. 2010-05-24 11:31:31 +02:00
Henri Verbeet 08c783a8ad wined3d: Set the volume.c GLINFO_LOCATION to *gl_info. 2010-05-24 11:31:28 +02:00
Henri Verbeet bcc4603125 wined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info. 2010-05-24 11:31:25 +02:00
Henri Verbeet 5178e475d6 wined3d: Set the drawprim.c GLINFO_LOCATION to *gl_info. 2010-05-24 11:31:23 +02:00
Stefan Dösinger b5da118531 wined3d: Catch RCP 0.0 in ARB. 2010-05-21 18:58:04 +02:00
Stefan Dösinger c80b5d6afc wined3d: Handle length zero vectors in ARB's NRM. 2010-05-21 18:58:04 +02:00
Stefan Dösinger ed74fcefc8 wined3d: Make the mova constant more generic for relative addressing. 2010-05-21 18:58:04 +02:00
Stefan Dösinger a0143e142b wined3d: Order the helper constants a bit better. 2010-05-21 18:58:04 +02:00
Stefan Dösinger a1710a32f3 wined3d: Add a function for reading (ps_)helper_const. 2010-05-21 18:58:04 +02:00
Stefan Dösinger 6946de8125 wined3d: Store a positive 1.0 in the ARB's vertex shader helper constant. 2010-05-21 18:58:04 +02:00
Stefan Dösinger 09d74b748e wined3d: Split up the "one" pixel shader helper constant. 2010-05-21 18:58:04 +02:00
Michael Stefaniuc 6d89364ad1 wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
Henri Verbeet 11b8c425e9 wined3d: Set the device.c GLINFO_LOCATION to *gl_info. 2010-05-21 14:37:53 +02:00
Henri Verbeet 5dff410254 wined3d: Explicitly pass GL info to buffer_get_sysmem(). 2010-05-21 14:37:52 +02:00
Henri Verbeet e647309402 wined3d: Explicitly pass GL info to buffer_create_buffer_object(). 2010-05-21 14:37:52 +02:00
Henri Verbeet e536f99871 wined3d: Set the buffer.c GLINFO_LOCATION to *gl_info. 2010-05-21 14:37:52 +02:00
Henri Verbeet db0784e1da wined3d: Introduce a separate function for translating front buffer coordinates to GL coordinates. 2010-05-21 14:37:52 +02:00
Henri Verbeet a2a58a21d8 wined3d: Translate front buffer coordinates in surface_blt_to_drawable(). 2010-05-20 13:47:53 +02:00
Henri Verbeet e5c76f7396 wined3d: Merge destination rectangle operations into a single block in IWineD3DBaseSurfaceImpl_Blt(). 2010-05-20 13:47:53 +02:00
Henri Verbeet 3884bb3bdc wined3d: Merge source rectangle operations into a single block in IWineD3DBaseSurfaceImpl_Blt(). 2010-05-20 13:47:53 +02:00
Henri Verbeet c48ff6c12a wined3d: Split checking for "empty" source and destination rectangles in IWineD3DBaseSurfaceImpl_Blt().
Assuming this is supposed to check for empty source / destination rectangles,
the check doesn't look quite right to me. I'm going to leave that alone for
the time being though.
2010-05-20 13:47:53 +02:00
Henri Verbeet becf8dc828 wined3d: Check for a destination clipper in IWineD3DBaseSurfaceImpl_Blt().
This check was there in the original ddraw code, but apparently got lost
during the ddraw rewrite in 2006.
2010-05-20 13:47:53 +02:00